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unrealircd/src/list.c

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2020-03-29 09:16:53 +00:00
/************************************************************************
* Unreal Internet Relay Chat, src/list.c
* Copyright (C) 1990 Jarkko Oikarinen and
* University of Oulu, Finland
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 1, or (at your option)
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*/
#include "unrealircd.h"
void free_link(Link *);
Link *make_link();
ID_Copyright
("(C) 1988 University of Oulu, Computing Center and Jarkko Oikarinen");
ID_Notes("2.24 4/20/94");
#ifdef DEBUGMODE
static struct liststats {
int inuse;
} cloc, crem, users, servs, links;
#endif
MODVAR int flinks = 0;
MODVAR int freelinks = 0;
MODVAR Link *freelink = NULL;
MODVAR Member *freemember = NULL;
MODVAR Membership *freemembership = NULL;
MODVAR int numclients = 0;
// TODO: Document whether servers are included or excluded in these lists...
MODVAR struct list_head unknown_list; /**< Local clients in handshake (may become a user or server later) */
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MODVAR struct list_head control_list; /**< Local "control channel" clients */
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MODVAR struct list_head lclient_list; /**< Local clients (users only, right?) */
MODVAR struct list_head client_list; /**< All clients - local and remote (not in handshake) */
MODVAR struct list_head server_list; /**< Locally connected servers */
MODVAR struct list_head oper_list; /**< Locally connected IRC Operators */
MODVAR struct list_head global_server_list; /**< All servers (local and remote) */
MODVAR struct list_head dead_list; /**< All dead clients (local and remote) that will soon be freed in the main loop */
static mp_pool_t *client_pool = NULL;
static mp_pool_t *local_client_pool = NULL;
static mp_pool_t *user_pool = NULL;
static mp_pool_t *link_pool = NULL;
void initlists(void)
{
#ifdef DEBUGMODE
memset(&cloc, 0, sizeof(cloc));
memset(&crem, 0, sizeof(crem));
memset(&users, 0, sizeof(users));
memset(&servs, 0, sizeof(servs));
memset(&links, 0, sizeof(links));
#endif
INIT_LIST_HEAD(&client_list);
INIT_LIST_HEAD(&lclient_list);
INIT_LIST_HEAD(&server_list);
INIT_LIST_HEAD(&oper_list);
INIT_LIST_HEAD(&unknown_list);
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INIT_LIST_HEAD(&control_list);
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INIT_LIST_HEAD(&global_server_list);
INIT_LIST_HEAD(&dead_list);
client_pool = mp_pool_new(sizeof(Client), 512 * 1024);
local_client_pool = mp_pool_new(sizeof(LocalClient), 512 * 1024);
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user_pool = mp_pool_new(sizeof(User), 512 * 1024);
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link_pool = mp_pool_new(sizeof(Link), 512 * 1024);
}
/*
** Create a new Client structure and set it to initial state.
**
** from == NULL, create local client (a client connected
** to a socket).
**
** from, create remote client (behind a socket
** associated with the client defined by
** 'from'). ('from' is a local client!!).
*/
Client *make_client(Client *from, Client *servr)
{
Client *client = mp_pool_get(client_pool);
memset(client, 0, sizeof(Client));
#ifdef DEBUGMODE
if (!from)
cloc.inuse++;
else
crem.inuse++;
#endif
/* Note: all fields are already NULL/0, no need to set here */
client->direction = from ? from : client; /* 'from' of local client is self! */
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client->uplink = servr;
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client->status = CLIENT_STATUS_UNKNOWN;
INIT_LIST_HEAD(&client->client_node);
INIT_LIST_HEAD(&client->client_hash);
INIT_LIST_HEAD(&client->id_hash);
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strlcpy(client->ident, "unknown", sizeof(client->ident));
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if (!from)
{
/* Local client */
const char *id;
client->local = mp_pool_get(local_client_pool);
memset(client->local, 0, sizeof(LocalClient));
INIT_LIST_HEAD(&client->lclient_node);
INIT_LIST_HEAD(&client->special_node);
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client->local->fake_lag = client->local->last_msg_received =
client->lastnick = client->local->creationtime =
client->local->idle_since = TStime();
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client->local->class = NULL;
client->local->passwd = NULL;
client->local->sockhost[0] = '\0';
client->local->authfd = -1;
client->local->fd = -1;
dbuf_queue_init(&client->local->recvQ);
dbuf_queue_init(&client->local->sendQ);
while (hash_find_id((id = uid_get()), NULL) != NULL)
;
strlcpy(client->id, id, sizeof client->id);
add_to_id_hash_table(client->id, client);
}
return client;
}
void free_client(Client *client)
{
if (!list_empty(&client->client_node))
list_del(&client->client_node);
if (MyConnect(client))
{
if (!list_empty(&client->lclient_node))
list_del(&client->lclient_node);
if (!list_empty(&client->special_node))
list_del(&client->special_node);
RunHook(HOOKTYPE_FREE_CLIENT, client);
if (client->local)
{
safe_free(client->local->passwd);
safe_free(client->local->error_str);
if (client->local->hostp)
unreal_free_hostent(client->local->hostp);
mp_pool_release(client->local);
}
if (*client->id)
{
/* This is already del'd in exit_one_client, so we
* only have it here in case a shortcut was taken,
* such as from add_connection() to free_client().
*/
del_from_id_hash_table(client->id, client);
}
}
safe_free(client->ip);
mp_pool_release(client);
}
/*
** 'make_user' add's an User information block to a client
** if it was not previously allocated.
*/
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User *make_user(Client *client)
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{
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User *user;
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user = client->user;
if (!user)
{
user = mp_pool_get(user_pool);
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memset(user, 0, sizeof(User));
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#ifdef DEBUGMODE
users.inuse++;
#endif
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strlcpy(user->account, "0", sizeof(user->account));
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if (client->ip)
{
/* initially set client->user->realhost to IP */
strlcpy(user->realhost, client->ip, sizeof(user->realhost));
} else {
*user->realhost = '\0';
}
user->virthost = NULL;
client->user = user;
}
return user;
}
Server *make_server(Client *client)
{
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Server *serv = client->server;
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if (!serv)
{
serv = safe_alloc(sizeof(Server));
#ifdef DEBUGMODE
servs.inuse++;
#endif
*serv->by = '\0';
serv->users = 0;
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client->server = serv;
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}
if (strlen(client->id) > 3)
{
/* Probably the auto-generated UID for a server that
* still uses the old protocol (without SID).
*/
del_from_id_hash_table(client->id, client);
*client->id = '\0';
}
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return client->server;
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}
/*
** free_user
** Decrease user reference count by one and realease block,
** if count reaches 0
*/
void free_user(Client *client)
{
RunHook(HOOKTYPE_FREE_USER, client);
safe_free(client->user->away);
if (client->user->swhois)
{
SWhois *s, *s_next;
for (s = client->user->swhois; s; s = s_next)
{
s_next = s->next;
safe_free(s->line);
safe_free(s->setby);
safe_free(s);
}
client->user->swhois = NULL;
}
safe_free(client->user->virthost);
safe_free(client->user->operlogin);
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safe_free(client->user->snomask);
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mp_pool_release(client->user);
#ifdef DEBUGMODE
users.inuse--;
#endif
client->user = NULL;
}
/*
* taken the code from ExitOneClient() for this and placed it here.
* - avalon
*/
void remove_client_from_list(Client *client)
{
list_del(&client->client_node);
if (MyConnect(client))
{
if (!list_empty(&client->lclient_node))
list_del(&client->lclient_node);
if (!list_empty(&client->special_node))
list_del(&client->special_node);
}
if (IsServer(client))
{
irccounts.servers--;
}
if (IsUser(client))
{
if (IsInvisible(client))
{
irccounts.invisible--;
}
if (IsOper(client) && !IsHideOper(client))
{
irccounts.operators--;
VERIFY_OPERCOUNT(client, "rmvlist");
}
irccounts.clients--;
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if (client->uplink && client->uplink->server)
client->uplink->server->users--;
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}
if (IsUnknown(client) || IsConnecting(client) || IsHandshake(client)
|| IsTLSHandshake(client)
)
irccounts.unknown--;
if (IsUser(client)) /* Only persons can have been added before */
{
add_history(client, 0);
off_history(client); /* Remove all pointers to client */
}
if (client->user)
free_user(client);
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if (client->server)
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{
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safe_free(client->server->features.usermodes);
safe_free(client->server->features.chanmodes[0]);
safe_free(client->server->features.chanmodes[1]);
safe_free(client->server->features.chanmodes[2]);
safe_free(client->server->features.chanmodes[3]);
safe_free(client->server->features.software);
safe_free(client->server->features.nickchars);
safe_free(client->server);
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#ifdef DEBUGMODE
servs.inuse--;
#endif
}
#ifdef DEBUGMODE
if (client->local && client->local->fd == -2)
cloc.inuse--;
else
crem.inuse--;
#endif
if (!list_empty(&client->client_node))
abort();
if (!list_empty(&client->client_hash))
abort();
if (!list_empty(&client->id_hash))
abort();
numclients--;
/* Add to killed clients list */
list_add(&client->client_node, &dead_list);
// THIS IS NOW DONE IN THE MAINLOOP --> free_client(client);
SetDead(client);
SetDeadSocket(client);
return;
}
/*
* although only a small routine, it appears in a number of places
* as a collection of a few lines...functions like this *should* be
* in this file, shouldnt they ? after all, this is list.c, isnt it ?
* -avalon
*/
void add_client_to_list(Client *client)
{
list_add(&client->client_node, &client_list);
}
/** Make a new link entry.
* @note When you no longer need it, call free_link()
* NEVER call free() or safe_free() on it.
*/
Link *make_link(void)
{
Link *l = mp_pool_get(link_pool);
memset(l, 0, sizeof(Link));
#ifdef DEBUGMODE
links.inuse++;
#endif
return l;
}
/** Releases a link that was previously created with make_link() */
void free_link(Link *lp)
{
mp_pool_release(lp);
#ifdef DEBUGMODE
links.inuse--;
#endif
}
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/** Returns the length (entry count) of a +beI list */
int link_list_length(Link *lp)
{
int count = 0;
for (; lp; lp = lp->next)
count++;
return count;
}
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Ban *make_ban(void)
{
Ban *lp;
lp = safe_alloc(sizeof(Ban));
#ifdef DEBUGMODE
links.inuse++;
#endif
return lp;
}
void free_ban(Ban *lp)
{
safe_free(lp);
#ifdef DEBUGMODE
links.inuse--;
#endif
}
void add_ListItem(ListStruct *item, ListStruct **list)
{
item->next = *list;
item->prev = NULL;
if (*list)
(*list)->prev = item;
*list = item;
}
/* (note that if you end up using this, you should probably
* use a circular linked list instead)
*/
void append_ListItem(ListStruct *item, ListStruct **list)
{
ListStruct *l;
if (!*list)
{
*list = item;
return;
}
for (l = *list; l->next; l = l->next);
l->next = item;
item->prev = l;
}
void del_ListItem(ListStruct *item, ListStruct **list)
{
if (!item)
return;
if (item->prev)
item->prev->next = item->next;
if (item->next)
item->next->prev = item->prev;
if (*list == item)
*list = item->next; /* new head */
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/* And update 'item', prev/next should point nowhere anymore */
item->prev = item->next = NULL;
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}
/** Add item to list with a 'priority'.
* If there are multiple items with the same priority then it will be
* added as the last item within.
*/
void add_ListItemPrio(ListStructPrio *new, ListStructPrio **list, int priority)
{
ListStructPrio *x, *last = NULL;
if (!*list)
{
/* We are the only item. Easy. */
*list = new;
return;
}
for (x = *list; x; x = x->next)
{
last = x;
if (x->priority >= priority)
break;
}
if (x)
{
if (x->prev)
{
/* We will insert ourselves just before this item */
new->prev = x->prev;
new->next = x;
x->prev->next = new;
x->prev = new;
} else {
/* We are the new head */
*list = new;
new->next = x;
x->prev = new;
}
} else
{
/* We are the last item */
last->next = new;
new->prev = last;
}
}
/* NameList functions */
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void _add_name_list(NameList **list, const char *name)
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{
NameList *e = safe_alloc(sizeof(NameList)+strlen(name));
strcpy(e->name, name); /* safe, allocated above */
AddListItem(e, *list);
}
void _free_entire_name_list(NameList *n)
{
NameList *n_next;
for (; n; n = n_next)
{
n_next = n->next;
safe_free(n);
}
}
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void _del_name_list(NameList **list, const char *name)
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{
NameList *e = find_name_list(*list, name);
if (e)
{
DelListItem(e, *list);
safe_free(e);
return;
}
}
/** Find an entry in a NameList - case insensitive comparisson.
* @ingroup ListFunctions
*/
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NameList *find_name_list(NameList *list, const char *name)
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{
NameList *e;
for (e = list; e; e = e->next)
{
if (!strcasecmp(e->name, name))
{
return e;
}
}
return NULL;
}
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/** Find an entry in a NameList by running match_simple() on it.
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* @ingroup ListFunctions
*/
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NameList *find_name_list_match(NameList *list, const char *name)
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{
NameList *e;
for (e = list; e; e = e->next)
{
if (match_simple(e->name, name))
{
return e;
}
}
return NULL;
}
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void add_nvplist(NameValuePrioList **lst, int priority, const char *name, const char *value)
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{
va_list vl;
NameValuePrioList *e = safe_alloc(sizeof(NameValuePrioList));
safe_strdup(e->name, name);
if (value && *value)
safe_strdup(e->value, value);
AddListItemPrio(e, *lst, priority);
}
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NameValuePrioList *find_nvplist(NameValuePrioList *list, const char *name)
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{
NameValuePrioList *e;
for (e = list; e; e = e->next)
{
if (!strcasecmp(e->name, name))
{
return e;
}
}
return NULL;
}
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void add_fmt_nvplist(NameValuePrioList **lst, int priority, const char *name, FORMAT_STRING(const char *format), ...)
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{
char value[512];
va_list vl;
*value = '\0';
if (format)
{
va_start(vl, format);
vsnprintf(value, sizeof(value), format, vl);
va_end(vl);
}
add_nvplist(lst, priority, name, value);
}
void free_nvplist(NameValuePrioList *lst)
{
NameValuePrioList *e, *e_next;
for (e = lst; e; e = e_next)
{
e_next = e->next;
safe_free(e->name);
safe_free(e->value);
safe_free(e);
}
}
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#define nv_find_by_name(stru, name) do_nv_find_by_name(stru, name, ARRAY_SIZEOF((stru)))
long do_nv_find_by_name(NameValue *table, const char *cmd, int numelements)
{
int start = 0;
int stop = numelements-1;
int mid;
while (start <= stop) {
mid = (start+stop)/2;
if (smycmp(cmd,table[mid].name) < 0) {
stop = mid-1;
}
else if (strcmp(cmd,table[mid].name) == 0) {
return table[mid].value;
}
else
start = mid+1;
}
return 0;
}
#define nv_find_by_value(stru, value) do_nv_find_by_value(stru, value, ARRAY_SIZEOF((stru)))
const char *do_nv_find_by_value(NameValue *table, long value, int numelements)
{
int i;
for (i=0; i < numelements; i++)
if (table[i].value == value)
return table[i].name;
return NULL;
}