do not compute layout box twice

This commit is contained in:
Leonardo Hernández Hernández 2023-11-16 20:47:59 -06:00
parent 2212363225
commit 8e3f5364d3
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4
dwl.c
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@ -2586,8 +2586,8 @@ updatemons(struct wl_listener *listener, void *data)
config_head = wlr_output_configuration_head_v1_create(config, m->wlr_output);
/* Get the effective monitor geometry to use for surfaces */
wlr_output_layout_get_box(output_layout, m->wlr_output, &(m->m));
wlr_output_layout_get_box(output_layout, m->wlr_output, &(m->w));
wlr_output_layout_get_box(output_layout, m->wlr_output, &m->m);
m->w = m->m;
wlr_scene_output_set_position(m->scene_output, m->m.x, m->m.y);
wlr_scene_node_set_position(&m->fullscreen_bg->node, m->m.x, m->m.y);