Merge pull request #3404 from thelounge/xpaw/keepnick

Implement keep nick when client gets "nick in use" on connection
This commit is contained in:
Pavel Djundik 2019-09-17 11:19:14 +03:00 committed by GitHub
commit eba043d0b3
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5 changed files with 59 additions and 10 deletions

View File

@ -19,6 +19,7 @@ const filteredFromClient = {
irc: true,
password: true,
ignoreList: true,
keepNick: true,
};
function Network(attr) {
@ -43,6 +44,7 @@ function Network(attr) {
},
chanCache: [],
ignoreList: [],
keepNick: null,
});
if (!this.uuid) {
@ -188,6 +190,7 @@ Network.prototype.edit = function(client, args) {
const oldNick = this.nick;
const oldRealname = this.realname;
this.keepNick = null;
this.nick = args.nick;
this.host = String(args.host || "");
this.name = String(args.name || "") || this.host;
@ -217,7 +220,7 @@ Network.prototype.edit = function(client, args) {
if (this.nick !== oldNick) {
if (connected) {
// Send new nick straight away
this.irc.raw("NICK", this.nick);
this.irc.changeNick(this.nick);
} else {
this.irc.options.nick = this.irc.user.nick = this.nick;
@ -269,6 +272,10 @@ Network.prototype.setNick = function(nick) {
// Case insensitive search
"i"
);
if (this.keepNick === nick) {
this.keepNick = null;
}
};
/**

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@ -41,16 +41,27 @@ exports.input = function(network, chan, cmd, args) {
return;
}
// If we were trying to keep a nick and user changes nick, stop trying to keep the old one
network.keepNick = null;
// If connected to IRC, send to server and wait for ACK
// otherwise update the nick and UI straight away
if (network.irc && network.irc.connection) {
network.irc.raw("NICK", newNick);
} else {
network.setNick(newNick);
if (network.irc) {
if (network.irc.connection && network.irc.connection.connected) {
network.irc.changeNick(newNick);
this.emit("nick", {
network: network.uuid,
nick: newNick,
});
return;
}
network.irc.options.nick = network.irc.user.nick = newNick;
}
network.setNick(newNick);
this.emit("nick", {
network: network.uuid,
nick: newNick,
});
this.save();
};

View File

@ -124,6 +124,19 @@ module.exports = function(irc, network) {
);
}
if (network.keepNick) {
// We disconnected without getting our original nick back yet, just set it back locally
irc.options.nick = irc.user.nick = network.keepNick;
network.setNick(network.keepNick);
network.keepNick = null;
this.emit("nick", {
network: network.uuid,
nick: network.nick,
});
}
sendStatus();
});

View File

@ -44,10 +44,22 @@ module.exports = function(irc, network) {
});
irc.on("nick in use", function(data) {
let message = data.nick + ": " + (data.reason || "Nickname is already in use.");
if (irc.connection.registered === false && !Helper.config.public) {
message += " An attempt to use it will be made when this nick quits.";
// Clients usually get nick in use on connect when reconnecting to a network
// after a network failure (like ping timeout), and as a result of that,
// TL will append a random number to the nick.
// keepNick will try to set the original nick name back if it sees a QUIT for that nick.
network.keepNick = irc.user.nick;
}
const lobby = network.channels[0];
const msg = new Msg({
type: Msg.Type.ERROR,
text: data.nick + ": " + (data.reason || "Nickname is already in use."),
text: message,
showInActive: true,
});
lobby.pushMessage(client, msg, true);

View File

@ -27,5 +27,11 @@ module.exports = function(irc, network) {
chan: chan.id,
});
});
// If user with the nick we are trying to keep has quit, try to get this nick
if (network.keepNick === data.nick) {
irc.changeNick(network.keepNick);
network.keepNick = null;
}
});
};