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34 lines
852 B
C++
34 lines
852 B
C++
///////////////////////////////////////////////////////////////////////////////
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// p_NxWin2D.h
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#ifndef __GFX_P_NX_WIN2D_H__
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#define __GFX_P_NX_WIN2D_H__
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#include "Gfx/NxWin2D.h"
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#include "Gfx/Xbox/NX/sprite.h"
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namespace Nx
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{
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/////////////////////////////////////////////////////////////////////////////////////
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// Private classes
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//
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/////////////////////////////////////////////////////////////////////////////////////
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// Here's a machine specific implementation of the CWindow2D
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class CXboxWindow2D : public CWindow2D
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{
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public:
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CXboxWindow2D( int x = 0, int y = 0, int width = 640, int height = 480 );
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CXboxWindow2D( const Mth::Rect & win_rect);
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virtual ~CXboxWindow2D();
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private:
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//
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virtual void plat_update_engine(); // Update engine primitives
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};
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} // Namespace Nx
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#endif
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