mirror of
git://git.acid.vegas/anope.git
synced 2024-11-14 11:46:42 +00:00
512 lines
12 KiB
C++
512 lines
12 KiB
C++
/*
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*
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* (C) 2003-2022 Anope Team
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* Contact us at team@anope.org
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*
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* Please read COPYING and README for further details.
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*
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* Based on the original code of Epona by Lara.
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* Based on the original code of Services by Andy Church.
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*/
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#ifndef SOCKETS_H
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#define SOCKETS_H
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#ifndef _WIN32
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#include <netinet/in.h>
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#include <sys/types.h>
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#include <sys/socket.h>
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#endif
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#include "anope.h"
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#define NET_BUFSIZE 65535
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/** A sockaddr union used to combine IPv4 and IPv6 sockaddrs
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*/
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union CoreExport sockaddrs
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{
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sockaddr sa;
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sockaddr_in sa4;
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sockaddr_in6 sa6;
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/** Construct the object, sets everything to 0
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*/
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sockaddrs(const Anope::string &address = "");
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/** Memset the object to 0
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*/
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void clear();
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/** Get address family.
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*/
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int family() const;
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/** Get the size of the sockaddr we represent
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* @return The size
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*/
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size_t size() const;
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/** Get the port represented by this addr
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* @return The port, or -1 on fail
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*/
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int port() const;
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/** Get the address represented by this addr
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* @return The address
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*/
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Anope::string addr() const;
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/** Get the reverse address represented by this addr
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* @return The reverse address
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*/
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Anope::string reverse() const;
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/* Is this address ipv6? */
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bool ipv6() const;
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/** Check if this sockaddr has data in it
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*/
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bool valid() const;
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/** Compares with sockaddr with another. Compares address type, port, and address
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* @return true if they are the same
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*/
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bool operator==(const sockaddrs &other) const;
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/* The same as above but not */
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inline bool operator!=(const sockaddrs &other) const { return !(*this == other); }
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/** The equivalent of inet_pton
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* @param type AF_INET or AF_INET6
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* @param address The address to place in the sockaddr structures
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* @param pport An option port to include in the sockaddr structures
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* @throws A socket exception if given invalid IPs
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*/
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void pton(int type, const Anope::string &address, int pport = 0);
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/** The equivalent of inet_ntop
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* @param type AF_INET or AF_INET6
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* @param address The in_addr or in_addr6 structure
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* @throws A socket exception if given an invalid structure
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*/
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void ntop(int type, const void *src);
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};
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class CoreExport cidr
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{
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sockaddrs addr;
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Anope::string cidr_ip;
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unsigned short cidr_len;
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public:
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cidr(const Anope::string &ip);
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cidr(const Anope::string &ip, unsigned char len);
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cidr(const sockaddrs &ip, unsigned char len);
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Anope::string mask() const;
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bool match(const sockaddrs &other);
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bool valid() const;
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bool operator<(const cidr &other) const;
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bool operator==(const cidr &other) const;
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bool operator!=(const cidr &other) const;
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struct CoreExport hash
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{
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size_t operator()(const cidr &s) const;
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};
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};
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class SocketException : public CoreException
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{
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public:
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/** Constructor for socket exceptions
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* @param message Error message
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*/
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SocketException(const Anope::string &message) : CoreException(message) { }
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/** Destructor
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* @throws Nothing
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*/
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virtual ~SocketException() throw() { }
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};
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enum SocketFlag
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{
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SF_DEAD = 1,
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SF_READABLE,
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SF_WRITABLE,
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SF_CONNECTING,
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SF_CONNECTED,
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SF_ACCEPTING,
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SF_ACCEPTED,
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SF_SIZE
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};
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class CoreExport SocketIO
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{
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public:
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virtual ~SocketIO() { }
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/** Receive something from the buffer
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* @param s The socket
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* @param buf The buf to read to
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* @param sz How much to read
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* @return Number of bytes received
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*/
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virtual int Recv(Socket *s, char *buf, size_t sz);
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/** Write something to the socket
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* @param s The socket
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* @param buf The data to write
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* @param size The length of the data
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*/
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virtual int Send(Socket *s, const char *buf, size_t sz);
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int Send(Socket *s, const Anope::string &buf);
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/** Accept a connection from a socket
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* @param s The socket
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* @return The new socket
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*/
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virtual ClientSocket *Accept(ListenSocket *s);
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/** Finished accepting a connection from a socket
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* @param s The socket
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* @return SF_ACCEPTED if accepted, SF_ACCEPTING if still in process, SF_DEAD on error
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*/
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virtual SocketFlag FinishAccept(ClientSocket *cs);
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/** Bind a socket
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* @param s The socket
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* @param ip The IP to bind to
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* @param port The optional port to bind to
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*/
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virtual void Bind(Socket *s, const Anope::string &ip, int port = 0);
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/** Connect the socket
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* @param s The socket
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* @param target IP to connect to
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* @param port to connect to
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*/
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virtual void Connect(ConnectionSocket *s, const Anope::string &target, int port);
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/** Called to potentially finish a pending connection
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* @param s The socket
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* @return SF_CONNECTED on success, SF_CONNECTING if still pending, and SF_DEAD on error.
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*/
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virtual SocketFlag FinishConnect(ConnectionSocket *s);
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/** Called when the socket is destructing
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*/
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virtual void Destroy() { }
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};
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class CoreExport Socket
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{
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protected:
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/* Socket FD */
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int sock;
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/* Is this an IPv6 socket? */
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bool ipv6;
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public:
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std::bitset<SF_SIZE> flags;
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/* Sockaddrs for bind() (if it's bound) */
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sockaddrs bindaddr;
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/* I/O functions used for this socket */
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SocketIO *io;
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/** Empty constructor, should not be called.
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*/
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Socket();
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/** Constructor, possibly creates the socket and adds it to the engine
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* @param sock The socket to use, -1 if we need to create our own
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* @param ipv6 true if using ipv6
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* @param type The socket type, defaults to SOCK_STREAM
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*/
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Socket(int sock, bool ipv6 = false, int type = SOCK_STREAM);
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/** Destructor, closes the socket and removes it from the engine
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*/
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virtual ~Socket();
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/** Get the socket FD for this socket
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* @return the fd
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*/
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int GetFD() const;
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/** Check if this socket is IPv6
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* @return true or false
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*/
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bool IsIPv6() const;
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/** Mark a socket as (non)blocking
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* @param state true to enable blocking, false to disable blocking
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* @return true if the socket is now blocking
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*/
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bool SetBlocking(bool state);
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/** Bind the socket to an ip and port
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* @param ip The ip
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* @param port The port
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*/
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void Bind(const Anope::string &ip, int port = 0);
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/** Called when there either is a read or write event.
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* @return true to continue to call ProcessRead/ProcessWrite, false to not continue
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*/
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virtual bool Process();
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/** Called when there is something to be received for this socket
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* @return true on success, false to drop this socket
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*/
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virtual bool ProcessRead();
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/** Called when the socket is ready to be written to
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* @return true on success, false to drop this socket
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*/
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virtual bool ProcessWrite();
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/** Called when there is an error for this socket
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* @return true on success, false to drop this socket
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*/
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virtual void ProcessError();
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};
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class CoreExport BufferedSocket : public virtual Socket
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{
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protected:
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/* Things read from the socket */
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Anope::string read_buffer;
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/* Things to be written to the socket */
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Anope::string write_buffer;
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/* How much data was received from this socket on this recv() */
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int recv_len;
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public:
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BufferedSocket();
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virtual ~BufferedSocket();
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/** Called when there is something to be received for this socket
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* @return true on success, false to drop this socket
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*/
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bool ProcessRead() anope_override;
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/** Called when the socket is ready to be written to
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* @return true on success, false to drop this socket
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*/
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bool ProcessWrite() anope_override;
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/** Gets the new line from the input buffer, if any
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*/
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const Anope::string GetLine();
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/** Write to the socket
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* @param message The message
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*/
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protected:
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virtual void Write(const char *buffer, size_t l);
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public:
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void Write(const char *message, ...);
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void Write(const Anope::string &message);
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/** Get the length of the read buffer
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* @return The length of the read buffer
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*/
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int ReadBufferLen() const;
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/** Get the length of the write buffer
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* @return The length of the write buffer
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*/
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int WriteBufferLen() const;
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};
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class CoreExport BinarySocket : public virtual Socket
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{
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protected:
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struct DataBlock
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{
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char *orig;
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char *buf;
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size_t len;
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DataBlock(const char *b, size_t l);
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~DataBlock();
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};
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/* Data to be written out */
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std::deque<DataBlock *> write_buffer;
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public:
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BinarySocket();
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virtual ~BinarySocket();
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/** Called when there is something to be received for this socket
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* @return true on success, false to drop this socket
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*/
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bool ProcessRead() anope_override;
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/** Called when the socket is ready to be written to
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* @return true on success, false to drop this socket
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*/
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bool ProcessWrite() anope_override;
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/** Write data to the socket
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* @param buffer The data to write
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* @param l The length of the data; if 0 then this function returns without doing anything
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*/
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virtual void Write(const char *buffer, size_t l);
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void Write(const char *message, ...);
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void Write(const Anope::string &message);
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/** Called with data from the socket
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* @param buffer The data
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* @param l The length of buffer
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* @return true to continue reading, false to drop the socket
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*/
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virtual bool Read(const char *buffer, size_t l);
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};
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class CoreExport ListenSocket : public virtual Socket
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{
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public:
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/** Constructor
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* @param bindip The IP to bind to
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* @param port The port to listen on
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* @param ipv6 true for ipv6
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*/
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ListenSocket(const Anope::string &bindip, int port, bool ipv6);
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virtual ~ListenSocket();
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/** Process what has come in from the connection
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* @return false to destroy this socket
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*/
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bool ProcessRead();
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/** Called when a connection is accepted
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* @param fd The FD for the new connection
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* @param addr The sockaddr for where the connection came from
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* @return The new socket
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*/
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virtual ClientSocket *OnAccept(int fd, const sockaddrs &addr) = 0;
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};
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class CoreExport ConnectionSocket : public virtual Socket
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{
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public:
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/* Sockaddrs for connection ip/port */
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sockaddrs conaddr;
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/** Connect the socket
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* @param TargetHost The target host to connect to
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* @param Port The target port to connect to
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*/
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void Connect(const Anope::string &TargetHost, int Port);
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/** Called when there either is a read or write event.
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* Used to determine whether or not this socket is connected yet.
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* @return true to continue to call ProcessRead/ProcessWrite, false to not continue
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*/
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bool Process() anope_override;
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/** Called when there is an error for this socket
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* @return true on success, false to drop this socket
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*/
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void ProcessError() anope_override;
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/** Called on a successful connect
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*/
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virtual void OnConnect();
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/** Called when a connection is not successful
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* @param error The error
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*/
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virtual void OnError(const Anope::string &error);
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};
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class CoreExport ClientSocket : public virtual Socket
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{
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public:
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/* Listen socket this connection came from */
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ListenSocket *ls;
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/* Clients address */
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sockaddrs clientaddr;
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/** Constructor
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* @param ls Listen socket this connection is from
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* @param addr Address the connection came from
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*/
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ClientSocket(ListenSocket *ls, const sockaddrs &addr);
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/** Called when there either is a read or write event.
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* Used to determine whether or not this socket is connected yet.
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* @return true to continue to call ProcessRead/ProcessWrite, false to not continue
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*/
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bool Process() anope_override;
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/** Called when there is an error for this socket
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* @return true on success, false to drop this socket
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*/
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void ProcessError() anope_override;
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/** Called when a client has been accepted() successfully.
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*/
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virtual void OnAccept();
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/** Called when there was an error accepting the client
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*/
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virtual void OnError(const Anope::string &error);
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};
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class CoreExport Pipe : public Socket
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{
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public:
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/** The FD of the write pipe
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* this->sock is the readfd
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*/
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int write_pipe;
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Pipe();
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~Pipe();
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/** Called when data is to be read, reads the data then calls OnNotify
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*/
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bool ProcessRead() anope_override;
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/** Write data to this pipe
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* @param data The data to write
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* @param sz The amount of data to wirite
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*/
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void Write(const char *data, size_t sz);
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inline void Write(const Anope::string &data) { this->Write(data.c_str(), data.length() + 1); }
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/** Read data from this pipe
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* @param data A buffer to read data into
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* @param sz The size of the buffer
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* @return The amount of data read
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*/
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int Read(char *data, size_t sz);
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/** Mark the write end of this pipe (non)blocking
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* @param state true to enable blocking, false to disable blocking
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* @return true if the socket is now blocking
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*/
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bool SetWriteBlocking(bool state);
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/** Called when this pipe needs to be woken up
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* Is the same as Write("\0", 1)
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*/
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void Notify();
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/** Called after ProcessRead comes back from Notify(), overload to do something useful
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*/
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virtual void OnNotify() = 0;
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};
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extern CoreExport uint32_t TotalRead;
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extern CoreExport uint32_t TotalWritten;
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extern CoreExport SocketIO NormalSocketIO;
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#endif // SOCKET_H
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