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Originally pulled from: https://wiki.inspircd.org/Coding_Guidelines
---
InspIRCd Coding Guidelines
The following are a set of guidelines for writing patches to InspIRCd, or for
creating modules for distribution with the official package. These guidelines
were written a time after InspIRCd development started, and so not all code
yet follows these. This will be rectified with time.
1. Comments
* Multi Line
Multiple line comments should follow the C-style comment, for example:
/*
* This is a multiple line comment, huzzah..
*/
* Single Line
Single line comments should also be in the C style, for example:
/* This is a boring one-line comment */
* Doxygen commenting
If you wish your comment to show in doxygen, the comment should be directly
above the item you are documenting (a class, function, enum, etc) and the
first line should be "/**". For example:
/** This is a doxygen multiline comment.
* Description of thingymebob here.
*/
The first line after the "**" is used as the short description of the item
(up to the full stop) and everything afterwards as the detailed description.
2. Indentation
Tabs. Tabs. ONLY TABS. Use a single tab for each level of indentation,
for example:
int main()
{
<tab>if (condition)
<tab>{
<tab><tab>code
<tab>}
}
3. Separation
Always put a space in between a keyword like if/while and the condition,
for example:
if (foo == bar)
NOT
if(foo == bar)
4. Braces
Always put braces opening and closing blocks on separate lines, see the
indentation example. For example, place braces like this:
if (apples == "green")
{
cout << "Apples are green" << endl;
}
and not:
if (apples == "green") {
cout << "Apples are green" << endl;
}
The one exception to this is if you are declaring a class method which is
only one line long, in that case the following is acceptable in most cases:
class foo : public bar
{
foo() { }
getrandomfoo() { return rand(); }
};
5. Templates
Where possible, use templates rather than #defines. Avoid use of RTTI.
6. Structs
Structs should be declared in the following fashion:
struct BodyPartBasket
{
int arms;
int legs;
int scrotalsacs;
};
and not like this:
typedef struct
{
int arms;
int legs;
int scrotalsacs;
} BodyPartBasket;
The second way is not required in C++ to be able to do this:
BodyPartBasket mybasket;
Plus, placing the name at the bottom of the declaration makes readability
more difficult (as you have to scroll down to the bottom of the struct to
find its name). (where possible, call them classes rather than structs.)
7. Variable naming
Class and struct names should be in camel case with a leading capital letter,
for example "MyBagOfBones" and not "my_bag_of_bones" or "mybagofbones".
Variable names can be in either camel case with a leading capital letter or
alternatively all lower case, so long as the same naming convention is
adhered to throughout the class. No classes or variables should be named in
capitals unless this makes sense for the name (for example "class DNS").
Constants and enum values should always be completely in CAPITALS and
underscores may be used, for example:
enum DecayState
{
DECAYED_MOULDY = 0,
DECAYED_SMELLY = 1,
DECAYED_MAGGOTS = 2
};
All value names in an enum should be started with the same text which should
be related in some way to the enum's use. For example "DNS_CNAME, DNS_A,
DNS_AAAA".
8. Use of references
Wherever possible, when dealing with any complex class, pass a const reference
rather than a copy of the class. For example:
MyThingy::MyThingy(const std::string &thingyvalue)
{
}
Of course, if you intended to change the string you can just omit the 'const'.
9. Use of char pointers
Whenever you use char pointers (char*, char**) try to use const equivalents.
This is much safer and avoids ugly and dangerous casts. For example:
MyThingy::Thingify(const char* const* wotsits)
{
}
If it is possible without performance loss, consider avoiding char pointers
altogether and using std::string instead.
10. Use of STL
For more information on use of STL in InspIRCd, please see the separate
STL FAQ.
11. Making copies of data
Never ever make a copy of a piece of data unless it is absolutely necessary.
For example, don't use strlcpy() to make a copy of the const char* string
returned by std::string::c_str(), if the change can be done to the std::string
itself. The same goes for unnecessary variable assignments, especially those
which assign large classes.
12. namespace std
Avoid the following:
using namespace std;
It might take a bit more typing, but things work better if you don't set
(then later assume) the namespace -- specify it explicitly when you want to
use it.
13. Linefeeds
Unix linefeeds only please. We do not like to see our screens covered in ^M.
14. Portability
Always make sure your code is portable to all supported operating systems,
remember of course that as of 1.1.8 this includes windows. Don't write code
that only works on windows, or only works on Linux. Test your code on all
platforms or ask for help from other developers who have the platforms you
want to test on.
* new() and delete(), malloc() and free()
Apart from the fact that using malloc() and free() is bad practice in C++
code, you must never use malloc() or free() in InspIRCd, within its modules
or within the core. This is because if you use malloc() or free() in windows,
the memory is claimed from the program's local heap.
In windows, each shared object (module, dll) has its own heap, which is
protected from other dlls and executables. To get around this issue and
allow more posix-like memory access from other dlls in the program (other
modules), InspIRCd overrides the operators new and delete to ensure that
memory allocated by them comes from the windows global heap. If you use
malloc() and free() for this, the ircd will segfault when another module
tries to access the memory you have allocated!
* strdup()
As with malloc(), above, strdup() should be avoided. Where strdup() is
absolutely necessary, use strnewdup() which is our strdup() implementation
that calls operator new instead of using malloc().
char arrays allocated by strnewdup() should be deleted with operator delete[].
* CoreExport and DllImport
Prefix all types you want to import or export to other modules with CoreExport
and DllImport macros. These do nothing in POSIX operating systems, however
in windows these are expanded to the instructions __declspec(dllimport) and
__declspec(dllexport) respectively depending on where they are used and how.
15. External Dependencies
If a module is compiled as standard, or the code is part of the core, you must
not use any dependencies that are not available as standard on all supported
operating systems beyond libstdc++, libc, and whatever else is currently
required to build the core. Modules which use nonstandard dependencies belong
in the modules/extra directory.
16. Profiling and Performance
It is one thing to assume that code performs bad, it is another thing to prove
that it actually is. A lot of experienced programmers talk about 'premature
optimisation', and here is what it means: if you have a piece of code called
once on startup that takes 10 seconds instead of one second to run, and a
piece of code that takes 0.05 seconds to run when it should take 0.01, and
it is called once per second, the second piece of code is the priority.
In other words, make sure that what you think is slow, and a performance
problem in Insp actually is.
To do this, use the callgrind tool from Valgrind (valgrind --tool=cachegrind
bin/inspircd -nofork -debug), and kcachegrind (or similar) to view the output
files.