mirror of
git://git.acid.vegas/unrealircd.git
synced 2024-11-23 16:36:40 +00:00
652 lines
14 KiB
C
652 lines
14 KiB
C
/************************************************************************
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* Unreal Internet Relay Chat, src/list.c
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* Copyright (C) 1990 Jarkko Oikarinen and
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* University of Oulu, Finland
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 1, or (at your option)
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* any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
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*/
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#include "unrealircd.h"
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void free_link(Link *);
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Link *make_link();
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ID_Copyright
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("(C) 1988 University of Oulu, Computing Center and Jarkko Oikarinen");
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ID_Notes("2.24 4/20/94");
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#ifdef DEBUGMODE
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static struct liststats {
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int inuse;
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} cloc, crem, users, servs, links;
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#endif
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MODVAR int flinks = 0;
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MODVAR int freelinks = 0;
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MODVAR Link *freelink = NULL;
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MODVAR Member *freemember = NULL;
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MODVAR Membership *freemembership = NULL;
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MODVAR int numclients = 0;
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// TODO: Document whether servers are included or excluded in these lists...
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MODVAR struct list_head unknown_list; /**< Local clients in handshake (may become a user or server later) */
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MODVAR struct list_head control_list; /**< Local "control channel" clients */
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MODVAR struct list_head lclient_list; /**< Local clients (users only, right?) */
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MODVAR struct list_head client_list; /**< All clients - local and remote (not in handshake) */
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MODVAR struct list_head server_list; /**< Locally connected servers */
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MODVAR struct list_head oper_list; /**< Locally connected IRC Operators */
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MODVAR struct list_head global_server_list; /**< All servers (local and remote) */
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MODVAR struct list_head dead_list; /**< All dead clients (local and remote) that will soon be freed in the main loop */
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static mp_pool_t *client_pool = NULL;
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static mp_pool_t *local_client_pool = NULL;
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static mp_pool_t *user_pool = NULL;
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static mp_pool_t *link_pool = NULL;
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void initlists(void)
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{
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#ifdef DEBUGMODE
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memset(&cloc, 0, sizeof(cloc));
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memset(&crem, 0, sizeof(crem));
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memset(&users, 0, sizeof(users));
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memset(&servs, 0, sizeof(servs));
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memset(&links, 0, sizeof(links));
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#endif
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INIT_LIST_HEAD(&client_list);
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INIT_LIST_HEAD(&lclient_list);
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INIT_LIST_HEAD(&server_list);
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INIT_LIST_HEAD(&oper_list);
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INIT_LIST_HEAD(&unknown_list);
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INIT_LIST_HEAD(&control_list);
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INIT_LIST_HEAD(&global_server_list);
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INIT_LIST_HEAD(&dead_list);
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client_pool = mp_pool_new(sizeof(Client), 512 * 1024);
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local_client_pool = mp_pool_new(sizeof(LocalClient), 512 * 1024);
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user_pool = mp_pool_new(sizeof(User), 512 * 1024);
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link_pool = mp_pool_new(sizeof(Link), 512 * 1024);
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}
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/*
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** Create a new Client structure and set it to initial state.
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**
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** from == NULL, create local client (a client connected
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** to a socket).
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**
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** from, create remote client (behind a socket
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** associated with the client defined by
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** 'from'). ('from' is a local client!!).
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*/
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Client *make_client(Client *from, Client *servr)
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{
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Client *client = mp_pool_get(client_pool);
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memset(client, 0, sizeof(Client));
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#ifdef DEBUGMODE
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if (!from)
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cloc.inuse++;
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else
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crem.inuse++;
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#endif
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/* Note: all fields are already NULL/0, no need to set here */
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client->direction = from ? from : client; /* 'from' of local client is self! */
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client->uplink = servr;
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client->status = CLIENT_STATUS_UNKNOWN;
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INIT_LIST_HEAD(&client->client_node);
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INIT_LIST_HEAD(&client->client_hash);
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INIT_LIST_HEAD(&client->id_hash);
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strlcpy(client->ident, "unknown", sizeof(client->ident));
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if (!from)
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{
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/* Local client */
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const char *id;
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client->local = mp_pool_get(local_client_pool);
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memset(client->local, 0, sizeof(LocalClient));
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INIT_LIST_HEAD(&client->lclient_node);
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INIT_LIST_HEAD(&client->special_node);
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client->local->fake_lag = client->local->last_msg_received =
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client->lastnick = client->local->creationtime =
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client->local->idle_since = TStime();
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client->local->class = NULL;
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client->local->passwd = NULL;
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client->local->sockhost[0] = '\0';
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client->local->authfd = -1;
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client->local->fd = -1;
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dbuf_queue_init(&client->local->recvQ);
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dbuf_queue_init(&client->local->sendQ);
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while (hash_find_id((id = uid_get()), NULL) != NULL)
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;
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strlcpy(client->id, id, sizeof client->id);
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add_to_id_hash_table(client->id, client);
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}
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return client;
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}
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void free_client(Client *client)
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{
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if (!list_empty(&client->client_node))
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list_del(&client->client_node);
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if (MyConnect(client))
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{
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if (!list_empty(&client->lclient_node))
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list_del(&client->lclient_node);
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if (!list_empty(&client->special_node))
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list_del(&client->special_node);
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RunHook(HOOKTYPE_FREE_CLIENT, client);
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if (client->local)
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{
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safe_free(client->local->passwd);
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safe_free(client->local->error_str);
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if (client->local->hostp)
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unreal_free_hostent(client->local->hostp);
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mp_pool_release(client->local);
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}
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if (*client->id)
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{
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/* This is already del'd in exit_one_client, so we
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* only have it here in case a shortcut was taken,
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* such as from add_connection() to free_client().
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*/
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del_from_id_hash_table(client->id, client);
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}
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}
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safe_free(client->ip);
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mp_pool_release(client);
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}
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/*
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** 'make_user' add's an User information block to a client
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** if it was not previously allocated.
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*/
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User *make_user(Client *client)
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{
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User *user;
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user = client->user;
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if (!user)
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{
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user = mp_pool_get(user_pool);
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memset(user, 0, sizeof(User));
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#ifdef DEBUGMODE
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users.inuse++;
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#endif
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strlcpy(user->account, "0", sizeof(user->account));
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if (client->ip)
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{
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/* initially set client->user->realhost to IP */
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strlcpy(user->realhost, client->ip, sizeof(user->realhost));
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} else {
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*user->realhost = '\0';
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}
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user->virthost = NULL;
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client->user = user;
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}
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return user;
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}
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Server *make_server(Client *client)
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{
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Server *serv = client->server;
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if (!serv)
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{
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serv = safe_alloc(sizeof(Server));
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#ifdef DEBUGMODE
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servs.inuse++;
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#endif
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*serv->by = '\0';
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serv->users = 0;
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client->server = serv;
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}
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if (strlen(client->id) > 3)
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{
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/* Probably the auto-generated UID for a server that
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* still uses the old protocol (without SID).
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*/
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del_from_id_hash_table(client->id, client);
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*client->id = '\0';
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}
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return client->server;
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}
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/*
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** free_user
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** Decrease user reference count by one and realease block,
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** if count reaches 0
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*/
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void free_user(Client *client)
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{
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RunHook(HOOKTYPE_FREE_USER, client);
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safe_free(client->user->away);
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if (client->user->swhois)
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{
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SWhois *s, *s_next;
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for (s = client->user->swhois; s; s = s_next)
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{
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s_next = s->next;
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safe_free(s->line);
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safe_free(s->setby);
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safe_free(s);
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}
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client->user->swhois = NULL;
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}
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safe_free(client->user->virthost);
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safe_free(client->user->operlogin);
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safe_free(client->user->snomask);
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mp_pool_release(client->user);
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#ifdef DEBUGMODE
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users.inuse--;
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#endif
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client->user = NULL;
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}
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/*
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* taken the code from ExitOneClient() for this and placed it here.
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* - avalon
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*/
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void remove_client_from_list(Client *client)
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{
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list_del(&client->client_node);
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if (MyConnect(client))
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{
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if (!list_empty(&client->lclient_node))
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list_del(&client->lclient_node);
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if (!list_empty(&client->special_node))
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list_del(&client->special_node);
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}
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if (IsServer(client))
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{
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irccounts.servers--;
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}
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if (IsUser(client))
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{
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if (IsInvisible(client))
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{
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irccounts.invisible--;
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}
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if (IsOper(client) && !IsHideOper(client))
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{
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irccounts.operators--;
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VERIFY_OPERCOUNT(client, "rmvlist");
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}
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irccounts.clients--;
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if (client->uplink && client->uplink->server)
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client->uplink->server->users--;
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}
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if (IsUnknown(client) || IsConnecting(client) || IsHandshake(client)
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|| IsTLSHandshake(client)
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)
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irccounts.unknown--;
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if (IsUser(client)) /* Only persons can have been added before */
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{
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add_history(client, 0);
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off_history(client); /* Remove all pointers to client */
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}
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if (client->user)
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free_user(client);
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if (client->server)
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{
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safe_free(client->server->features.usermodes);
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safe_free(client->server->features.chanmodes[0]);
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safe_free(client->server->features.chanmodes[1]);
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safe_free(client->server->features.chanmodes[2]);
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safe_free(client->server->features.chanmodes[3]);
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safe_free(client->server->features.software);
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safe_free(client->server->features.nickchars);
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safe_free(client->server);
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#ifdef DEBUGMODE
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servs.inuse--;
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#endif
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}
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#ifdef DEBUGMODE
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if (client->local && client->local->fd == -2)
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cloc.inuse--;
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else
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crem.inuse--;
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#endif
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if (!list_empty(&client->client_node))
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abort();
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if (!list_empty(&client->client_hash))
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abort();
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if (!list_empty(&client->id_hash))
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abort();
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numclients--;
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/* Add to killed clients list */
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list_add(&client->client_node, &dead_list);
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// THIS IS NOW DONE IN THE MAINLOOP --> free_client(client);
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SetDead(client);
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SetDeadSocket(client);
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return;
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}
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/*
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* although only a small routine, it appears in a number of places
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* as a collection of a few lines...functions like this *should* be
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* in this file, shouldnt they ? after all, this is list.c, isnt it ?
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* -avalon
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*/
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void add_client_to_list(Client *client)
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{
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list_add(&client->client_node, &client_list);
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}
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/** Make a new link entry.
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* @note When you no longer need it, call free_link()
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* NEVER call free() or safe_free() on it.
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*/
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Link *make_link(void)
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{
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Link *l = mp_pool_get(link_pool);
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memset(l, 0, sizeof(Link));
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#ifdef DEBUGMODE
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links.inuse++;
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#endif
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return l;
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}
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/** Releases a link that was previously created with make_link() */
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void free_link(Link *lp)
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{
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mp_pool_release(lp);
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#ifdef DEBUGMODE
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links.inuse--;
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#endif
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}
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/** Returns the length (entry count) of a +beI list */
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int link_list_length(Link *lp)
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{
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int count = 0;
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for (; lp; lp = lp->next)
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count++;
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return count;
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}
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Ban *make_ban(void)
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{
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Ban *lp;
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lp = safe_alloc(sizeof(Ban));
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#ifdef DEBUGMODE
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links.inuse++;
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#endif
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return lp;
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}
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void free_ban(Ban *lp)
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{
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safe_free(lp);
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#ifdef DEBUGMODE
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links.inuse--;
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#endif
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}
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void add_ListItem(ListStruct *item, ListStruct **list)
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{
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item->next = *list;
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item->prev = NULL;
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if (*list)
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(*list)->prev = item;
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*list = item;
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}
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/* (note that if you end up using this, you should probably
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* use a circular linked list instead)
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*/
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void append_ListItem(ListStruct *item, ListStruct **list)
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{
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ListStruct *l;
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if (!*list)
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{
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*list = item;
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return;
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}
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for (l = *list; l->next; l = l->next);
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l->next = item;
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item->prev = l;
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}
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void del_ListItem(ListStruct *item, ListStruct **list)
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{
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if (!item)
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return;
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if (item->prev)
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item->prev->next = item->next;
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if (item->next)
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item->next->prev = item->prev;
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if (*list == item)
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*list = item->next; /* new head */
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/* And update 'item', prev/next should point nowhere anymore */
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item->prev = item->next = NULL;
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}
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/** Add item to list with a 'priority'.
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* If there are multiple items with the same priority then it will be
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* added as the last item within.
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*/
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void add_ListItemPrio(ListStructPrio *new, ListStructPrio **list, int priority)
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{
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ListStructPrio *x, *last = NULL;
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if (!*list)
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{
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/* We are the only item. Easy. */
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*list = new;
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return;
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}
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for (x = *list; x; x = x->next)
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{
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last = x;
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if (x->priority >= priority)
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break;
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}
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if (x)
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{
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if (x->prev)
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{
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/* We will insert ourselves just before this item */
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new->prev = x->prev;
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new->next = x;
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x->prev->next = new;
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x->prev = new;
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} else {
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/* We are the new head */
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*list = new;
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new->next = x;
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x->prev = new;
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}
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} else
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{
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/* We are the last item */
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last->next = new;
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new->prev = last;
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}
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}
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/* NameList functions */
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void _add_name_list(NameList **list, const char *name)
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{
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NameList *e = safe_alloc(sizeof(NameList)+strlen(name));
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strcpy(e->name, name); /* safe, allocated above */
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AddListItem(e, *list);
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}
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void _free_entire_name_list(NameList *n)
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{
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NameList *n_next;
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for (; n; n = n_next)
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{
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n_next = n->next;
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safe_free(n);
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}
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}
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void _del_name_list(NameList **list, const char *name)
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{
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NameList *e = find_name_list(*list, name);
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if (e)
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{
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DelListItem(e, *list);
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safe_free(e);
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return;
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}
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}
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/** Find an entry in a NameList - case insensitive comparisson.
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* @ingroup ListFunctions
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*/
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NameList *find_name_list(NameList *list, const char *name)
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{
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NameList *e;
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for (e = list; e; e = e->next)
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{
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if (!strcasecmp(e->name, name))
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{
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return e;
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}
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}
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return NULL;
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}
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/** Find an entry in a NameList by running match_simple() on it.
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* @ingroup ListFunctions
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*/
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NameList *find_name_list_match(NameList *list, const char *name)
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{
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NameList *e;
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for (e = list; e; e = e->next)
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{
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if (match_simple(e->name, name))
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{
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return e;
|
|
}
|
|
}
|
|
return NULL;
|
|
}
|
|
|
|
void add_nvplist(NameValuePrioList **lst, int priority, const char *name, const char *value)
|
|
{
|
|
va_list vl;
|
|
NameValuePrioList *e = safe_alloc(sizeof(NameValuePrioList));
|
|
safe_strdup(e->name, name);
|
|
if (value && *value)
|
|
safe_strdup(e->value, value);
|
|
AddListItemPrio(e, *lst, priority);
|
|
}
|
|
|
|
NameValuePrioList *find_nvplist(NameValuePrioList *list, const char *name)
|
|
{
|
|
NameValuePrioList *e;
|
|
|
|
for (e = list; e; e = e->next)
|
|
{
|
|
if (!strcasecmp(e->name, name))
|
|
{
|
|
return e;
|
|
}
|
|
}
|
|
return NULL;
|
|
}
|
|
|
|
void add_fmt_nvplist(NameValuePrioList **lst, int priority, const char *name, FORMAT_STRING(const char *format), ...)
|
|
{
|
|
char value[512];
|
|
va_list vl;
|
|
*value = '\0';
|
|
if (format)
|
|
{
|
|
va_start(vl, format);
|
|
vsnprintf(value, sizeof(value), format, vl);
|
|
va_end(vl);
|
|
}
|
|
add_nvplist(lst, priority, name, value);
|
|
}
|
|
|
|
void free_nvplist(NameValuePrioList *lst)
|
|
{
|
|
NameValuePrioList *e, *e_next;
|
|
for (e = lst; e; e = e_next)
|
|
{
|
|
e_next = e->next;
|
|
safe_free(e->name);
|
|
safe_free(e->value);
|
|
safe_free(e);
|
|
}
|
|
}
|
|
|
|
#define nv_find_by_name(stru, name) do_nv_find_by_name(stru, name, ARRAY_SIZEOF((stru)))
|
|
|
|
long do_nv_find_by_name(NameValue *table, const char *cmd, int numelements)
|
|
{
|
|
int start = 0;
|
|
int stop = numelements-1;
|
|
int mid;
|
|
while (start <= stop) {
|
|
mid = (start+stop)/2;
|
|
|
|
if (smycmp(cmd,table[mid].name) < 0) {
|
|
stop = mid-1;
|
|
}
|
|
else if (strcmp(cmd,table[mid].name) == 0) {
|
|
return table[mid].value;
|
|
}
|
|
else
|
|
start = mid+1;
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
#define nv_find_by_value(stru, value) do_nv_find_by_value(stru, value, ARRAY_SIZEOF((stru)))
|
|
const char *do_nv_find_by_value(NameValue *table, long value, int numelements)
|
|
{
|
|
int i;
|
|
|
|
for (i=0; i < numelements; i++)
|
|
if (table[i].value == value)
|
|
return table[i].name;
|
|
|
|
return NULL;
|
|
}
|