use wlr_scene_output_build_state() to set gamma

This commit is contained in:
Leonardo Hernández Hernández 2023-06-12 22:46:39 -06:00
parent 96ab92cdb1
commit 65f68e7643
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19
dwl.c
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@ -2068,15 +2068,26 @@ void
setgamma(struct wl_listener *listener, void *data) setgamma(struct wl_listener *listener, void *data)
{ {
struct wlr_gamma_control_manager_v1_set_gamma_event *event = data; struct wlr_gamma_control_manager_v1_set_gamma_event *event = data;
if (!wlr_gamma_control_v1_apply(event->control, &event->output->pending)) Monitor *m = event->output->data;
struct wlr_output_state pending = {0};
if (!m)
return; return;
if (!wlr_output_test(event->output)) { if (!wlr_scene_output_build_state(m->scene_output, &pending))
wlr_output_rollback(event->output); return;
if (!wlr_gamma_control_v1_apply(event->control, &pending))
goto out;
if (!wlr_output_commit_state(m->wlr_output, &pending)) {
wlr_gamma_control_v1_send_failed_and_destroy(event->control); wlr_gamma_control_v1_send_failed_and_destroy(event->control);
goto out;
} }
wlr_output_schedule_frame(event->output); wlr_damage_ring_rotate(&m->scene_output->damage_ring);
out:
wlr_output_state_finish(&pending);
} }
void void