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anope/include/users.h
2023-05-07 13:44:21 -04:00

375 lines
12 KiB
C++

/*
*
* (C) 2008-2011 Robin Burchell <w00t@inspircd.org>
* (C) 2003-2022 Anope Team <team@anope.org>
*
* Please read COPYING and README for further details.
*
* Based on the original code of Epona by Lara.
* Based on the original code of Services by Andy Church.
*/
#ifndef USERS_H
#define USERS_H
#include "anope.h"
#include "modes.h"
#include "extensible.h"
#include "serialize.h"
#include "commands.h"
#include "account.h"
#include "sockets.h"
typedef Anope::hash_map<User *> user_map;
extern CoreExport user_map UserListByNick, UserListByUID;
extern CoreExport int OperCount;
extern CoreExport unsigned MaxUserCount;
extern CoreExport time_t MaxUserTime;
/* Online user and channel data. */
class CoreExport User : public virtual Base, public Extensible, public CommandReply
{
/* true if the user was quit or killed */
bool quit;
/* Users that are in the process of quitting */
static std::list<User *> quitting_users;
public:
typedef std::map<Anope::string, Anope::string> ModeList;
protected:
Anope::string vident;
Anope::string ident;
Anope::string uid;
/* If the user is on the access list of the nick they're on */
bool on_access;
/* Map of user modes and the params this user has (if any) */
ModeList modes;
/* NickCore account the user is currently logged in as, if they are logged in */
Serialize::Reference<NickCore> nc;
/* # of invalid password attempts */
unsigned short invalid_pw_count;
/* Time of last invalid password */
time_t invalid_pw_time;
public: // XXX: exposing a tiny bit too much
/* User's current nick */
Anope::string nick;
/* User's real hostname */
Anope::string host;
/* User's virtual hostname */
Anope::string vhost;
/* User's cloaked hostname */
Anope::string chost;
/* Realname */
Anope::string realname;
/* SSL Fingerprint */
Anope::string fingerprint;
/* User's IP */
sockaddrs ip;
/* Server user is connected to */
Server *server;
/* When the user signed on. Set on connect and never modified. */
time_t signon;
/* Timestamp of the nick. Updated when the nick changes. */
time_t timestamp;
/* Is the user as super admin? */
bool super_admin;
/* Channels the user is in */
typedef std::map<Channel *, ChanUserContainer *> ChanUserList;
ChanUserList chans;
/* Last time this user sent a memo command used */
time_t lastmemosend;
/* Last time this user registered */
time_t lastnickreg;
/* Last time this user sent an email */
time_t lastmail;
protected:
/** Create a new user object, initialising necessary fields and
* adds it to the hash
*
* @param snick The nickname of the user.
* @param sident The username of the user
* @param shost The hostname of the user
* @param svhost The vhost of the user
* @param sip The ip of the user
* @param sserver The server of the user
* @param srealname The realname/gecos of the user
* @param ts User's timestamp
* @param smodes User's modes
* @param suid The unique identifier of the user.
* @param nc The account the user is identified as, if any
*/
User(const Anope::string &snick, const Anope::string &sident, const Anope::string &shost, const Anope::string &svhost, const Anope::string &sip, Server *sserver, const Anope::string &srealname, time_t ts, const Anope::string &smodes, const Anope::string &suid, NickCore *nc);
/** Destroy a user.
*/
virtual ~User();
public:
static User* OnIntroduce(const Anope::string &snick, const Anope::string &sident, const Anope::string &shost, const Anope::string &svhost, const Anope::string &sip, Server *sserver, const Anope::string &srealname, time_t ts, const Anope::string &smodes, const Anope::string &suid, NickCore *nc);
/** Update the nickname of a user record accordingly, should be
* called from ircd protocol.
* @param newnick The new username
* @param ts The time the nick was changed, User::timestamp will be updated to this.
*/
void ChangeNick(const Anope::string &newnick, time_t ts = Anope::CurTime);
/** Update the displayed (vhost) of a user record.
* This is used (if set) instead of real host.
* @param host The new displayed host to give the user.
*/
void SetDisplayedHost(const Anope::string &host);
/** Get the displayed vhost of a user record.
* @return The displayed vhost of the user, where ircd-supported, or the user's real host.
*/
const Anope::string &GetDisplayedHost() const;
/** Update the cloaked host of a user
* @param host The cloaked host
*/
void SetCloakedHost(const Anope::string &newhost);
/** Get the cloaked host of a user
* @return The cloaked host
*/
const Anope::string &GetCloakedHost() const;
/** Retrieves the UID of the user, if set, else the nick.
* @return The UID of the user.
*/
const Anope::string &GetUID() const;
/** Update the displayed ident (username) of a user record.
* @param ident The new ident to give this user.
*/
void SetVIdent(const Anope::string &ident);
/** Get the displayed ident (username) of this user.
* @return The displayed ident of this user.
*/
const Anope::string &GetVIdent() const;
/** Update the real ident (username) of a user record.
* @param ident The new ident to give this user.
* NOTE: Where possible, you should use the Get/SetVIdent() equivalents.
*/
void SetIdent(const Anope::string &ident);
/** Get the real ident (username) of this user.
* @return The displayed ident of this user.
* NOTE: Where possible, you should use the Get/SetVIdent() equivalents.
*/
const Anope::string &GetIdent() const;
/** Get the full mask (nick!ident@realhost) of a user
*/
Anope::string GetMask() const;
/** Get the full display mask (nick!vident@vhost/chost)
*/
Anope::string GetDisplayedMask() const;
/** Updates the realname of the user record.
*/
void SetRealname(const Anope::string &realname);
/**
* Send a message (notice or privmsg, depending on settings) to a user
* @param source Sender
* @param fmt Format of the Message
* @param ... any number of parameters
*/
void SendMessage(BotInfo *source, const char *fmt, ...);
void SendMessage(BotInfo *source, const Anope::string &msg) anope_override;
/** Identify the user to a nick.
* updates last_seen, logs the user in,
* send messages, checks for mails, set vhost and more
* @param na the nick to identify to, should be the same as
* the user's current nick
*/
void Identify(NickAlias *na);
/** Login the user to an account
* @param core The account
*/
void Login(NickCore *core);
/** Logout the user
*/
void Logout();
/** Get the account the user is logged in using
* @return The account or NULL
*/
NickCore *Account() const;
/** Check if the user is identified for their nick
* @param check_nick True to check if the user is identified to the nickname they are on too
* @return true or false
*/
bool IsIdentified(bool check_nick = false) const;
/** Check if the user is recognized for their nick (on the nicks access list)
* @param check_secure Only returns true if the user has secure off
* @return true or false
*/
bool IsRecognized(bool check_secure = true) const;
/** Check if the user is a services oper
* @return true if they are an oper
*/
bool IsServicesOper();
/** Check whether this user has access to run the given command string.
* @param cmdstr The string to check, e.g. botserv/set/private.
* @return True if this user may run the specified command, false otherwise.
*/
bool HasCommand(const Anope::string &cmdstr);
/** Check whether this user has access to the given special permission.
* @param privstr The priv to check for, e.g. users/auspex.
* @return True if this user has the specified priv, false otherwise.
*/
bool HasPriv(const Anope::string &privstr);
/** Update the last usermask stored for a user, and check to see if they are recognized
*/
void UpdateHost();
/** Check if the user has a mode
* @param name Mode name
* @return true or false
*/
bool HasMode(const Anope::string &name) const;
/** Set a mode internally on the user, the IRCd is not informed
* @param setter who/what is setting the mode
* @param um The user mode
* @param Param The param, if there is one
*/
void SetModeInternal(const MessageSource &setter, UserMode *um, const Anope::string &param = "");
/** Remove a mode internally on the user, the IRCd is not informed
* @param setter who/what is setting the mode
* @param um The user mode
*/
void RemoveModeInternal(const MessageSource &setter, UserMode *um);
/** Set a mode on the user
* @param bi The client setting the mode
* @param um The user mode
* @param Param Optional param for the mode
*/
void SetMode(BotInfo *bi, UserMode *um, const Anope::string &param = "");
/** Set a mode on the user
* @param bi The client setting the mode
* @param name The mode name
* @param Param Optional param for the mode
*/
void SetMode(BotInfo *bi, const Anope::string &name, const Anope::string &param = "");
/** Remove a mode on the user
* @param bi The client setting the mode
* @param um The user mode
* @param param Optional param for the mode
*/
void RemoveMode(BotInfo *bi, UserMode *um, const Anope::string &param = "");
/** Remove a mode from the user
* @param bi The client setting the mode
* @param name The mode name
* @param param Optional param for the mode
*/
void RemoveMode(BotInfo *bi, const Anope::string &name, const Anope::string &param = "");
/** Set a string of modes on a user
* @param bi The client setting the modes
* @param umodes The modes
*/
void SetModes(BotInfo *bi, const char *umodes, ...);
/** Set a string of modes on a user internally
* @param setter who/what is setting the mode
* @param umodes The modes
*/
void SetModesInternal(const MessageSource &source, const char *umodes, ...);
/** Get modes set for this user.
* @return A string of modes set on the user
*/
Anope::string GetModes() const;
const ModeList &GetModeList() const;
/** Find the channel container for Channel c that the user is on
* This is preferred over using FindUser in Channel, as there are usually more users in a channel
* than channels a user is in
* @param c The channel
* @return The channel container, or NULL
*/
ChanUserContainer *FindChannel(Channel *c) const;
/** Check if the user is protected from kicks and negative mode changes
* @return true or false
*/
bool IsProtected();
/** Kill a user
* @param source The user/server doing the kill
* @param reason The reason for the kill
*/
void Kill(const MessageSource &source, const Anope::string &reason);
/** Process a kill for a user
* @param source The user/server doing the kill
* @param reason The reason for the kill
*/
void KillInternal(const MessageSource &source, const Anope::string &reason);
/** Processes a quit for the user, and marks them as quit
* @param reason The reason for the quit
*/
void Quit(const Anope::string &reason = "");
bool Quitting() const;
/* Returns a mask that will most likely match any address the
* user will have from that location. For IP addresses, wildcards the
* last octet (e.g. 35.1.1.1 -> 35.1.1.*). for named addresses, wildcards
* the leftmost part of the name unless the name only contains two parts.
* If the username begins with a ~, replace with *.
*/
Anope::string Mask() const;
/** Notes the usage of an incorrect password. If too many
* incorrect passwords are used the user might be killed.
* @return true if the user was killed
*/
bool BadPassword();
/** Finds a user by nick, or possibly UID
* @param name The nick, or possibly UID, to lookup
* @param nick_only set to true to only look up by nick, not UID
* @return the user, if they exist
*/
static User* Find(const Anope::string &name, bool nick_only = false);
/** Quits all users who are pending to be quit
*/
static void QuitUsers();
};
#endif // USERS_H