From 8e3f5364d366fcabc16e142fbb09b0d9c376f3f4 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Leonardo=20Hern=C3=A1ndez=20Hern=C3=A1ndez?= Date: Thu, 16 Nov 2023 20:47:59 -0600 Subject: [PATCH] do not compute layout box twice --- dwl.c | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/dwl.c b/dwl.c index eca0860..37dc27f 100644 --- a/dwl.c +++ b/dwl.c @@ -2586,8 +2586,8 @@ updatemons(struct wl_listener *listener, void *data) config_head = wlr_output_configuration_head_v1_create(config, m->wlr_output); /* Get the effective monitor geometry to use for surfaces */ - wlr_output_layout_get_box(output_layout, m->wlr_output, &(m->m)); - wlr_output_layout_get_box(output_layout, m->wlr_output, &(m->w)); + wlr_output_layout_get_box(output_layout, m->wlr_output, &m->m); + m->w = m->m; wlr_scene_output_set_position(m->scene_output, m->m.x, m->m.y); wlr_scene_node_set_position(&m->fullscreen_bg->node, m->m.x, m->m.y);