IRCUFC/assets/config.json

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{
"info": {
"lowhp": [
"%defender% starts bleeding",
"%defender% is having trouble focusing",
"%defender% is stagging",
"%defender% seems wasted"
],
"ground2stand": [
"%attacker% gets back on its feet",
"%attacker% is standing up"
],
"stand2ground": [
"%defender% just fell to the ground",
"%defender% falls over"
]
},
"moves": {
"stand": {
"kick": {
"high": {
"stand": {
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"dmgidx": 30,
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"mindmg": 20,
"fallchance": 5,
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"missluck": 30,
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"text": [
"%attacker% head kicks %defender%"
]
},
"ground": {
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"dmgidx": 45,
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"mindmg": 25,
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"missluck": 20,
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"text": [
"%attacker% stomps %defender% in the head!"
]
}
},
"middle": {
"stand": {
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"dmgidx": 20,
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"mindmg": 10,
"fallchance": 8,
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"missluck": 20,
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"text": [
"%attacker% middle kicks %defender%"
]
},
"ground": {
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"dmgidx": 30,
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"mindmg": 20,
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"missluck": 10,
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"text": [
"%attacker% stomps %defender% in the body!"
]
}
},
"low": {
"stand": {
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"dmgidx": 13,
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"mindmg": 5,
"fallchance": 15,
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"missluck": 22,
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"text": [
"%attacker% low kicks %defender%"
]
},
"ground": {
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"dmgidx": 10,
"mindmg": 5,
"missluck": 12,
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"text": [
"%attacker% kicks %defender%'s legs while %defender% is on the ground"
]
}
}
},
"punch": {
"high": {
"stand": {
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"dmgidx": 18,
"mindmg": 12,
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"fallchance": 2,
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"missluck": 25,
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"text": [
"%attacker% head punches %defender%"
]
}
},
"middle": {
"stand": {
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"dmgidx": 10,
"mindmg": 6,
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"fallchance": 4,
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"missluck": 10,
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"text": [
"%attacker% punches %defender% to the body"
]
}
}
},
"block": {
"high": {
"chance": 85,
"text": [
"Good block from %defender% he managed to avoid the hit!"
]
},
"middle": {
"chance": 85,
"text": [
"Good block from %defender% he managed to avoid the hit!"
]
},
"low": {
"chance": 80,
"text": [
"Good block from %defender% he managed to avoid the hit!"
]
}
}
},
"ground": {
"standup": {
"stand": {
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"chance": 20
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},
"ground": {
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"above": {
"chance": 10
},
"below": {
"chance": 85
}
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}
},
"kick": {
"high": {
"stand": {
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"dmgidx": 15,
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"mindmg": 10,
"fallchance": 8,
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"missluck": 40,
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"text": [
"%attacker% head kicks %defender% from the ground!"
]
},
"ground": {
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"above": {
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"dmgidx": 10,
"mindmg": 14,
"missluck": 30,
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"text": [
"%attacker% hit %defender% with kneel kicks to the head from below"
]
},
"below": {
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"dmgidx": 25,
"mindmg": 20,
"missluck": 15,
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"text": [
"%attacker% hit %defender% with huge kneel kicks to the head!"
]
}
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}
},
"middle": {
"stand": {
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"dmgidx": 12,
"mindmg": 8,
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"fallchance": 5,
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"missluck": 33,
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"text": [
"%attacker% middle kicks %defender% from the ground!"
]
},
"ground": {
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"above": {
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"dmgidx": 8,
"mindmg": 3,
"missluck": 26,
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"text": [
"%attacker% hit %defender% with kneel kicks to the body for below"
]
},
"below": {
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"dmgidx": 18,
"mindmg": 15,
"missluck": 12,
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"text": [
"%attacker% hit %defender% with kneel kicks to the body"
]
}
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}
},
"low": {
"stand": {
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"dmgidx": 8,
"mindmg": 1,
"fallchance": 28,
"missluck": 12,
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"text": [
"%attacker% low kicks %defender% from the ground!"
]
},
"ground": {
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"above": {
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"dmgidx": 4,
"mindmg": 1,
"missluck": 22,
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"text": [
"%attacker% hit %defender% with kneel kicks to the legs from below"
]
},
"below": {
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"dmgidx": 12,
"mindmg": 8,
"missluck": 8,
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"text": [
"%attacker% hit %defender% with kneel kicks to the legs"
]
}
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}
}
},
"block": {
"high": {
"chance": 90,
"text": [
"Good block from %defender% he managed to avoid the hit!"
]
},
"middle": {
"chance": 90,
"text": [
"Good block from %defender% he managed to avoid the hit!"
]
},
"low": {
"chance": 85,
"text": [
"Good block from %defender% he managed to avoid the hit!"
]
}
}
}
}
}