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605 lines
37 KiB
Markdown
605 lines
37 KiB
Markdown
UnrealIRCd 5.0.4 Release Notes
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===============================
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This new 5.0.4 version fixes quite a number of bugs. It contains only two small feature improvements.
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Fixes:
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* When placing a SHUN on an online user it was not always effective.
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* Channeldb was not properly restoring all channel modes, such as +P.
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* When upgrading UnrealIRCd it could sometimes crash the currently
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running IRC server (rare), or trigger a crash report on
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```./unrealircd restart``` (quite common).
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* UnrealIRCd was giving up too easily on ident lookups.
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* Crash when unloading a module with moddata.
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* Crash if an authenticated server sends wrong information (rare).
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* Removing a TEMPSHUN did not work if the user was on another server.
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* SAJOIN to 0 (part all channels) resulted in a desync when used on remote users.
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* Forced nick change from services was not showing up if the user
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was not in any channels.
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Enhancements:
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* New option [set::hide-idle-time::policy](https://www.unrealircd.org/docs/Set_block#set%3A%3Ahide-idle-time)
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by which you can change usermode +I (hide idle time in WHOIS) from
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oper-only to settable by users. More options will follow in a future
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release.
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* In WHOIS you can now see if a user is currently (temp)shunned.
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This only works for locally connected users for technical reasons,
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so use ```/WHOIS Nick Nick``` to see it for remote users.
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Changes:
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* The oper notices and logging with regards to server linking have changed
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a little. They are more consistent and log more now.
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* When an IRCOp tries to oper up from an insecure connection we will now
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mention the https://www.unrealircd.org/docs/FAQ#oper-requires-tls page.
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This message is customizable through
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[set::plaintext-policy::oper-message](https://www.unrealircd.org/docs/Set_block#set::plaintext-policy).
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* The French HELPOP text was updated.
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Upgrading from UnrealIRCd 4?
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-----------------------------
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Are you upgrading from UnrealIRCd 4.x to UnrealIRCd 5?
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Then check out the *UnrealIRCd 5* release notes [further down](#unrealircd-5). At the
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very least, check out [Upgrading from 4.x](https://www.unrealircd.org/docs/Upgrading_from_4.x).
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UnrealIRCd 5.0.3.1
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-------------------
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This fixes a crash issue after REHASH in 5.0.3.
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UnrealIRCd 5.0.3
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-----------------
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Fixes:
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* Fix serious flood issue in labeled-response implementation.
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* An IRCOp SQUIT'ing a far remote server may cause a broken link topology
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* In channels that are +D (delayed join), PARTs were not shown correctly to
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channel operators.
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Enhancements:
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* A new HISTORY command for history playback (```HISTORY #channel number-of-lines```)
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which allows you to fetch more lines than the on-join history playback.
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Of course, taking into account the set limits in the +H channel mode.
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This command is one of the [two interfaces](https://www.unrealircd.org/docs/Channel_history#Ways_to_retrieve_history)
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to [Channel history](https://www.unrealircd.org/docs/Channel_history).
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* Two new [message tags](https://www.unrealircd.org/docs/Message_tags),
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```unrealircd.org/userip``` and ```unrealircd.org/userhost```
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which communicate the user@ip and real user@host to IRCOps.
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Changes:
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* Drop the draft/ prefix now that the IRCv3
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[labeled-response](https://ircv3.net/specs/extensions/labeled-response.html)
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specification is out of draft.
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* The operclass permission ```immune:target-limit``` is now called
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```immune:max-concurrent-conversations```, since it bypasses
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[set::anti-flood::max-concurrent-conversations](https://www.unrealircd.org/docs/Set_block#set::anti-flood::max-concurrent-conversations).
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For 99% of the users this change is not important, but it may be
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if you use highly customized [operclass blocks](https://www.unrealircd.org/docs/Operclass_block)
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Are you upgrading from UnrealIRCd 4.x to UnrealIRCd 5? If so,
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then check out the *UnrealIRCd 5* release notes [further down](#unrealircd-5). At the
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very least, check out [Upgrading from 4.x](https://www.unrealircd.org/docs/Upgrading_from_4.x).
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UnrealIRCd 5.0.2
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-----------------
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Fixes:
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* Halfop users are not synced correctly, resulting in missing users across links.
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* [Channel history](https://www.unrealircd.org/docs/Channel_history) used
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incorrect time internally, resulting in messages expiring too soon.
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The syntax is now really ```/MODE #chan +H lines:time-in-minutes```.
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To make clear that the time is in minutes, an 'm' will be added
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automatically by the server (eg ```+H 15:1440m```).
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* Documentation: to exempt someone from gline via /ELINE you have to use type 'G', not 'g'.
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Similarly, to exempt from spamfilter, use type 'F' and not 'f'.
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* Exempting IPs from throttling via [except throttle](https://www.unrealircd.org/docs/Except_throttle_block) was not working.
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* Unable to customize [set::tls::outdated-protocols](https://www.unrealircd.org/docs/Set_block#set::ssl::outdated-protocols)
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and [set::tls::outdated-ciphers](https://www.unrealircd.org/docs/Set_block#set::ssl::outdated-ciphers).
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* Specifying multiple channels did not work in [set::auto-join](https://www.unrealircd.org/docs/Set_block#set::auto-join),
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[set::oper-auto-join](https://www.unrealircd.org/docs/Set_block#set::oper-auto-join) and
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[tld::channel](https://www.unrealircd.org/docs/Tld_block).
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Enhancements:
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* [Extended server bans](https://www.unrealircd.org/docs/Extended_server_bans) in *LINE and /ELINE allow
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you to ban or exempt users on criteria other than host/IP. These use a
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similar syntax to extended bans. Currently supported are ~a, ~S and ~r. Examples:
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* ```/ELINE ~a:TrustedAccount kG 0 This user can bypass kline/gline when using SASL```
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* ```/ELINE ~S:1234567890abcdef1234567890abcdef1234567890abcdef1234567890abcdef kGF 0 Trusted user with this certificate fingerprint```
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* ```/GLINE ~r:*some*stupid*real*name*```
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* These can also be used in the configuration file, eg: ```except ban { mask ~S:11223344etc; type all; };```
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* New options that may not be used much, but can be useful on specific networks:
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* The IRCd may add automatic bans, for example due to a blacklist hit,
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a spamfilter hit, or because of antirandom or antimixedutf8. The new
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option [set::automatic-ban-target](https://www.unrealircd.org/docs/Set_block#set::automatic-ban-target) specifies on *what* the ban should
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be placed. The default is *ip*. Other options are: userip, host, userhost, account, certfp.
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* Similarly, an oper may type ```/GLINE nickname```. The new option
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[set::manual-ban-target](https://www.unrealircd.org/docs/Set_block#set::manual-ban-target) specifies on what the ban should be placed.
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By default this is *host* (fallback to *ip*).
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* New options to exempt webirc users: [set::connthrottle::webirc-bypass](https://www.unrealircd.org/docs/Connthrottle),
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[set::restrict-commands::name-of-command::exempt-webirc](https://www.unrealircd.org/docs/Set_block#set::restrict-commands).
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UnrealIRCd 5.0.1
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-----------------
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Fixes:
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* IRCd may hang in rare circumstances
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* Windows: fix repeated "ERROR renaming 'data/reputation.db.tmp'" warnings
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* Antirandom and blacklist did not deal properly with 'warn' actions
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* [Authprompt](https://www.unrealircd.org/docs/Authentication#How_it_looks_like)
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did not always work properly
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* Line numbers were incorrect in config file warnings/errors when using @if or @define
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Enhancements:
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* New /ELINE exception type 'm' to bypass allow::maxperip.
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Or in the configuration file: ```except ban { mask 203.0.113.0/24; type maxperip; };```
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* IRCOps can override MLOCK restrictions when services are down,
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if they have the channel:override:mlock operclass permission,
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such as opers which use the operclass 'netadmin-with-override'.
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Other:
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* Gottem and k4be have [uploaded their 3rd party modules](https://modules.unrealircd.org/)
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to unrealircd-contrib so *NIX users can now easily install them using the new
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[Module manager](https://www.unrealircd.org/docs/Module_manager)
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UnrealIRCd 5
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-------------
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After more than 6 months of hard work, UnrealIRCd 5 is now our new "stable" branch.
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In particular I would like to thank Gottem and 'i' for their source code
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contributions and PeGaSuS and westor for testing releases.
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When we transitioned from 3.2.x to 4.0.0 there were 175,000 lines of source code
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added/removed during 3 years of development. This time it was 120,000 lines in
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only 6 months, a major effort!
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**If you are upgrading from 4.x to 5.x, then it would be wise to read
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[Upgrading from 4.x](https://www.unrealircd.org/docs/Upgrading_from_4.x).
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In any case, be sure to upgrade your services package first! (if you use any)**
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UnrealIRCd 5 is compatible with the following services:
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* [anope](https://www.anope.org/) (version 2.0.7 or higher) -
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with the "unreal4" protocol module
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* [atheme](https://atheme.github.io/atheme.html) (version 7.2.9 or higher) -
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with the "unreal4" protocol module
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Summary
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--------
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The most visible change to end-users is channel history. A lot of IRCv3 features were added.
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Various modules from Gottem have been integrated and enhanced.
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We now have a 3rd party module manager so you can install modules with 1 simple command.
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Channel settings of ```+P``` channels and *LINES are saved in a database and
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restored on startup (via 'channeldb' and 'tkldb' respectively).
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Channel mode ```+L``` has a slight change of meaning, the existing floodprot
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mode (```+f```) has a new type to prevent repeated messages and a new drop action.
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A few extended bans have been added as well (```~f``` and ```~p```).
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IRCOps now have the ability to add ban exceptions via the ```/ELINE``` command.
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Advanced admins can use more dynamic configuration options where you can
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define variables and use them later in the configuration file.
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Finally, there have been speed improvements, we use better defaults and
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have added more countermeasures and options against spambots.
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Under the hood *a significant amount* of the source code was changed and cleaned up.
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Read below for the full list of enhancements, changes and removals (and information for developers too).
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Enhancements
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-------------
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* Support for IRCv3 server generated [message tags](https://ircv3.net/specs/extensions/message-tags), which allows us to communicate
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additional information in protocol messages such as in JOIN and PRIVMSG.
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Currently implemented and permitted message tags are:
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* [account](https://ircv3.net/specs/extensions/account-tag-3.2): communicate the services account that a user uses
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* [msgid](https://ircv3.net/specs/extensions/message-ids): assign an unique message id to each message
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* [time](https://ircv3.net/specs/extensions/server-time-3.2): assign a time label to each message
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The last two are mainly for history playback.
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* Support for IRCv3 [echo-message](https://ircv3.net/specs/extensions/echo-message-3.2), which helps clients, among other things,
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to see if the message you sent was altered in any way, eg: censored,
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stripped from color, etc.
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* Support for IRCv3 [draft/labeled-response-0.2](https://ircv3.net/specs/extensions/labeled-response), which helps clients to
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correlate commands and responses.
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* Support for IRCv3 [BATCH](https://ircv3.net/specs/extensions/batch-3.2), needed for some other features.
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* Recording and playback of [channel history](https://www.unrealircd.org/docs/Channel_history) when channel mode +H is set.
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The syntax is: ```MODE #chan +H max-lines-to-record:max-time-to-record-in-minutes```.
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For example: ```MODE #chan +H 50:1440``` means the last 50 messages will be stored and no
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message will be stored longer than 1440 minutes (1 day).
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The channel history is then played back when joining such a channel,
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but with two things to keep in mind:
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1) The client must support the 'server-time' CAP ('time' message tag),
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otherwise history is not shown. Any modern IRC client supports this.
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2) Only a maximum of 15 lines are played back on-join by default
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The reason for the maximum 15 lines on-join playback is that this can
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be quite annoying if you rejoin repeatedly and as to not flood the users
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screen too much (unwanted). In the future we will support a mechanism
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for clients to "fetch" history - rather than sending it on-join - so
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they can fetch more than the 15 lines, up to the number of lines and
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time configured in the +H channel mode.
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You can configure the exact number of lines that are played back and
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all the limits that apply to +H via [set::history::channel](https://www.unrealircd.org/docs/Set_block#set::history).
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* For saving and retrieving history we currently have the following options:
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* *history_backend_mem*: channel history is stored in memory.
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This is very fast but also means history is lost on restart.
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* *history_backend_null*: don't store channel history at all.
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This can be useful to load on servers with no users on it, such as a
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hub server, where storing history is unnecessary.
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As you can see there is currently no 'disk' backend. However, in the
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future more options may be added. Also note that 3rd party modules
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can add history backends as well.
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* Support for ban exceptions via the new ```/ELINE``` command. This allows you
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to add exceptions for regular bans (KLINE/GLINE/ZLINE/etc), but also
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for connection throttling and blacklist checking.
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For more information, just type ```/ELINE ``` in your IRC client as an IRCOp.
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* [Websocket](https://www.unrealircd.org/docs/WebSocket_support) support now includes type 'text'
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in addition to 'binary', which should work with [KiwiIRC](https://kiwiirc.com/)'s nextclient.
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Also, websockets are no longer active on all ports by default. You have to explicitly
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enable the websocket option in the listen block and also specify type *text* or *binary*,
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eg: ```listen { ip *; port 6667; options { websocket { type text; } } }```
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Also note that websockets require nick names and channels to consist of UTF8
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characters only, due to
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[WebSocket being incompatible with non-UTF8](https://www.unrealircd.org/docs/WebSocket_support#Problems_with_websockets_and_non-UTF8)
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* There's now a [Module manager](https://www.unrealircd.org/docs/Module_manager)
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which allows you to install and upgrade 3rd party modules in an easy way:
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* ```./unrealircd module list``` - to list all available 3rd party modules
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* ```./unrealircd module install third/something``` - to install the specified module.
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* You can now test for configuration errors without actually starting the
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IRC server. This is ideal if you are upgrading UnrealIRCd to a newer
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version: simply run ```./unrealircd configtest``` to make sure it passes
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the configuration test, and then you can safely restart the server for
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the upgrade (in this example case).
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* Channel mode +L now kicks in for any rejected join, so not just for +l but
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also for +b, +i, +O, +z, +R and +k. If, for example, the channel is
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+L #insecure and also +z then, when an insecure user ties to join, they
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will be redirected to #insecure.
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* New extended ban ~f to forward users to the specified channel if the ban
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matches. Example: ```MODE #chan +b ~f:#badisp:*!*@*.isp.org```
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* Channel mode +f now has a 'd' action: drop message. This will send an
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error message to the user and not show the message in the channel but
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otherwise do nothing (no kick or ban).
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For example: ```MODE #chan +f [5t#d]:15``` will limit sending a maximum of
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5 messages per 15 seconds per-user and drop any messages sent above that limit.
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* Channel mode +f now has 'r' floodtype to prevent repeated lines. This will
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compare the current message to the last message and the one before that
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the user sent to the channel. If it's a repeat then the user can be
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kicked (the default action), the message can be dropped ('d') or the
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user can be banned ('b'). Example: ```MODE #chan +f [1r#d]:15```
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If you want to permit 1 repeated line but not 2 then use: ```+f [2r#d]:15```
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* New module **tkldb** (loaded by default): all *LINES and spamfilters are now
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saved across reboots. No need for services for that anymore.
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* New module **channeldb** (loaded by default): saves and restores all channel
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settings including topic, modes, bans etc. of +P (persistent) channels.
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* New module [restrict-commands](https://www.unrealircd.org/docs/Set_block#set::restrict-commands), which allows you to restrict any IRC
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command based on criteria such as "how long is this user connected",
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"is this user registered (has a services account)" etc.
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The example.conf now ships with configuration to disable LIST the
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first 60 seconds and disable INVITE the first 120 seconds.
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If you are having spambot problems then tweaking this configuration
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may be helpful to you.
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* New option [set::require-module](https://www.unrealircd.org/docs/Set_block#set::require-module), which allows you to require certain
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modules on other UnrealIRCd 5 servers, otherwise the link is rejected.
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* New option [set::min-nick-length](https://www.unrealircd.org/docs/Set_block#set::min-nick-length) to set a minimum nick length.
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* New module rmtkl (loaded by default): this allows you to remove TKL's
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such as GLINEs easily via the /RMTKL command.
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* The [reputation and connthrottle](https://www.unrealircd.org/docs/Connthrottle) modules are now loaded by default.
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Just as a reminder, what these do is classifying your users in "known
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users (known IP's)" and "unknown IP's" for IP's that have not been
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seen before (or only for a short amount of time). Then, when there
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is a connection flood, unknown/new IP addresses are throttled at
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20 connections per minute, while known users are always allowed in.
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* Add support for [defines and conditional configuration](https://www.unrealircd.org/docs/Defines_and_conditional_config) via @define and @if.
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This is mostly for power users, in particular users who share the same
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configuration file across several servers.
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* New extban ~p to hide the part/quit message in PART and QUIT.
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For example: ```MODE #chan +b ~p:*!*@*.nl```
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* You will now see a warning when a server is not responding even
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before they time out. How long to wait for a PONG reply upon PING
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can be changed via [set::ping-warning](https://www.unrealircd.org/docs/Set_block#set::ping-warning) and defaults to 15 seconds.
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If you see the warning frequently then your connection is flakey.
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* Add new setting [set::broadcast-channel-messages](https://www.unrealircd.org/docs/Set_block#set::broadcast-channel-messages) which defines when
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channel messages are sent across server links. The default setting
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is *auto* which is the correct setting for pretty much everyone.
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* Add new option [set::part-instead-of-quit-on-comment-change](https://www.unrealircd.org/docs/Set_block#set::part-instead-of-quit-on-comment-change):
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when a QUIT message is changed due to channel restrictions, such as
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stripping color or censoring a word, we normally change the QUIT
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message. This has an effect on ALL channels, not just the one that
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imposed the restrictions. While we feel that is the best tradeoff,
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there is now also this new option (off by default) that will change
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the QUIT into a PART in such a case, so the other channels that
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do not have the restrictions (eg: are -S and -G) can still see the
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original QUIT message.
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* New module [webredir](https://www.unrealircd.org/docs/Set_block#set::webredir::url). Quite some people run their IRCd on port 443 or 80
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so their users can avoid firewall restrictions in place. In such a case,
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with this module, you can now send a HTTP redirect in case some user
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enters your IRC server name in their browser. Eg https://irc.example.org/
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can be made to redirect to https://www.example.org/
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* We now protect against misbehaving SASL servers and will time out
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SASL sessions after
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[set::sasl-timeout](https://www.unrealircd.org/docs/Set_block#set::sasl-timeout),
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which is 15 seconds by default.
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Changed
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--------
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* Channel mode +L can now be set by chanops (+o and higher) instead of only
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by +q (channel owner)
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* Channel names must now be valid UTF8 by default.
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We actually have 3 possible settings of [set::allowed-channelchars](https://www.unrealircd.org/docs/Set_block#set::allowed-channelchars):
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* **utf8**: Channel must be valid UTF8, this is the new default
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* **ascii**: A very strict setting, for example in use at freenode,
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the channel name may not contain high ascii or UTF8
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* **any**: A very loose setting, which allows almost all characters
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in the channel name. This was the OLD default, up to and
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including UnrealIRCd 4. It is no longer recommended.
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For most networks this new default setting of utf8 will be fine, since
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by far most IRC clients use UTF8 for many years already.
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If you have a network that has a significant portion of chatters
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that are on old non-UTF8 clients that use a specific character set
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then you may want to use ```set { allowed-nickchars any; }```
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Some Russian and Ukrainian networks are known to need this.
|
|
* The "except tkl" block is now called [except ban](https://www.unrealircd.org/docs/Except_ban_block#UnrealIRCd_5). If no type
|
|
is specified in an except ban { } block then we exempt the entry
|
|
from kline, gline, zline, gzline and shun.
|
|
* We no longer use a blacklist for stats (set::oper-only-stats).
|
|
We use a whitelist now instead: [set::allow-user-starts](https://www.unrealircd.org/docs/Set_block#set::allow-user-stats).
|
|
Most users can just remove their old set::oper-only-stats line,
|
|
since the new default set::allow-user-starts setting is fine.
|
|
* Windows: we now require a 64-bit version, Windows 7 or later.
|
|
The new program path is: C:\Program Files\UnrealIRCd 5
|
|
and the binaries have been moved to a new subdirectory: bin\
|
|
* Modules lost their m_ prefix, so for example m_map is now just map.
|
|
Also the modules in cap/ are now directly in modules.
|
|
* More modules that were previously PERM (permanent) can now be unloaded
|
|
and reloaded on the fly. This allows more "hotfixing" without restart
|
|
in case of a bug and also more control for admins at runtime.
|
|
Only <5 modules out of 173 are permanent now.
|
|
* User mode +T now blocks channel CTCPs as well.
|
|
* User mode +q (unkickable) could previously be set by any IRCOp.
|
|
This has been changed to require the self:unkickablemode operclass
|
|
permission. This is included in the *-with-override operclasses
|
|
(eg: netadmin-with-operoverride).
|
|
* [set::modes-on-join](https://www.unrealircd.org/docs/Set_block#set::modes-on-join) is now ```+nt``` by default.
|
|
* The [authprompt](https://www.unrealircd.org/docs/Authentication#How_it_looks_like) module is now loaded by default. This means that if
|
|
you do a soft kline on someone (eg: ```KLINE %*@*.badisp```) then the user
|
|
has a chance to [authenticate](https://www.unrealircd.org/docs/Authentication#How_it_looks_like) to services, even without SASL, and
|
|
bypass the ban if (s)he is authenticated.
|
|
* The WHOX module is now used by default. Previously it was optional.
|
|
WHOX enhances the "WHO" output, providing additional information to
|
|
IRC clients such as the services account that someone is using.
|
|
It is also more universal than standard WHO. Unfortunately this also
|
|
means the WHO syntax changed to something less logical.
|
|
* At many places the term *SSL* has been changed to *SSL/TLS* or *TLS*.
|
|
Configuration items (eg: set::ssl to set::tls) have been renamed
|
|
as well and so have directories (eg: conf/ssl to conf/tls).
|
|
The old configuration names still work and currently does NOT raise
|
|
any warning. Also, when upgrading an existing installation on *NIX,
|
|
the conf/tls directory will be symlinked to conf/ssl as to not break
|
|
any Let's Encrypt certificate scripts.
|
|
* It is now mandatory to have at least one open SSL/TLS port, otherwise
|
|
UnrealIRCd will refuse to boot. Previously this was a warning.
|
|
* IRCOps now need to use SSL/TLS in order to oper up, as the
|
|
[set::plaintext-policy::oper](https://www.unrealircd.org/docs/Set_block#set::plaintext-policy) default setting is now 'deny'.
|
|
Similarly, [set::outdated-tls-policy::oper](https://www.unrealircd.org/docs/Set_block#set::outdated-tls-policy) is now also 'deny'.
|
|
You can change this, if you want, but it is not recommended.
|
|
* [set::outdated-tls-policy::server](https://www.unrealircd.org/docs/Set_block#set::outdated-tls-policy) is now 'deny' as well, since all
|
|
servers should use reasonable SSL/TLS protocols and ciphers.
|
|
* The default generated certificated has been changed from RSA 4096 bits
|
|
to Elliptic Curve Cryptography "384r1". This provides the same amount
|
|
of security but at higher speed. This only affects the default self-
|
|
signed certificate. You can still use RSA certificates just fine.
|
|
* If you do use an RSA certificate, we now require it to be at least
|
|
2048 bits otherwise UnrealIRCd will refuse to boot.
|
|
* When matching [allow { } blocks](https://www.unrealircd.org/docs/Allow_block), we now always continue with the next
|
|
block (if any) if the password did not match or no password was
|
|
specified. In other words, allow::options::nopasscont is now the
|
|
default and we behave as if there was a ::wrongpasscont too.
|
|
* All snomasks are now oper-only. Previously some were not, which
|
|
was confusing and could lead to information leaks.
|
|
Also removed weird set::snomask-on-connect accordingly.
|
|
* The IRCd now uses hash tables that are resilient against hash table
|
|
attacks. Also, the hash tables have increased in size to speed things
|
|
up when looking up nick names etc.
|
|
* Server options in VERSION (eg: Fhin6OoEMR3) are no longer shown to
|
|
normal users. They don't mean much nowadays anyway.
|
|
* ```./Config``` now asks fewer questions and configure runs faster since
|
|
many unnecessary checks have been removed (compatibility with very
|
|
old compilers / systems).
|
|
* We now default to system libs (eg: ```--with-system-pcre2``` is assumed)
|
|
* Spamfilter should catch some more spam evasion techniques.
|
|
* All /DCCDENY and deny dcc { } parsing and checking is now moved to
|
|
the 'dccdeny' module.
|
|
* Windows: If you choose to run UnrealIRCd as a service then it now
|
|
runs under the low-privilege NetworkService account rather than
|
|
the high-privilege LocalSystem account.
|
|
|
|
Minor issues fixed
|
|
-------------------
|
|
* Specifying a custom OpenSSL/LibreSSL path should work now
|
|
|
|
Removed
|
|
--------
|
|
* Support for old server protocols has been removed.
|
|
This means UnrealIRCd 5.x cannot link to 3.2.x. It also means you need
|
|
to use reasonably new services. Generally, if your services can link to
|
|
4.x then they should be able to link to 5.x as well. More information
|
|
about this change and why it was done
|
|
[can be found here](https://www.unrealircd.org/docs/FAQ#old-server-protocol).
|
|
* Connecting with a server password will no longer send that password
|
|
to NickServ. Use [SASL](https://www.unrealircd.org/docs/SASL) instead!
|
|
* Extended ban ~R (registered nick): this was the old method to match
|
|
registered users. Everyone should use ~a (services account) instead.
|
|
* The old TRE **posix** regex method has been removed because the TRE
|
|
library is no longer maintained for over a decade and contains many
|
|
bugs. (It was already deprecated in UnrealIRCd 4.2.3).
|
|
Use type **regex** instead, which uses the modern PCRE2 regex engine.
|
|
* Timesync support has been removed. Use your OS time synchronization
|
|
instead. (Note that Timesync was already disabled by default in 2018)
|
|
* Changing time offsets via ```TSCTL OFFSET``` and ```TSCTL SVSTIME``` are no longer
|
|
supported. Use your OS time synchronization (NTP!). Adjustments via
|
|
TSCTL are simply not accurate enough.
|
|
* The *nopost* module was removed since it no longer serves any useful
|
|
purpose. UnrealIRCd already protects against these kind of attacks
|
|
via ping cookies ([set::ping-cookie](https://www.unrealircd.org/docs/Set_block#set::ping-cookie), enabled by default).
|
|
|
|
Deprecated
|
|
-----------
|
|
* The set::official-channels block is now deprecated. This provided a
|
|
mechanism to pre-configure channels that would have 0 members and
|
|
would appear in /LIST with those settings, but once you joined all
|
|
those settings would be gone. Rather confusing.
|
|
|
|
Since UnrealIRCd 4.x we have permanent channels (+P) and since 5.x
|
|
we store these permanent channels in a database so all settings are
|
|
saved every few minutes and across restarts.
|
|
|
|
Since permanent channels (+P) are much better, the official-channels
|
|
support will be removed in a later version. There's no reason to
|
|
use official-channels anymore.
|
|
|
|
Developers
|
|
-----------
|
|
* The module header is now as follows:
|
|
|
|
ModuleHeader MOD_HEADER
|
|
= {
|
|
"nameofmodule",
|
|
"5.0",
|
|
"Some description",
|
|
"Name of Author",
|
|
"unrealircd-5",
|
|
};
|
|
There's a new author field, the version must start with a digit,
|
|
and also the name of the module must match the loadmodule name.
|
|
So for example third/funmod must also be named third/funmod.
|
|
* The ```MOD_TEST```, ```MOD_INIT```, ```MOD_LOAD``` and ```MOD_UNLOAD``` functions no longer
|
|
take a name argument. So: ```MOD_INIT(mymod)``` is now ```MOD_INIT()```
|
|
* We now use our own BuildBot infrastructure, so Travis-CI and AppVeyor
|
|
have been removed.
|
|
* We now use a new test framework.
|
|
* ```Auth_Check()``` now returns ```1``` for allow and ```0``` on deny (!!)
|
|
* New function ```new_message()``` which should be called when a new message
|
|
is sent, or at least for all channel events. It adds (or inherits)
|
|
message tags like 'account', 'msgid', 'time', etc.
|
|
* Many send functions now take an extra MessageTag *mtags parameter,
|
|
including but not limited to: sendto_one() and sendto_server().
|
|
* Command functions (CMD_FUNC) have an extra ```MessageTag *mtags```,
|
|
on the other hand the ```cptr``` parameter has been removed.
|
|
* Command functions no longer return ```int``` but are ```void```,
|
|
the same is true for ```exit_client()```. ```FLUSH_BUFFER``` has been removed too.
|
|
All this is a consequence of removing this (limited) signaling
|
|
of client exits. From now on, if you call ```exit_client()``` it will free
|
|
a lot of the client data and exit the user (close socket, send [s]quit),
|
|
but it will **not free 'sptr' itself**, so you can simply check if some
|
|
upstream function killed the client by checking ```IsDead(sptr)```.
|
|
This is highly recommended after running ```do_cmd()``` or calling other
|
|
functions that could kill a client. In which case you should return
|
|
rather than continue doing anything with ```sptr```.
|
|
Ultimately, in the main loop, the client will be freed (normally in less than 1 second).
|
|
* New single unified ```sendto_channel()``` and ```sendto_local_common_channels()```
|
|
functions that are used by all the channel commands.
|
|
* Numerics should now be sent using ```sendnumeric()```. There's also
|
|
a format string version ```sendnumericfmt()``` in case you need it,
|
|
in which case you need to pass the numeric format string yourself.
|
|
In such a case, don't forget the colon character, like ":%s", where needed.
|
|
* The parameters in several hooks have changed. Many now have an
|
|
extra ```MessageTag *mtags``` parameter. Sometimes there are other changes
|
|
as well, for example ```HOOKTYPE_CHANMSG``` now has 4 extra parameters.
|
|
* You can call do_cmd() with NULL mtags. Usually this is the correct way.
|
|
* If you used ```HOOKTYPE_PRE_USERMSG``` to block a message then you
|
|
should now use ```HOOKTYPE_CAN_SEND_TO_USER```. Similarly, the hook
|
|
```HOOKTYPE_CAN_SEND``` which deals with channels is now called
|
|
```HOOKTYPE_CAN_SEND_TO_CHANNEL```. Some other remarks:
|
|
* You CANNOT use HOOKTYPE_PRE_USERMSG anymore.
|
|
* The hooks require you to set an error message if you return HOOK_DENY.
|
|
* You should not send an error message yourself from these hooks.
|
|
In other words: do not use sendnumeric(). This is done by the
|
|
hook caller, based on the error message you return.
|
|
* Thanks to this, all rejecting of user messages now use generic
|
|
numeric 531 and all rejecting of channel messages use numeric 404.
|
|
See also under *Client protocol* later in this document.
|
|
* If you use CommandOverrideAddEx() to specify a priority value (rare)
|
|
then be aware that in 5.0.1 we now use the 4.0.x behavior again to
|
|
match the same style of priorities in hooks: overrides with the
|
|
lowest priority are run first.
|
|
* If you ever send a timestamp in a printf-like function, such as
|
|
in ```sendto_server()```, then be sure to use ```%lld``` and cast the timestamp
|
|
to *long long* so that it is compatible with both *NIX and Windows.
|
|
Example: ```sendnotice(sptr, "Timestamp is %lld", (long long)ts);```
|
|
* ```EventAdd()``` changed the order of parameters and expects every_msec now
|
|
which specifies the time in milliseconds rather than seconds. This
|
|
allows for additional precision, or at least multiple calls per second.
|
|
The minimum allowed every_msec value is 100 at this time.
|
|
The prototype is now: ```EventAdd(Module *module, char *name,
|
|
vFP event, void *data, long every_msec, int count);```
|
|
* New ```HOOKTYPE_IS_HANDSHAKE_FINISHED```. If a module returns ```0``` there, then
|
|
the ```register_user()``` function will not be called and the user will
|
|
not come online (yet). This is used by CAP and some other stuff.
|
|
Can be useful if your module needs to "hold" a user in the registration
|
|
phase.
|
|
* The function ```is_module_loaded()``` now takes a relative path like
|
|
"usermodes/noctcp" because with just "ctcp" one could not see the
|
|
difference between usermodes/noctcp and chanmodes/noctcp.
|
|
* ```CHFL_CHANPROT``` is now ```CHFL_CHANADMIN```, ```is_chanprot()``` is now ```is_chanadmin()```
|
|
* All hash tables now use [SipHash](https://en.wikipedia.org/wiki/SipHash), which is a hash function that is
|
|
resilient against hash table attacks. If you, as a module dev, too
|
|
use any hash tables anywhere (note: this is quite rare), then you
|
|
are recommended to use our functions, see the functions siphash()
|
|
and siphash_nocase() in src/hash.c.
|
|
* The random generator has been updated to use [ChaCha](https://en.wikipedia.org/wiki/Salsa20#ChaCha20_adoption) (more modern).
|
|
* You can now save pointers and integers etc. across rehashes by using
|
|
```LoadPersistentPointer()``` and ```SavePersistentPointer()```. For an example,
|
|
see ```src/modules/chanmodes/floodprot.c``` how this can be used.
|
|
Note that there can be no struct or type changes between rehashes.
|
|
* New ModData types: ```MODDATA_LOCALVAR``` and ```MODDA_GLOBALVAR```. These are
|
|
settings or things that are locally or globally identified by the
|
|
variable name only and not attached to any user/channel.
|
|
* Various files have been renamed. As previously mentioned, the m_
|
|
prefix was dropped in ```src/modules/m_*.c```. Similarly the s_ prefix
|
|
was dropped in ```src/s_*.c``` since it no longer had meaning. Also some
|
|
files have been deleted and integrated elsewhere or renamed to
|
|
have a name that better reflects their true meaning.
|
|
Related to this change is that all command functions are now called
|
|
```cmd_name``` rather than ```m_name```.
|
|
* ```HOOKTYPE_CHECK_INIT``` and ```HOOKTYPE_PRE_LOCAL_CONNECT```
|
|
have their return value changed. You should now return ```HOOK_*```, such
|
|
as ```HOOK_DENY``` or ```HOOK_CONTINUE```.
|
|
|
|
Server protocol
|
|
----------------
|
|
* UnrealIRCd 5 now assumes you support the following PROTOCTL options:
|
|
```NOQUIT EAUTH SID NICKv2 SJOIN SJ3 NICKIP TKLEXT2```.
|
|
If you fail to use ```SID``` or ```EAUTH``` then you will receive an
|
|
error. For the other options, support is *assumed*, no warning or
|
|
error is shown when you lack support. These are options that most,
|
|
if not all, services support since UnrealIRCd 4.x so it shouldn't be
|
|
a problem. More information [here](https://www.unrealircd.org/docs/FAQ#old-server-protocol)
|
|
* ```PROTOCTL MTAGS``` indicates that the server is capable of handling
|
|
message tags and that the server can cope with 4K lines. (Note that
|
|
the ordinary non-message-tag part is still limited to 512 bytes).
|
|
* Pseudo ID support in SASL was removed. We now use real UID's.
|
|
This breaks services who rely on the old pseudo ID format.
|
|
|
|
Client protocol
|
|
----------------
|
|
* Support for message tags and other IRCv3 features. See the IRCv3
|
|
specifications for more details.
|
|
* When a message is blocked, for whatever reason, we now use a generic
|
|
numeric response: ```:server 531 yourname targetname :reason``` for the block
|
|
This replaces all the various NOTICEs, ```ERR_NOCTCP```, ```ERR_NONONREG```, etc.
|
|
with just one single numeric.
|
|
The only other numerics that you may still encounter when PM'ing are
|
|
```ERR_NOSUCHNICK```, ```ERR_TOOMANYTARGETS``` and ```ERR_TARGETTOOFAST```, which are
|
|
generic errors to any command involving targets. And ```ERR_SERVICESDOWN```.
|
|
Note that channel messages already had a generic numeric for signaling
|
|
blocked messages for a very long time, ```ERR_CANNOTSENDTOCHAN```.
|
|
* The 271 response to the SILENCE command is now:
|
|
```:server 271 yournick listentry!*@*```
|
|
Previously the nick name appeared twice, which was a mistake.
|
|
* The 470 numeric, which is sent on /JOIN #channel redirect to #redirect
|
|
now uses the following format:
|
|
```:server 470 yournick #channel #redirect :[Link] Cannot join channel...etc..```
|
|
* Clients are recommended to implement and enable the
|
|
[server-time](https://ircv3.net/specs/extensions/server-time-3.2)
|
|
extension by default. When enabled, channel history is played back
|
|
on-join (if any) when the channel has channel mode +H.
|
|
Otherwise your users will not see channel history.
|