reuse motionnotify()
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d98ca07a64
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18
dwl.c
18
dwl.c
@ -1236,16 +1236,8 @@ void
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maplayersurfacenotify(struct wl_listener *listener, void *data)
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{
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LayerSurface *layersurface = wl_container_of(listener, layersurface, map);
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double sx = 0.0, sy = 0.0;
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struct wlr_surface *sub = wlr_layer_surface_v1_surface_at(
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layersurface->layer_surface,
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cursor->x - layersurface->geo.x,
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cursor->y - layersurface->geo.y,
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&sx, &sy);
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wlr_surface_send_enter(layersurface->layer_surface->surface, layersurface->layer_surface->output);
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if (sub)
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wlr_seat_pointer_notify_enter(seat, sub, sx, sy);
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/* XXX check if the layer surface is below a client */
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motionnotify(0);
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}
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void
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@ -1317,6 +1309,11 @@ motionnotify(uint32_t time)
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double sx = 0, sy = 0;
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struct wlr_surface *surface = NULL;
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Client *c = NULL;
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struct timespec now;
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if (!time) {
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clock_gettime(CLOCK_MONOTONIC, &now);
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time = now.tv_sec * 1000 + now.tv_nsec / 1000000;
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}
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/* Update selmon (even while dragging a window) */
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if (sloppyfocus)
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@ -2102,7 +2099,8 @@ unmaplayersurface(LayerSurface *layersurface)
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)
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wlr_seat_keyboard_notify_clear_focus(seat);
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/* XXX recheck keyboard and pointer focus */
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/* XXX recheck keyboard focus */
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motionnotify(0); // XXX why doesn't this work?
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}
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void
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