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987 lines
53 KiB
Markdown
987 lines
53 KiB
Markdown
UnrealIRCd 6.1.0
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=================
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This is UnrealIRCd 6.1.0 stable. It is the direct successor to 6.0.7, there
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will be no 6.0.8.
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This release contains several channel mode `+f` enhancements and introduces a
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new channel mode `+F` which works with flood profiles like `+F normal` and
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`+F strict`. It is much easier for users than the scary looking mode +f.
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UnrealIRCd 6.1.0 also contains lots of JSON-RPC improvements, which is used
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by the [UnrealIRCd admin panel](https://www.unrealircd.org/docs/UnrealIRCd_webpanel).
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Live streaming of logs has been added and the webpanel now communicates to
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UnrealIRCd which web user issued a command (eg: who issued a kill, who
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changed a channel mode, ..).
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Other improvements are whowasdb (persistent WHOWAS history) and a new guide
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on running a Tor Onion service. The release also fixes a crash bug related
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to remote includes and fixes multiple memory leaks.
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See the full release notes below. As usual on *NIX you can upgrade easily
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with the command: `./unrealircd upgrade`
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### Enhancements:
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* Channel flood protection improvements:
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* New [channel mode `+F`](https://www.unrealircd.org/docs/Channel_anti-flood_settings)
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(uppercase F). This allows the user to choose a "flood profile",
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which (behind the scenes) translates to something similar to an `+f` mode.
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This so end-users can simply choose an `+F` profile without having to learn
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the complex channel mode `+f`.
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* For example `+F normal` effectively results in
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`[7c#C15,30j#R10,10k#K15,40m#M10,8n#N15]:15`
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* Multiple profiles are available and changing them is possible,
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see [the documentation](https://www.unrealircd.org/docs/Channel_anti-flood_settings).
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* Any settings in mode `+f` will override the ones of the `+F` profile.
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To see the effective flood settings, use `MODE #channel F`.
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* You can optionally set a default profile via
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[set::anti-flood::channel::default-profile](https://www.unrealircd.org/docs/Channel_anti-flood_settings#Default_profile).
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This profile is used if the channel is `-F`. If the user does not
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want channel flood protection then they have to use an explicit `+F off`.
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* When channel mode `+f` or `+F` detect that a flood is caused by >75% of
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["unknown-users"](https://www.unrealircd.org/docs/Security-group_block),
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the server will now set a temporary ban on `~security-group:unknown-users`.
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It will still set `+i` and other modes if the flood keeps on going
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(eg. is caused by known-users).
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* Forced nick changes (eg. by NickServ) are no longer counted in nick flood
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for channel mode `+f`/`+F`.
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* When a server splits on the network, we now temporarily disable +f/+F
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join-flood protection for 75 seconds
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([set::anti-flood::channel::split-delay](https://www.unrealircd.org/docs/Channel_anti-flood_settings#config)).
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This because a server splitting could mean that server has network problems
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or has died (or restarted), in which case the clients would typically
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reconnect to the remaining other servers, triggering an +f/+F join-flood and
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channels ending up being `+i` and such. That is not good because we want
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+f/+F to be as effortless as possible, with as little false positives as
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possible.
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* If your network has 5+ servers and the user load is spread evenly among
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them, then you could disable this feature by setting the amount of seconds
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to `0`. This because in such a scenario only 1/5th (20%) of the users
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would reconnect and hopefully don't trigger +f/+F join floods.
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* All these features only work properly if all servers are on 6.1.0-rc1 or later.
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* New module `whowasdb` (persistent `WHOWAS` history): this saves the WHOWAS
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history on disk periodically and when we terminate, so next server boot
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still has the WHOWAS history. This module is currently not loaded by default.
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* New option [listen::spoof-ip](https://www.unrealircd.org/docs/Listen_block#spoof-ip),
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only valid when using UNIX domain sockets (so listen::file).
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This way you can override the IP address that users come online with when
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they use the socket (default was and still is `127.0.0.1`).
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* Add a new guide [Running Tor Onion service with UnrealIRCd](https://www.unrealircd.org/docs/Running_Tor_Onion_service_with_UnrealIRCd)
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which uses the new listen::spoof-ip and optionally requires a services account.
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* [JSON-RPC](https://www.unrealircd.org/docs/JSON-RPC):
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* Logging of JSON-RPC requests (eg. via snomask `+R`) has been improved,
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it now shows:
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* The issuer, such as the user logged in to the admin panel (if known)
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* The parameters of the request
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* The JSON-RPC calls
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[`channel.list`](https://www.unrealircd.org/docs/JSON-RPC:Channel#channel.list),
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[`channel.get`](https://www.unrealircd.org/docs/JSON-RPC:Channel#channel.get),
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[`user.list`](https://www.unrealircd.org/docs/JSON-RPC:User#user.list) and
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[`user.get`](https://www.unrealircd.org/docs/JSON-RPC:User#user.get)
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now support an optional argument `object_detail_level` which specifies how detailed
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the [Channel](https://www.unrealircd.org/docs/JSON-RPC:Channel#Structure_of_a_channel)
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and [User](https://www.unrealircd.org/docs/JSON-RPC:User#Structure_of_a_client_object)
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response object will be. Especially useful if you don't need all the
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details in the list calls.
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* New JSON-RPC methods
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[`log.subscribe`](https://www.unrealircd.org/docs/JSON-RPC:Log#log.subscribe) and
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[`log.unsubscribe`](https://www.unrealircd.org/docs/JSON-RPC:Log#log.unsubscribe)
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to allow real-time streaming of
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[JSON log events](https://www.unrealircd.org/docs/JSON_logging).
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* New JSON-RPC method
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[`rpc.set_issuer`](https://www.unrealircd.org/docs/JSON-RPC:Rpc#rpc.set_issuer)
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to indiciate who is actually issuing the requests. The admin panel uses this
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to communicate who is logged in to the panel so this info can be used in logging.
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* New JSON-RPC methods
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[`rpc.add_timer`](https://www.unrealircd.org/docs/JSON-RPC:Rpc#rpc.add_timer) and
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[`rpc.del_timer`](https://www.unrealircd.org/docs/JSON-RPC:Rpc#rpc.del_timer)
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so you can schedule JSON-RPC calls, like stats.get, to be executed every xyz msec.
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* New JSON-RPC method
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[`whowas.get`](https://www.unrealircd.org/docs/JSON-RPC:Whowas#whowas.get)
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to fetch WHOWAS history.
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* Low ASCII is no longer filtered out in strings in JSON-RPC, only in JSON logging.
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* A new message tag `unrealircd.org/issued-by` which is IRCOp-only (and
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used intra-server) to communicate who actually issued a command.
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See [docs](https://www.unrealircd.org/issued-by).
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### Changes:
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* The RPC modules are enabled by default now. This so remote RPC works
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from other IRC servers for calls like `modules.list`. The default
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configuration does NOT enable the webserver nor does it cause
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listening on any socket for RPC, for that you need to follow the
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[JSON-RPC](https://www.unrealircd.org/docs/JSON-RPC) instructions.
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* The [blacklist-module](https://www.unrealircd.org/docs/Blacklist-module_directive)
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directive now accepts wildcards, eg `blacklist-module rpc/*;`
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* The setting set::modef-boot-delay has been moved to
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[set::anti-flood::channel::boot-delay](https://www.unrealircd.org/docs/Channel_anti-flood_settings#config).
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* We now only exempt `127.0.0.1` and `::1` from banning by default
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(hardcoded in the source). Previously we exempted whole `127.*` but
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that gets in the way if you want to allow Tor with a
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[require authentication](https://www.unrealircd.org/docs/Require_authentication_block)
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block or soft-ban. Now you can just tell Tor to bind to `127.0.0.2`
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so its not affected by the default exemption.
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### Fixes:
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* Crash if there is a parse error in an included file and there are
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other remote included files still being downloaded.
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* Memory leak in WHOWAS
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* Memory leak when connecting to a TLS server fails
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* Workaround a bug in some websocket implementations where the WSOP_PONG
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frame is unmasked (now permitted).
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### Developers and protocol:
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* The `cmode.free_param` definition changed. It now has an extra argument
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`int soft` and for return value you will normally `return 0` here.
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You can `return 1` if you resist freeing, which is rare and only used by
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`+F` with set::anti-flood::channel::default-profile.
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* New `cmode.flood_type_action` which can be used to indicate a channel mode
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can be used from +f/+F as an action. You need to specify for which
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flood type your mode is, eg `cmode.flood_type_action = 'j';` for joinflood.
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* JSON-RPC supports
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[UNIX domain sockets](https://www.unrealircd.org/docs/JSON-RPC:Technical_documentation#UNIX_domain_socket)
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for making RPC calls. If this is used, we now split on `\n` (newline)
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so multiple parallel requests can be handled properly.
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* Message tag `unrealircd.org/issued-by`, sent to IRCOps only.
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See [docs](https://www.unrealircd.org/issued-by).
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UnrealIRCd 6.0.7
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-----------------
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UnrealIRCd 6.0.7 makes WHOWAS show more information to IRCOps and adds an
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experimental spamfilter feature. It also contains other enhancements and
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quite a number of bug fixes. One notable change is that on linking of anope
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or atheme, every server will now check if they have ulines { } for that
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services server, since it's a common mistake to forget this, leading to
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desyncs or other weird problems.
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### Enhancements:
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* [Spamfilter](https://www.unrealircd.org/docs/Spamfilter) can now be made UTF8-aware:
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* This is experimental, to enable: `set { spamfilter { utf8 yes; } }`
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* Case insensitive matches will then work better. For example, for extended
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Latin, a spamfilter on `ę` then also matches `Ę`.
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* Other PCRE2 features such as [\p](https://www.pcre.org/current/doc/html/pcre2syntax.html#SEC5)
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can then be used. For example the regex `\p{Arabic}` would block all Arabic script.
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See also this [full list of scripts](https://www.pcre.org/current/doc/html/pcre2syntax.html#SEC7).
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Please use this new tool with care. Blocking an entire language or script
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is quite a drastic measure.
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* As a consequence of this we require PCRE2 10.36 or newer. If your system
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PCRE2 is older, then the UnrealIRCd-shipped-library version will be compiled
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and `./Config` may take a little longer than usual.
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* `WHOWAS` now shows IP address and account information to IRCOps
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* Allow services to send a couple of protocol messages in the
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unregistered / SASL stage. These are: `CHGHOST`, `CHGIDENT`
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and `SREPLY`
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* This allows services to set the vhost on a user during SASL,
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so the user receives the vhost straight from the start, before
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all the auto-joining/re-rejoining of channels.
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* Future anope/atheme/etc services will presumably support this.
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* [WebSocket](https://www.unrealircd.org/docs/WebSocket_support) status is
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now synced over the network and an extra default
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[security group](https://www.unrealircd.org/docs/Security-group_block)
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`websocket-users` has been added. Similarly there is now
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security-group::websocket and security-group::exclude-websocket item.
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Same for [mask items](https://www.unrealircd.org/docs/Mask_item) such
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as in [set::restrict-commands::command::except](https://www.unrealircd.org/docs/Restrict_commands).
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* Support for IRCv3 [Standard Replies](https://ircv3.net/specs/extensions/standard-replies).
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Right now nothing fancy yet, other than us sending `ACCOUNT_REQUIRED_TO_CONNECT`
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from the authprompt module when a user is
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[soft-banned](https://www.unrealircd.org/docs/Soft_ban).
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* Add support for sending IRCv3 Standard Replies intra-server, eg
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from services (`SREPLY` server-to-server command)
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* Support `NO_COLOR` environment variable, as per [no-color.org](https://no-color.org).
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### Changes:
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* We now verify that all servers have
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[ulines { }](https://www.unrealircd.org/docs/Ulines_block) for Anope and
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Atheme servers and reject the link if this is not the case.
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* The `FLOOD_BLOCKED` log message now shows the target of the flood
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for `target-flood-user` and `target-flood-channel`.
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* When an IRCOp sets `+H` to hide ircop status, only the swhois items that
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were added through oper will be hidden (and not the ones added by eg. vhost).
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Previously all were hidden.
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* Update shipped libraries: c-ares to 1.19.0, Jansson to 2.14, PCRE2 to 10.42,
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and on Windows LibreSSL to 3.6.2 and cURL to 8.0.1.
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### Fixes:
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* Crash if a third party module is loaded which allows very large message tags
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(e.g. has no length check)
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* Crash if an IRCOp uses
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[`unrealircd.org/json-log`](https://www.unrealircd.org/docs/JSON_logging#Enabling_on_IRC)
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on IRC and during `REHASH` some module sends log output during MOD_INIT
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(eg. with some 3rd party modules)
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* Crash when parsing [deny link block](https://www.unrealircd.org/docs/Deny_link_block)
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* The [Module manager](https://www.unrealircd.org/docs/Module_manager)
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now works on FreeBSD and similar.
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* In `LUSERS` the "unknown connection(s)" count was wrong. This was just a
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harmless counting error with no other effects.
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* Silence warnings on Clang 15+ (eg. Ubuntu 23.04)
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* Don't download `GeoIP.dat` if you have
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[`blacklist-module geoip_classic;`](https://www.unrealircd.org/docs/Blacklist-module_directive)
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* Channel mode `+S` stripping too much on incorrect color codes.
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* Make [`@if module-loaded()`](https://www.unrealircd.org/docs/Defines_and_conditional_config)
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work correctly for modules that are about to be unloaded during REHASH.
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* Some missing notices if remotely REHASHing a server, and one duplicate line.
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* Check invalid host setting in oper::vhost, just like we already have in vhost::vhost.
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UnrealIRCd 6.0.6
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-----------------
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The main objective of this release is to enhance the new JSON-RPC functionality.
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In 6.0.5 we made a start and in 6.0.6 it is expanded a lot, plus some important
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bugs were fixed in it. Thanks everyone who has been testing the functionality!
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The new [UnrealIRCd Administration Webpanel](https://github.com/unrealircd/unrealircd-webpanel/)
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(which uses JSON-RPC) is very much usable now. It allows admins to view the
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users/channels/servers lists, view detailed information on users and channels,
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manage server bans and spamfilters, all from the browser.
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Both the JSON-RPC API and the webpanel are work in progress. They will improve
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and expand with more features over time.
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If you are already using UnrealIRCd 6.0.5 and you are NOT interested in
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JSON-RPC or the webpanel then there is NO reason to upgrade to 6.0.6.
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As usual, on *NIX you can easily upgrade with `./unrealircd upgrade`
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### Enhancements:
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* The [JSON-RPC](https://www.unrealircd.org/docs/JSON-RPC) API for
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UnrealIRCd has been expanded a lot. From 12 API methods to 42:
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`stats.get`, `rpc.info`, `user.part`,
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`user.join`, `user.quit`, `user.kill`,
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`user.set_oper`, `user.set_snomask`, `user.set_mode`,
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`user.set_vhost`, `user.set_realname`,
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`user.set_username`, `user.set_nick`, `user.get`,
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`user.list`, `server.module_list`, `server.disconnect`,
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`server.connect`, `server.rehash`, `server.get`,
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`server.list`, `channel.kick`, `channel.set_topic`,
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`channel.set_mode`, `channel.get`, `channel.list`,
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`server_ban.add`, `server_ban.del`, `server_ban.get`,
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`server_ban.list`, `server_ban_exception.add`,
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`server_ban_exception.del`, `server_ban_exception.get`,
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`server_ban_exception.list`, `name_ban.add`,
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`name_ban.del`, `name_ban.get`, `name_ban.list`,
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`spamfilter.add`, `spamfilter.del`, `spamfilter.get`,
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`spamfilter.list`.
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* Server admins can read the [JSON-RPC](https://www.unrealircd.org/docs/JSON-RPC)
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documentation on how to get started. For developers, see the
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[Technical documentation](https://www.unrealircd.org/docs/JSON-RPC:Technical_documentation)
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for all info on the different RPC calls and the protocol.
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* Some functionality requires all servers to be on 6.0.6 or later.
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* Some functionality requires all servers to include
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`rpc.modules.default.conf` instead of only the single server that
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the webpanel interfaces with through JSON-RPC.
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When all servers have that file included then the API call
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`server.module_list` can work for remote servers, and the API call
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`server.rehash` for remote servers can return the actual rehash result
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and a full log of the rehash process. It is not used for any other
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API call at the moment, but in the future more API calls may need this
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functionality because it allows us to do things that are otherwise impossible
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or very hard.
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* Known issue: logging of RPC actions needs to be improved. For some API calls,
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like adding of server bans and spamfilters, this already works, but in
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other API calls it is not clearly logged yet "who did what".
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### Changes:
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* Previously some server protocol commands could only be used by
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services, commands such as `SVSJOIN` and `SVSPART`. We now allow SVS*
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command to be used by any servers, so the JSON-RPC API can use them.
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There's a new option
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[set::limit-svscmds](https://www.unrealircd.org/docs/Set_block#set::limit-svscmds)
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so one can revert back to the original situation, if needed.
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* All JSON-RPC calls that don't change anything, such as `user.list`
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are now logged in the `rpc.debug` facility. Any call that changes
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anything like `user.join` or `spamfilter.add` is logged via `rpc.info`.
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This because JSON-RPC calls can be quite noisy and logging the
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read-only calls is generally not so interesting.
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### Fixes:
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* When using JSON-RPC with UnrealIRCd 6.0.5 it would often crash
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* Fix parsing services version (anope) in `EAUTH`.
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### Developers and protocol:
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* A new `RRPC` server to server command to handle RPC-over-IRC.
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This way the JSON-RPC user, like the admin panel, can interface with
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a remote server. If you are writing an RPC handler, then the remote
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RPC request does not look much different than a local one, so you
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can just process it as usual. See the code for `server.rehash` or
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`server.module_list` for an example (src/modules/rpc/server.c).
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UnrealIRCd 6.0.5
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-----------------
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This release adds experimental JSON-RPC support, a new TLINE command, the
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`./unrealircd restart` command has been improved to check for config errors,
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logging to files has been improved and there are several other enhancements.
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There are also two important changes: 1) servers that use websockets now also
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need to load the "webserver" module (so you may need to edit your config
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file). 2) we now require TLSv1.2 or higher and a modern cipher for IRC clients.
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This should be no problem for clients using any reasonably new SSL/TLS library
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(from 2014 or later).
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I would also like to take this opportunity to say that we are
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[looking for webdevs to create an UnrealIRCd admin panel](https://forums.unrealircd.org/viewtopic.php?t=9257).
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The previous attempt at this failed so we are looking for new people.
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See the full release notes below for all changes in more detail.
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As usual, on *NIX you can easily upgrade with `./unrealircd upgrade`
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### Enhancements:
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* Internally the websocket module has been split up into 3 modules:
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`websocket_common`, `webserver` and `websocket`. The `websocket_common` one
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is loaded by default via modules.default.conf, the other two are not.
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**Important:** if you use websockets then you need to load two modules now (instead of only one):
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```
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loadmodule "websocket";
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loadmodule "webserver";
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```
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* [JSON-RPC](https://www.unrealircd.org/docs/JSON-RPC) API for UnrealIRCd.
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This is work in progress.
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* New `TLINE` command to test *LINEs. This can be especially useful for
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checking how many people match an [extended server ban](https://www.unrealircd.org/docs/Extended_server_bans)
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such as `TLINE ~C:NL`
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* The `./unrealircd start` command will now refuse to start if UnrealIRCd
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is already running.
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* The `./unrealircd restart` command will validate the configuration file
|
|
(it will call `./unrealircd configtest`). If there is a configuration
|
|
error then the restart will not go through and the current UnrealIRCd
|
|
process is kept running.
|
|
* When an IRCOp is outside the channel and does `MODE #channel` they will
|
|
now get to see the mode parameters too. This depends on the `channel:see:mode:remote`
|
|
[operclass permission](https://www.unrealircd.org/docs/Operclass_permissions)
|
|
which all IRCOps have by default if you use the default operclasses.
|
|
* [Logging to a file](https://www.unrealircd.org/docs/Log_block) now creates
|
|
a directory structure if needed.
|
|
* You could already use:
|
|
```
|
|
log { source { !debug; all; } destination { file "ircd.%Y-%m-%d.log"; } }
|
|
```
|
|
* But now you can also use:
|
|
```
|
|
log { source { !debug; all; } destination { file "%Y-%m-%d/ircd.log"; } }
|
|
```
|
|
This is especially useful if you output to multiple log files and then
|
|
want them grouped by date in a directory.
|
|
* Add additional variables in
|
|
[blacklist::reason](https://www.unrealircd.org/docs/Blacklist_block):
|
|
* `$blacklist`: name of the blacklist block
|
|
* `$dnsname`: the blacklist::dns::name
|
|
* `$dnsreply`: the DNS reply code
|
|
* Resolved technical issue so opers can `REHASH` from
|
|
[Websocket connections](https://www.unrealircd.org/docs/WebSocket_support).
|
|
* In the [TLD block](https://www.unrealircd.org/docs/Tld_block) the use
|
|
of `tld::motd` and `tld::rules` is now optional.
|
|
* Log which oper actually initiated a server link request (`CONNECT`)
|
|
|
|
### Changes:
|
|
* SSL/TLS: By default we now require TLSv1.2 or later and a modern cipher
|
|
with forward secrecy. Otherwise the connection is refused.
|
|
* Since UnrealIRCd 4.2.2 (March 2019) users see an on-connect notice with
|
|
a warning when they use an outdated TLS protocol or cipher that does not
|
|
meet these requirements.
|
|
* This move also reflects the phase out of versions below TLSv1.2 which
|
|
happened in browsers in 2020/2021.
|
|
* In practice on the client-side this requires at least:
|
|
* OpenSSL 1.0.1 (released in 2012)
|
|
* GnuTLS 3.2.6 (2013)
|
|
* Android 4.4.2 (2013)
|
|
* Or presumably any other SSL/TLS library that is not 9+ years old
|
|
* If you want to revert back to the previous less secure settings, then
|
|
look under ''Previous less secure setting'' in
|
|
[TLS Ciphers and protocols](https://www.unrealircd.org/docs/TLS_Ciphers_and_protocols).
|
|
* The code for handling
|
|
[`set::anti-flood::everyone::connect-flood`](https://www.unrealircd.org/docs/Anti-flood_settings#connect-flood)
|
|
is now in its own module `connect-flood`. This module is loaded by default,
|
|
no changes needed in your configuration file.
|
|
* Similarly,
|
|
[`set:max-unknown-connections-per-ip`](https://www.unrealircd.org/docs/Set_block#set::max-unknown-connections-per-ip)
|
|
is now handled by the new module `max-unknown-connections-per-ip`. This module is loaded
|
|
by default as well, no changes needed in your configuration file.
|
|
* Upgrade shipped PCRE2 to 10.41, curl-ca-bundle to 2022-10-11,
|
|
on Windows LibreSSL to 3.6.1 and cURL to 7.86.0.
|
|
* After people do a major upgrade on their Linux distro, UnrealIRCd may
|
|
no longer start due to an `error while loading shared libraries`.
|
|
We now print a more helpful message and link to the new
|
|
[FAQ entry](https://www.unrealircd.org/docs/FAQ#shared-library-error)
|
|
about it.
|
|
* When timing out on the [authprompt](https://www.unrealircd.org/docs/Set_block#set::authentication-prompt)
|
|
module, the error (quit message) is now the original (ban) reason for the
|
|
prompt, instead of the generic `Registration timeout`.
|
|
|
|
### Fixes:
|
|
* Crash when linking. This requires a certain sequence of events: first
|
|
a server is linked in successfully, then we need to REHASH, and then a new
|
|
link attempt has to come in with the same server name (for example because
|
|
there is a network issue and the old link has not timed out yet).
|
|
If all that happens, then an UnreaIRCd 6 server may crash, but not always.
|
|
* Warning message about moddata creationtime when linking.
|
|
* [Snomask `+j`](https://www.unrealircd.org/docs/Snomasks) was not showing
|
|
remote joins, even though it did show remote parts and kicks.
|
|
* Leak of 1 file descriptor per /REHASH (the control socket).
|
|
* Ban letters showing up twice in 005 EXTBAN=
|
|
* Setting [set::authentication-prompt::enabled](https://www.unrealircd.org/docs/Set_block#set::authentication-prompt)
|
|
to `no` was ignored. The default is still `yes`.
|
|
|
|
### Developers and protocol:
|
|
* Add `CALL_CMD_FUNC(cmd_func_name)` for calling commands in the same
|
|
module, see [this commit](https://github.com/unrealircd/unrealircd/commit/dc55c3ec9f19e5ed284e5a786f646d0e6bb60ef9).
|
|
Benefit of this is that it will keep working if we ever change command paramters.
|
|
* Add `CALL_NEXT_COMMAND_OVERRIDE()` which can be used instead of
|
|
`CallCommandOverride()`, see also [this commit](https://github.com/unrealircd/unrealircd/commit/4e5598b6cf0986095f757f31a2540b03e4d235dc).
|
|
This too, will keep working if we ever change command parameters.
|
|
* During loading and rehash we now set `loop.config_status` to one of
|
|
`CONFIG_STATUS_*` so modules (and core) can see at what step we are
|
|
during configuration file and module processing.
|
|
* New RPC API. See the `src/modules/rpc/` directory for examples.
|
|
* New function `get_nvplist(NameValuePrioList *list, const char *name)`
|
|
|
|
UnrealIRCd 6.0.4.2
|
|
-------------------
|
|
Another small update to 6.0.4.x:
|
|
|
|
* Two IRCv3 specifications were ratified which we already supported as drafts:
|
|
* Change CAP `draft/extended-monitor` to `extended-monitor`
|
|
* Add message-tag `bot` next to existing (for now) `draft/bot`
|
|
* Update Turkish translations
|
|
|
|
UnrealIRCd 6.0.4.1
|
|
-------------------
|
|
This is a small update to 6.0.4. It fixes the following issues that were
|
|
present in all 6.0.x versions:
|
|
|
|
* Fix sporadic crash when linking a server (after successful authentication).
|
|
This feels like a compiler bug. It affected only some people with GCC and
|
|
only in some situations. When compiled with clang there was no problem.
|
|
Hopefully we can work around it this way.
|
|
* Make /INVITE bypass (nearly) all channel mode restrictions, as it used to
|
|
be in UnrealIRCd 5.x. Both for invites by channel ops and for OperOverride.
|
|
This also fixes a bug where an IRCOp with OperOverride could not bypass +l
|
|
(limit) and other restrictions and would have to resort back to using
|
|
MODE or SAMODE. Only +b and +i could be bypassed via INVITE OperOverride.
|
|
|
|
(This cherry picks commit 0e6fc07bd9000ecc463577892cf2195a670de4be and
|
|
commit 0d139c6e7c268e31ca8a4c9fc5cb7bfeb4f56831 from 6.0.5-git)
|
|
|
|
UnrealIRCd 6.0.4
|
|
-----------------
|
|
|
|
If you are already running UnrealIRCd 6 then read below. Otherwise, jump
|
|
straight to the [summary about UnrealIRCd 6](#Summary) to learn more
|
|
about UnrealIRCd 6.
|
|
|
|
### Enhancements:
|
|
* Show security groups in `WHOIS`
|
|
* The [security-group block](https://www.unrealircd.org/docs/Security-group_block)
|
|
has been expanded and the same functionality is now available in
|
|
[mask items](https://www.unrealircd.org/docs/Mask_item) too:
|
|
* This means the existing options like `identified`, `webirc`, `tls` and
|
|
`reputation-score` can be used in `allow::mask` etc.
|
|
* New options (in both security-group and mask) are:
|
|
* `connect-time`: time a user is connected to IRC
|
|
* `security-group`: to check another security group
|
|
* `account`: services account name
|
|
* `country`: country code, as found by GeoIP
|
|
* `realname`: realname (gecos) of the user
|
|
* `certfp`: certificate fingerprint
|
|
* Every option also has an exclude- variant, eg. `exclude-country`.
|
|
If a user matches any `exclude-` option then it is considered not a match.
|
|
* The modules [connthrottle](https://www.unrealircd.org/docs/Connthrottle),
|
|
[restrict-commands](https://www.unrealircd.org/docs/Set_block#set::restrict-commands)
|
|
and [antirandom](https://www.unrealircd.org/docs/Set_block#set::antirandom)
|
|
now use the new `except` sub-block which is a mask item. The old syntax
|
|
(eg <code>set::antirandom::except-webirc</code>) is still accepted by UnrealIRCd
|
|
and converted to the appropriate new setting behind the scenes
|
|
(<code>set::antirandom::except::webirc</code>).
|
|
* The modules [blacklist](https://www.unrealircd.org/docs/Blacklist_block)
|
|
and [antimixedutf8](https://www.unrealircd.org/docs/Set_block#set::antimixedutf8)
|
|
now also support the `except` block (a mask item).
|
|
* Other than that the extended functionality is available in these blocks:
|
|
`allow`, `oper`, `tld`, `vhost`, `deny channel`, `allow channel`.
|
|
* Example of direct use in a ::mask item:
|
|
```
|
|
/* Spanish MOTD for Spanish speaking countries */
|
|
tld {
|
|
mask { country { ES; AR; BO; CL; CO; CR; DO; EC; SV; GT; HN; MX; NI; PA; PY; PE; PR; UY; VE; } }
|
|
motd "motd.es.txt";
|
|
rules "rules.es.txt";
|
|
}
|
|
```
|
|
* Example of defining a security group and using it in a mask item later:
|
|
```
|
|
security-group irccloud {
|
|
mask { ip1; ip2; ip3; ip4; }
|
|
}
|
|
allow {
|
|
mask { security-group irccloud; }
|
|
class clients;
|
|
maxperip 128;
|
|
}
|
|
except ban {
|
|
mask { security-group irccloud; }
|
|
type { blacklist; connect-flood; handshake-data-flood; }
|
|
}
|
|
```
|
|
* Because the mask item is so powerful now, the `password` in the
|
|
[oper block](https://www.unrealircd.org/docs/Oper_block) is optional now.
|
|
* We now support oper::auto-login, which means the user will become IRCOp
|
|
automatically if they match the conditions on-connect. This can be used
|
|
in combination with
|
|
[certificate fingerprint](https://www.unrealircd.org/docs/Certificate_fingerprint)
|
|
authentication for example:
|
|
```
|
|
security-group Syzop { certfp "1234etc."; }
|
|
oper Syzop {
|
|
auto-login yes;
|
|
mask { security-group Syzop; }
|
|
operclass netadmin-with-override;
|
|
class opers;
|
|
}
|
|
except ban {
|
|
mask { security-group Syzop; }
|
|
type all;
|
|
}
|
|
```
|
|
* For [JSON logging](https://www.unrealircd.org/docs/JSON_logging) a number
|
|
of fields were added when a client is expanded:
|
|
* `geoip`: with subitem `country_code` (eg. `NL`)
|
|
* `tls`: with subitems `cipher` and `certfp`
|
|
* Under subitem `users`:
|
|
* `vhost`: if the visible host differs from the realhost then this is
|
|
set (thus for both vhost and cloaked host)
|
|
* `cloakedhost`: this is always set (except for eg. services users), even
|
|
if the user is not cloaked so you can easily search on a cloaked host.
|
|
* `idle_since`: last time the user has spoken (local clients only)
|
|
* `channels`: list of channels (array), with a maximum of 384 chars.
|
|
* The JSON logging now also strips ASCII below 32, so color- and
|
|
control codes.
|
|
* Support IRCv3 `+draft/channel-context`
|
|
* Add `example.es.conf` (Spanish example configuration file)
|
|
* The country of users is now communicated in the
|
|
[message-tag](https://www.unrealircd.org/docs/Message_tags)
|
|
`unrealircd.org/geoip` (only to IRCOps).
|
|
* Add support for linking servers via UNIX domain sockets
|
|
(`link::outgoing::file`).
|
|
|
|
### Fixes:
|
|
* Crash in `except ban` with `~security-group:xyz`
|
|
* Crash if hideserver module was loaded but `LINKS` was not blocked.
|
|
* Crash on Windows when using the "Rehash" GUI option.
|
|
* Infinite loop if one security-group referred to another.
|
|
* Duplicate entries in the `+beI` lists of `+P` channels.
|
|
* Regular users were able to -o a service bot (that has umode +S)
|
|
* Module manager did not stop on compile error
|
|
* [`set::modes-on-join`](https://www.unrealircd.org/docs/Set_block#set::modes-on-join)
|
|
did not work with `+f` + timed bans properly, eg `[3t#b1]:10`
|
|
* Several log messages were missing some information.
|
|
* Reputation syncing across servers had a small glitch. Fix is mostly
|
|
useful for servers that were not linked to the network for days or weeks.
|
|
|
|
### Changes:
|
|
* Clarified that UnrealIRCd is licensed as "GPLv2 or later"
|
|
* Fix use of variables in
|
|
[`set::reject-message`](https://www.unrealircd.org/docs/Set_block#set::reject-message)
|
|
and in [`blacklist::reason`](https://www.unrealircd.org/docs/Blacklist_block):
|
|
previously short forms of variables were (unintentionally) expanded
|
|
as well, such as `$serv` for `$server`. This is no longer supported, you need
|
|
to use the correct full variable names.
|
|
|
|
### Developers and protocol:
|
|
* The `creationtime` is now communicated of users. Until now this
|
|
information was only known locally (the thing that was communicated
|
|
that came close was "last nick change" but that is not the same).
|
|
This is synced via (early) moddata across servers.
|
|
Module coders can use `get_connected_time()`.
|
|
* The `RPL_HOSTHIDDEN` is now sent from `userhost_changed()` so you
|
|
don't explicitly send it yourself anymore.
|
|
* The `SVSO` command is back, so services can make people IRCOp again.
|
|
See `HELPOP SVSO` or [the commit](https://github.com/unrealircd/unrealircd/commit/50e5d91c798e7d07ca0c68d9fca302a6b6610786)
|
|
for more information.
|
|
* Due to last change the `HOOKTYPE_LOCAL_OPER` parameters were changed.
|
|
* Module coders can enhance the
|
|
[JSON logging](https://www.unrealircd.org/docs/JSON_logging)
|
|
expansion items for clients and channels via new hooks like
|
|
`HOOKTYPE_JSON_EXPAND_CLIENT`. This is used by the geoip and tls modules.
|
|
|
|
UnrealIRCd 6.0.3
|
|
-----------------
|
|
A number of serious issues were discovered in UnrealIRCd 6. Among these is
|
|
an issue which will likely crash the IRCd sooner or later if you /REHASH
|
|
with any active clients connected.
|
|
We suggest everyone who is running UnrealIRCd 6 to upgrade to 6.0.3.
|
|
|
|
Fixes:
|
|
* Crash in `WATCH` if the IRCd has been rehashed at least once. After doing
|
|
a `REHASH` with active clients it will likely corrupt memory. It may take
|
|
several days until after the rehash for the crash to occur, or even
|
|
weeks/months on smaller networks (accidental triggering, that is).
|
|
* A `REHASH` with certain remote includes setups could cause a crash or
|
|
other weird and confusing problems such as complaining about unable
|
|
to open an ipv6-database or missing snomask configuration.
|
|
This only affected some people with remote includes, not all.
|
|
* Potential out-of-bounds write in sending code. In practice it seems
|
|
harmless on most servers but this cannot be 100% guaranteed.
|
|
* Unlikely triggered log message would log uninitialized stack data to the
|
|
log file or send it to ircops.
|
|
* Channel ops could not remove halfops from a user (`-h`).
|
|
* After using the `RESTART` command (not recommended) the new IRCd was
|
|
often no longer writing to log files.
|
|
* Fix compile problem if you choose to use cURL remote includes but don't
|
|
have cURL on the system and ask UnrealIRCd to compile cURL.
|
|
|
|
Enhancements:
|
|
* The default text log format on disk changed. It now includes the server
|
|
name where the event was generated. Without this, it was sometimes
|
|
difficult to trace problems, since previously it sometimes looked like
|
|
there was a problem on your server when it was actually another server
|
|
on the network.
|
|
* Old log format: `[DATE TIME] subsystem.EVENT_ID loglevel: ........`
|
|
* New log format: `[DATE TIME] servername subsystem.EVENT_ID loglevel: ........`
|
|
|
|
Changes:
|
|
* Any MOTD lines added by services via
|
|
[`SVSMOTD`](https://www.unrealircd.org/docs/MOTD_and_Rules#SVSMOTD)
|
|
are now shown at the end of the MOTD-on-connect (unless using a shortmotd).
|
|
Previously the lines were only shown if you manually ran the `MOTD` command.
|
|
|
|
Developers and protocol:
|
|
* `LIST C<xx` now means: filter on channels that are created less
|
|
than `xx` minutes ago. This is the opposite of what we had earlier.
|
|
`LIST T<xx` is now supported as well (topic changed in last xx minutes),
|
|
it was already advertised in ELIST but support was not enabled previously.
|
|
|
|
UnrealIRCd 6.0.2
|
|
-----------------
|
|
UnrealIRCd 6.0.2 comes with several nice feature enhancements along with
|
|
some fixes. It also includes a fix for a crash bug that can be triggered
|
|
by ordinary users.
|
|
|
|
Fixes:
|
|
* Fix crash that can be triggered by regular users if you have any `deny dcc`
|
|
blocks in the config or any spamfilters with the `d` (DCC) target.
|
|
NOTE: You don't *have* to upgrade to 6.0.2 to fix this, you can also
|
|
hot-patch this issue without restart, see the news announcement.
|
|
* Windows: fix crash with IPv6 clients (local or remote) due to GeoIP lookup
|
|
* Fix infinite hang on "Loading IRCd configuration" if DNS is not working.
|
|
For example if the 1st DNS server in `/etc/resolv.conf` is down or refusing
|
|
requests.
|
|
* Some `MODE` server-to-server commands were missing a timestamp at the end,
|
|
even though this is mandatory for modes coming from a server.
|
|
* The [channeldb](https://www.unrealircd.org/docs/Set_block#set::channeldb)
|
|
module now converts letter extbans to named extbans (eg `~a` to `~account`).
|
|
Previously it did not, which caused letter extbans to appear in the banlist.
|
|
Later on, when linking servers, this would cause duplicate entries to appear
|
|
as well, with both the old and new format. The extbans were still effective
|
|
though, so this is mostly a visual +b/+e/+I list issue.
|
|
* Some [Extended Server Bans](https://www.unrealircd.org/docs/Extended_server_bans)
|
|
were not working correctly for WEBIRC proxies. In particular, a server ban
|
|
or exempt (ELINE) on `~country:XX` was only checked against the WEBIRC proxy.
|
|
|
|
Enhancements:
|
|
* Support for [logging to a channel](https://www.unrealircd.org/docs/Log_block#Logging_to_a_channel).
|
|
Similar to snomasks but then for channels.
|
|
* Command line interface changes:
|
|
* The [CLI tool](https://www.unrealircd.org/docs/Command_Line_Interface) now
|
|
communicates to the running UnrealIRCd process via a UNIX socket to
|
|
send commands and retrieve output.
|
|
* The command `./unrealircd rehash` will now show the rehash output,
|
|
including warnings and errors, and return a proper exit code.
|
|
* The same for `./unrealircd reloadtls`
|
|
* New command `./unrealircd status` to show if UnrealIRCd is running, the
|
|
version, channel and user count, ..
|
|
* The command `./unrealircd genlinkblock` is now
|
|
[documented](https://www.unrealircd.org/docs/Linking_servers_(genlinkblock))
|
|
and is referred to from the
|
|
[Linking servers tutorial](https://www.unrealircd.org/docs/Tutorial:_Linking_servers).
|
|
* On Windows in the `C:\Program Files\UnrealIRCd 6\bin` directory there is
|
|
now an `unrealircdctl.exe` that can be used to do similar things to what
|
|
you can do on *NIX. Supported operations are: `rehash`, `reloadtls`,
|
|
`mkpasswd`, `gencloak` and `spkifp`.
|
|
* New option [set::server-notice-show-event](https://www.unrealircd.org/docs/Set_block#set::server-notice-show-event)
|
|
which can be set to `no` to hide the event information (eg `connect.LOCAL_CLIENT_CONNECT`)
|
|
in server notices. This can be overridden per-oper in the
|
|
[Oper block](https://www.unrealircd.org/docs/Oper_block) via oper::server-notice-show-event.
|
|
* Support for IRC over UNIX sockets (on the same machine), if you specify a
|
|
file in the [listen block](https://www.unrealircd.org/docs/Listen_block)
|
|
instead of an ip/port. This probably won't be used much, but the option is
|
|
there. Users will show up with a host of `localhost` and IP `127.0.0.1` to
|
|
keep things simple.
|
|
* The `MAP` command now shows percentages of users
|
|
* Add `WHO` option to search clients by time connected (eg. `WHO <300 t` to
|
|
search for less than 300 seconds)
|
|
* Rate limiting of `MODE nick -x` and `-t` via new `vhost-flood` option in
|
|
[set::anti-flood block](https://www.unrealircd.org/docs/Anti-flood_settings).
|
|
|
|
Changes:
|
|
* Update Russian `help.ru.conf`.
|
|
|
|
Developers and protocol:
|
|
* People packaging UnrealIRCd (eg. to an .rpm/.deb):
|
|
* Be sure to pass the new `--with-controlfile` configure option
|
|
* There is now an `unrealircdctl` tool that the `unrealircd` shell script
|
|
uses, it is expected to be in `bindir`.
|
|
* `SVSMODE #chan -b nick` will now correctly remove extbans that prevent `nick`
|
|
from joining. This fixes a bug where it would remove too much (for `~time`)
|
|
or not remove extbans (most other extbans, eg `~account`).
|
|
`SVSMODE #chan -b` has also been fixed accordingly (remove all bans
|
|
preventing joins).
|
|
Note that all these commands do not remove bans that do not affect joins,
|
|
such as `~quiet` or `~text`.
|
|
* For module coders: setting the `EXTBOPT_CHSVSMODE` flag in `extban.options`
|
|
is no longer useful, the flag is ignored. We now decide based on
|
|
`BANCHK_JOIN` being in `extban.is_banned_events` if the ban should be
|
|
removed or not upon SVS(2)MODE -b.
|
|
|
|
UnrealIRCd 6.0.1.1
|
|
-------------------
|
|
|
|
Fixes:
|
|
* In 6.0.1.1: extended bans were not properly synced between U5 and U6.
|
|
This caused missing extended bans on the U5 side (MODE was working OK,
|
|
this only happened when linking servers)
|
|
* Text extbans did not have any effect (`+b ~text:censor:*badword*`)
|
|
* Timed bans were not expiring if all servers on the network were on U6
|
|
* Channel mode `+f` could place a timed extban with `~t` instead of `~time`
|
|
* Crash when unloading any of the vhoaq modules at runtime
|
|
* `./unrealircd upgrade` not working on FreeBSD and not with self-compiled cURL
|
|
* Some log messages being wrong (`CHGIDENT`, `CHGNAME`)
|
|
* Remove confusing high cpu load warning
|
|
|
|
Enhancements:
|
|
* Error on unknown snomask in set::snomask-on-oper and oper::snomask.
|
|
* TKL add/remove/expire messages now show `[duration: 60m]` instead of
|
|
the `[expires: ZZZ GMT]` string since that is what people are more
|
|
interested in and is not affected by time zones. The format in all the
|
|
3 notices is also consistent now.
|
|
|
|
UnrealIRCd 6.0.0
|
|
-----------------
|
|
|
|
Many thanks to k4be for his help during development, other contributors for
|
|
their feedback and patches, the people who tested the beta's and release
|
|
candidates, translators and everyone else who made this release happen!
|
|
|
|
Summary
|
|
--------
|
|
UnrealIRCd 6 comes with a completely redone logging system (with optional
|
|
JSON support), named extended bans, four new IRCv3 features,
|
|
geoip support and remote includes support built-in.
|
|
|
|
Additionally, things are more customizable such as what gets sent to
|
|
which snomask. All the +vhoaq channel modes are now modular as well,
|
|
handy for admins who don't want or need halfops or +q/+a.
|
|
For WHOIS it is now customizable in detail who gets to see what.
|
|
|
|
A summary of the features is available at
|
|
[What's new in UnrealIRCd 6](https://www.unrealircd.org/docs/What's_new_in_UnrealIRCd_6).
|
|
For complete information, continue reading the release notes below.
|
|
The sections below contain all the details.
|
|
|
|
Upgrading from UnrealIRCd 5
|
|
----------------------------
|
|
The previous stable series, UnrealIRCd 5, will no longer get any new features.
|
|
We still do bug fixes until July 1, 2022. In the 12 months after that, only
|
|
security issues will be fixed. Finally, after July 1, 2023,
|
|
[all support will stop](https://www.unrealircd.org/docs/UnrealIRCd_5_EOL).
|
|
|
|
If you want to hold off for a while because you are cautious or if you
|
|
depend on 3rd party modules (which may not have been upgraded yet by their
|
|
authors) then feel free to wait a while.
|
|
|
|
If you are upgrading from UnrealIRCd 5 to 6 then you can use your existing
|
|
configuration and files. There's no need to start from scratch.
|
|
However, you will need to make a few updates, see
|
|
[Upgrading from 5.x to 6.x](https://www.unrealircd.org/docs/Upgrading_from_5.x).
|
|
|
|
Enhancements
|
|
-------------
|
|
* Completely new log system and snomasks overhaul
|
|
* Both logging and snomask sending is done by a single logging function
|
|
* Support for [JSON logging](https://www.unrealircd.org/docs/JSON_logging)
|
|
to disk, instead of the default text format.
|
|
JSON logging adds lot of detail to log messages and consistently
|
|
expands things like *client* with properties like *hostname*,
|
|
*connected_since*, *reputation*, *modes*, etc.
|
|
* The JSON data is also sent to all IRCOps who request the
|
|
`unrealircd.org/json-log` capability. The data is then sent in
|
|
a message-tag called `unrealircd.org/json-log`. This makes it ideal
|
|
for client scripts and bots to do automated things.
|
|
* A new style log { } block is used to map what log messages should be
|
|
logged to disk, and which ones should be sent to snomasks.
|
|
* The default logging to snomask configuration is in `snomasks.default.conf`
|
|
which everyone should include from unrealircd.conf. That is, unless you
|
|
wish to completely reconfigure which logging goes to which snomasks
|
|
yourself, which is also an option now.
|
|
* See [Snomasks](https://www.unrealircd.org/docs/Snomasks#UnrealIRCd_6)
|
|
on the new snomasks - lots of letters changed!
|
|
* See [FAQ: Converting log { } block](https://www.unrealircd.org/docs/FAQ#old-log-block)
|
|
on how to change your existing log { } blocks for disk logging.
|
|
* We now have a consistent log format and log messages can be multiline.
|
|
* Colors are enabled by default in snomask server notices, these can be disabled via
|
|
[set::server-notice-colors](https://www.unrealircd.org/docs/Set_block#set::server-notice-colors)
|
|
and also in [oper::server-notice-colors](https://www.unrealircd.org/docs/Oper_block)
|
|
* Support for [logging to a channel](https://www.unrealircd.org/docs/Log_block#Logging_to_a_channel).
|
|
Similar to snomasks but then for channels. *Requires UnrealIRCd 6.0.2 or later*
|
|
* Almost all channel modes are modularized
|
|
* Only the three list modes (+b/+e/+I) are still in the core
|
|
* The five [level modes](https://www.unrealircd.org/docs/Channel_Modes#Access_levels)
|
|
(+vhoaq) are now also modular. They are all loaded by default but you can
|
|
blacklist one or more if you don't want them. For example to disable halfop:
|
|
`blacklist-module chanmodes/halfop;`
|
|
* Support for compiling without PREFIX_AQ has been removed because
|
|
people often confused it with disabling +a/+q which is something
|
|
different.
|
|
* Named extended bans
|
|
* Extbans now no longer show up with single letters but with names.
|
|
For example `+b ~c:#channel` is now `+b ~channel:#channel`.
|
|
* Extbans are automatically converted from the old to the new style,
|
|
both from clients and from/to older UnrealIRCd 5 servers.
|
|
The auto-conversion also works fine with complex extbans such as
|
|
`+b ~t:5:~q:nick!user@host` to `+b ~time:5:~quiet:nick!user@host`.
|
|
* New IRCv3 features:
|
|
* [MONITOR](https://ircv3.net/specs/extensions/monitor.html): an
|
|
alternative for `WATCH` to monitor other users ("notify list").
|
|
* draft/extended-monitor: extensions for MONITOR, still in draft.
|
|
* [invite-notify](https://ircv3.net/specs/extensions/invite-notify):
|
|
report channel invites to other chanops (or users) in a machine
|
|
readable way.
|
|
* [setname](https://ircv3.net/specs/extensions/setname.html):
|
|
notify clients about realname (gecos) changes.
|
|
* GeoIP lookups are now done by default
|
|
* This shows the country of the user to IRCOps in `WHOIS` and in the
|
|
"user connecting" line.
|
|
* By default the `geoip_classic` module is loaded, for which we
|
|
provide a mirror of database updates at unrealircd.org. This uses
|
|
the classic geolite library that is now shipped with UnrealIRCd
|
|
* Other options are the `geoip_maxmind` and `geoip_csv` modules.
|
|
* Configure `WHOIS` output in a very precise way
|
|
* You can now decide which fields (eg modes, geo, certfp, etc) you want
|
|
to expose to who (everyone, self, oper).
|
|
* See [set::whois-details](https://www.unrealircd.org/docs/Set_block#set::whois-details)
|
|
for more details.
|
|
* We now ship with 3 cloaking modules and you need to load 1 explicitly
|
|
via `loadmodule`:
|
|
* `cloak_sha256`: the recommended module for anyone starting a *new*
|
|
network. It uses the SHA256 algorithm under the hood.
|
|
* `cloak_md5`: for anyone who is upgrading their network from older
|
|
UnrealIRCd versions. Use this so your cloaked host bans remain the same.
|
|
* `cloak_none`: if you don't want any cloaking, not even as an option
|
|
to your users (rare)
|
|
* Remote includes are now supported everywhere in the config file.
|
|
* Support for `https://` fetching is now always available, even
|
|
if you don't compile with libcurl support.
|
|
* Anywhere an URL is encountered on its own, it will be fetched
|
|
automatically. This makes it work not only for includes and motd
|
|
(which was already supported) but also for any other file.
|
|
* To prevent something from being interpreted as a remote include
|
|
URL you can use 'value' instead of "value".
|
|
* Invite notification: set `set::normal-user-invite-notification yes;` to make
|
|
chanops receive information about normal users inviting someone to their channel.
|
|
The name of this setting may change in a later version.
|
|
* Websocket: you can add a `listen::options::websocket::forward 1.2.3.4` option
|
|
to make unrealircd accept a `Forwarded` (RFC 7239) header from a reverse proxy
|
|
connecting from `1.2.3.4` (plans to accept legacy `X-Forwarded-For` and a proxy
|
|
password too). This feature is currently experimental.
|
|
|
|
Changes
|
|
--------
|
|
* TLS cipher and some other information is now visible for remote
|
|
clients as well, also in `[secure: xyz]` connect line.
|
|
* Error messages in remote includes use the url instead of a temporary file
|
|
* Downgrading from UnrealIRCd 6 is only supported down to 5.2.0 (so not
|
|
lower like 5.0.x). If this is a problem then make a copy of your db files
|
|
(eg: reputation.db).
|
|
|
|
Removed
|
|
--------
|
|
* /REHASH -motd and -opermotd are gone, just use /REHASH
|
|
|
|
Breaking changes
|
|
-----------------
|
|
See https://www.unrealircd.org/docs/Upgrading_from_5.x, but in short:
|
|
|
|
You can use the unrealircd.conf from UnrealIRCd 5, but you need to make
|
|
a few changes:
|
|
* You need to add `include "snomasks.default.conf";`
|
|
* You need to load a cloaking module explicitly. Assuming you already
|
|
have a network then add: `loadmodule "cloak_md5";`
|
|
* The log block(s) need to be updated, use something like:
|
|
```
|
|
log {
|
|
source {
|
|
!debug;
|
|
all;
|
|
}
|
|
destination {
|
|
file "ircd.log" { maxsize 100M; }
|
|
}
|
|
}
|
|
```
|
|
|
|
Module coders (API changes)
|
|
----------------------------
|
|
* Be sure to bump the version in the module header from `unrealircd-5` to `unrealircd-6`
|
|
* We use a lot more `const char *` now (instead of `char *`). In particular `parv`
|
|
is const now and so are a lot of arguments to hooks. This will mean that in your
|
|
module you have to use more const too. The reason for this change is to indicate
|
|
that certain strings should not be touched, as doing so is dangerous or could
|
|
have had side-effects that were unpredictable.
|
|
* Logging has been completely redone. Don't use `ircd_log()`, `sendto_snomask()`,
|
|
`sendto_ops()` and `sendto_realops()` anymore. Instead use `unreal_log()` which
|
|
handles both logging to disk and notifying IRCOps.
|
|
* Various struct member names changed, in particular in `ConfigEntry` and `ConfigFile`,
|
|
but also `channel->chname` is `channel->name` now.
|
|
* get_channel() is now make_channel() and creates if needed, otherwise use find_channel()
|
|
* The Extended Ban API has been changed a lot. We use a `BanContext` struct now
|
|
that we pass around a lot. You also don't need to do `+3` magic anymore on the
|
|
string as it is handled in another layer. When registering the extended ban,
|
|
`.flag` is now `.letter`, and you also need to set a `.name` to a string due
|
|
to named extended bans. Have a look at the built-in extban modules to see
|
|
how to handle the changes.
|
|
* ModData now has an option `MODDATA_SYNC_EARLY`. See under *Server protocol*.
|
|
* If you want to lag someone up, don't touch `client->since`, but instead use:
|
|
`add_fake_lag(client, msec)`
|
|
* Some client/user struct changes, with `client->user->account` (instead of svid)
|
|
and `client->uplink->name` being the most important ones.
|
|
* Possibly more, but above is like 90%+ of the changes that you will encounter.
|
|
|
|
Server protocol
|
|
----------------
|
|
* When multiple related `SJOIN` messages are generated for the same channel
|
|
then we now only send the current channel modes (eg `+sntk key`) in the
|
|
first SJOIN and not in the other ones as they are unneeded for the
|
|
immediate followup SJOINs, they waste unnecessary bytes and CPU.
|
|
Such messages may be generated when syncing a channel that has dozens
|
|
of users and/or bans/exempts/invexes. Ideally this should not need any
|
|
changes in other software, since we already supported such messages in the
|
|
past and code for handling it exists way back to 3.2.x, but you better
|
|
check to be sure!
|
|
* If you send `PROTOCTL NEXTBANS` then you will receive extended bans
|
|
with Named EXTended BANs instead of letters (eg: `+b ~account:xyz`),
|
|
otherwise you receive them with letters (eg: `+b ~a:xyz`).
|
|
* Some ModData of users is (also) communicated in the `UID` message while
|
|
syncing using a message tag that only appears in server-to-server traffic,
|
|
`s2s-md/moddataname=value`. Thus, data such as operinfo, tls cipher,
|
|
geoip, certfp, sasl and webirc is communicated at the same time as when
|
|
a remote connection is added.
|
|
This makes it that a "connecting from" server notice can include all this
|
|
information and also so code can make an immediate decission on what to do
|
|
with the user in hooks. ModData modules need to set
|
|
`mreq.sync = MODDATA_SYNC_EARLY;` if they want this.
|
|
Servers of course need to enable `MTAGS` in PROTOCTL to see this.
|
|
* The `SLOG` command is used to broadcast logging messages. This is done
|
|
for log::destination remote, as used in doc/conf/snomasks.default.conf,
|
|
for example for link errors, oper ups, flood messages, etc.
|
|
It also includes all JSON data in a message tag when `PROTOCTL MTAGS` is used.
|
|
* Bounced modes are gone: these were MODEs that started with a `&` which
|
|
servers were to act on with reversed logic (add becoming remove and
|
|
vice versa) and never to send something back to that server.
|
|
In practice this was almost never used and complicated the code (way)
|
|
too much.
|
|
|
|
Client protocol
|
|
----------------
|
|
* Extended bans now have names instead of letters. If a client sends the
|
|
old format with letters (eg `+b ~a:XYZ`) then the server will
|
|
convert it to the new format with names (eg: `+b ~account:XYZ`)
|
|
* Support for `MONITOR` and the other IRCv3 features (see *Enhancements*)
|