Commit Graph

696 Commits

Author SHA1 Message Date
Guido Cella
9743778d09 rename variable and merge 2 lines 2020-09-05 14:15:03 +02:00
Stivvo
621d4c9173 Toggle fullscreen on all clients
mod+e allows to toggle fullscreen any client, even those who don't
support it themselves
2020-09-05 11:22:24 +02:00
Stivvo
d9cf3e064c Handle new windows
Windows lose fullscreen state when a new window is created in the same
tag
2020-09-05 11:02:13 +02:00
Stivvo
73d717a924 isfullscreen int 2020-09-05 10:40:52 +02:00
Stivvo
bd222cb75d Same fscreen func for xdg and xwayland 2020-09-05 10:40:52 +02:00
Stivvo
dd2adb38ae Fullscreen xwayland 2020-09-05 10:40:52 +02:00
Stivvo
aeae3dadbb Unlink fullscreen 2020-09-05 10:37:59 +02:00
Guido Cella
6b25e7ef27 simplify 2020-09-05 06:58:54 +02:00
Guido Cella
8ee0200877 use unsigned int for loop indexes 2020-09-04 21:36:43 +02:00
Guido Cella
ae798c694a Don't let overlays lose focus
if you open a new window while an overlay is mapped, the overlay should
stay focused
2020-09-04 21:35:48 +02:00
Guido Cella
8de18f9bb4 fix restoring pointer focus
I don't know why I thought it was working before. Maybe I should go do
something else.
2020-09-04 21:14:02 +02:00
Guido Cella
71572521e9 improve code style 2020-09-04 18:45:30 +02:00
Guido Cella
9308a90d11 remove comment
I don't know why it wasn't working before but now it does ¯\(ツ)/¯
(it wasn't caused by the just removed code either)
2020-09-04 18:04:20 +02:00
Guido Cella
8e81c90f31 remove mysterious code
Why would a surface that's not keyboard interactive get focused? Let's
remove this for now and see if issues arise.
2020-09-04 17:38:37 +02:00
Guido Cella
2d84c74657 focus the previous client in the similar code too 2020-09-04 17:38:04 +02:00
Guido Cella
068352e888 refocus old client
When a layer surface is destroyed focus should be returned to the last
client. Luckily if there are multiple overlays the previous overlay
still gets focused.
2020-09-04 17:21:48 +02:00
Stivvo
43bd806291 Restore windows after fullscreen
Store position and size of windows before going fullscreen. This is more
efficient than arrange() and also works with floating windows

All the clients keep their original position because arrange() isn't
used after quitting fullscreen
2020-09-04 17:11:26 +02:00
Stivvo
4b1ab7804b No borders on fullscreen windows
Some code has been borrowed from the smartBorders patch
2020-09-04 17:09:42 +02:00
Guido Cella
4341deae8f fix alhpabetical order 2020-09-04 17:01:34 +02:00
Guido Cella
5dc9460044 simplify focus leave condition 2020-09-04 16:42:14 +02:00
Guido Cella
35b93669f1 reuse motionnotify() 2020-09-04 15:35:04 +02:00
Stivvo
06982a56b5 Toggle fullscreen 2020-09-04 14:04:19 +02:00
Stivvo
60f0b667b1 Basic fullscreen 2020-09-04 12:44:09 +02:00
Guido Cella
d98ca07a64 enable pointer on layer surfaces 2020-09-04 07:42:51 +02:00
Guido Cella
b26ede4727 more TODOs 2020-09-03 18:59:27 +02:00
Guido Cella
4017a27b67 fix focus leave condition
needs refactoring and testing
2020-09-03 18:58:27 +02:00
Guido Cella
b4d9a8662f send pressed keys to topmost layer surface 2020-09-03 18:34:41 +02:00
Guido Cella
d74d404026 update README 2020-08-29 08:47:28 +02:00
Guido Cella
5d4eadeb8e remove blank line 2020-08-29 08:42:17 +02:00
Guido Cella
3203d1bafd don't handle failed calloc
be consistent with the rest of the code
2020-08-29 08:41:51 +02:00
Guido Cella
ddd3c2ad7e order variables more how like they are initialized 2020-08-29 07:42:47 +02:00
Guido Cella
b237ea0e45 simplify make clean 2020-08-28 15:17:38 +02:00
Guido Cella
2c08d0b421 Reuse render() and struct timespec *now 2020-08-28 09:00:03 +02:00
Guido Cella
03c020f058 reuse m->m 2020-08-27 06:45:26 +02:00
Guido Cella
1473d03293 remove comment
wlr_output_layout_get_box internally calls
wlr_output_effective_resolution
2020-08-27 06:04:57 +02:00
Guido Cella
c9f92bdd0e set a monitor geometry only when creating it
Lets layers with an exclusive area shrink the usable area
2020-08-27 05:22:27 +02:00
Guido Cella
b8a6d3e86a render in the same order as sway 2020-08-27 05:03:01 +02:00
Guido Cella
d61658bdd7 update make clean 2020-08-26 21:05:44 +02:00
Bonicgamer
45a2e25d6d
Merge pull request #2 from djpohly/master
Merge
2020-08-26 14:24:21 -04:00
Guido Cella
e13d193346 correct variable name 2020-08-26 19:52:03 +02:00
Guido Cella
ce7bc8125d rename functions too 2020-08-26 19:51:08 +02:00
Guido Cella
e69c3d7336 remove extra space 2020-08-26 19:16:13 +02:00
Guido Cella
b35182f519 render layer surfaces 2020-08-26 19:04:30 +02:00
Guido Cella
1e2dde6674 improve naming
rename Layer to LayerSurface; layer should refer to overlay, top, bottom
or background
LayerSurface variables are always called layersurface
wlr_layer_surface_v1 variables are always called wlr_layer_surface
2020-08-26 17:33:17 +02:00
Guido Cella
05df9201b3 layer shell initial attempt 2020-08-24 07:04:34 +02:00
Devin J. Pohly
44ef698d6e set up interfaces in same order as sway
This makes it easier to compare WAYLAND_DEBUG logs when troubleshooting.
2020-08-23 10:01:39 -05:00
Guido Cella
1c9a0d8822 enable gamma control 2020-08-22 18:09:38 +02:00
Devin J. Pohly
620da43933 cleanup function to match dwm 2020-08-19 00:32:57 -05:00
Devin J. Pohly
8eb6fe8e9e fix usage to match 2020-08-19 00:32:32 -05:00
Devin J. Pohly
3b1992ca91 we're not really using the log 2020-08-19 00:30:00 -05:00