Implement keep nick
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c4236e0e12
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@ -19,6 +19,7 @@ const filteredFromClient = {
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irc: true,
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password: true,
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ignoreList: true,
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keepNick: true,
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};
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function Network(attr) {
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@ -43,6 +44,7 @@ function Network(attr) {
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},
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chanCache: [],
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ignoreList: [],
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keepNick: null,
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});
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if (!this.uuid) {
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@ -188,6 +190,7 @@ Network.prototype.edit = function(client, args) {
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const oldNick = this.nick;
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const oldRealname = this.realname;
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this.keepNick = null;
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this.nick = args.nick;
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this.host = String(args.host || "");
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this.name = String(args.name || "") || this.host;
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@ -217,7 +220,7 @@ Network.prototype.edit = function(client, args) {
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if (this.nick !== oldNick) {
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if (connected) {
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// Send new nick straight away
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this.irc.raw("NICK", this.nick);
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this.irc.changeNick(this.nick);
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} else {
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this.irc.options.nick = this.irc.user.nick = this.nick;
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@ -269,6 +272,10 @@ Network.prototype.setNick = function(nick) {
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// Case insensitive search
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"i"
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);
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if (this.keepNick === nick) {
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this.keepNick = null;
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}
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};
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/**
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@ -41,16 +41,27 @@ exports.input = function(network, chan, cmd, args) {
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return;
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}
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// If we were trying to keep a nick and user changes nick, stop trying to keep the old one
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network.keepNick = null;
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// If connected to IRC, send to server and wait for ACK
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// otherwise update the nick and UI straight away
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if (network.irc && network.irc.connection) {
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network.irc.raw("NICK", newNick);
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} else {
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network.setNick(newNick);
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if (network.irc) {
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if (network.irc.connection && network.irc.connection.connected) {
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network.irc.changeNick(newNick);
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this.emit("nick", {
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network: network.uuid,
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nick: newNick,
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});
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return;
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}
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network.irc.options.nick = network.irc.user.nick = newNick;
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}
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network.setNick(newNick);
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this.emit("nick", {
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network: network.uuid,
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nick: newNick,
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});
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this.save();
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};
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@ -124,6 +124,19 @@ module.exports = function(irc, network) {
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);
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}
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if (network.keepNick) {
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// We disconnected without getting our original nick back yet, just set it back locally
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irc.options.nick = irc.user.nick = network.keepNick;
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network.setNick(network.keepNick);
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network.keepNick = null;
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this.emit("nick", {
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network: network.uuid,
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nick: network.nick,
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});
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}
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sendStatus();
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});
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@ -44,10 +44,22 @@ module.exports = function(irc, network) {
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});
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irc.on("nick in use", function(data) {
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let message = data.nick + ": " + (data.reason || "Nickname is already in use.");
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if (irc.connection.registered === false && !Helper.config.public) {
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message += " An attempt to use it will be made when this nick quits.";
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// Clients usually get nick in use on connect when reconnecting to a network
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// after a network failure (like ping timeout), and as a result of that,
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// TL will append a random number to the nick.
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// keepNick will try to set the original nick name back if it sees a QUIT for that nick.
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network.keepNick = irc.user.nick;
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}
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const lobby = network.channels[0];
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const msg = new Msg({
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type: Msg.Type.ERROR,
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text: data.nick + ": " + (data.reason || "Nickname is already in use."),
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text: message,
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showInActive: true,
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});
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lobby.pushMessage(client, msg, true);
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@ -27,5 +27,11 @@ module.exports = function(irc, network) {
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chan: chan.id,
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});
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});
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// If user with the nick we are trying to keep has quit, try to get this nick
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if (network.keepNick === data.nick) {
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irc.changeNick(network.keepNick);
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network.keepNick = null;
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}
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});
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};
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