simplify check for surface's node state
all `struct wlr_surface` should have a `wlr_scene_tree *` as data
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3
dwl.c
3
dwl.c
@ -594,11 +594,10 @@ void
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checkidleinhibitor(struct wlr_surface *exclude)
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{
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int inhibited = 0;
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struct wlr_scene_tree *tree;
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struct wlr_idle_inhibitor_v1 *inhibitor;
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wl_list_for_each(inhibitor, &idle_inhibit_mgr->inhibitors, link) {
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struct wlr_scene_tree *tree = inhibitor->surface->data;
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if (bypass_surface_visibility || (exclude != inhibitor->surface
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&& (tree = inhibitor->surface->data)
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&& tree->node.enabled)) {
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inhibited = 1;
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break;
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