wipe/src/main.rs

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Rust
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use std::io::stdout;
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use std::time::Duration;
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use anyhow::Error;
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use clap::Parser;
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use clap::ArgEnum;
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use rand::rngs::OsRng;
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use crate::animation::Animation;
use crate::animation::circle::CircleAnimation;
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use crate::char::SimpleCharSampler;
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use crate::choose::{Chooser, Options};
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use crate::color::{ColorSampler, SimpleColorSampler};
use crate::fill::circle::CircleFillMode;
use crate::fill::FillMode;
use crate::fill::level::LevelFillMode;
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use crate::render::{Renderer, SamplerRenderer};
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use crate::runner::Runner;
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use crate::sampler::ComposedSampler;
use crate::surface::WriteSurface;
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use crate::timer::SimpleTimer;
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use crate::vec::Vector;
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mod color;
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mod char;
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mod fill;
mod vec;
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mod array;
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mod surface;
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mod animation;
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mod sampler;
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mod render;
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mod timer;
mod runner;
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mod choose;
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#[derive(Copy, Clone, ArgEnum)]
enum AnimationType {
Circle
}
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impl Options for AnimationType {
fn all() -> Vec<Self> where Self: Sized {
use AnimationType::*;
vec![Circle]
}
}
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#[derive(Copy, Clone, ArgEnum)]
enum ColorType {
Red,
Green,
Blue,
LightRed,
LightGreen,
LightBlue,
Grey,
Rainbow,
}
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impl Options for ColorType {
fn all() -> Vec<Self> where Self: Sized {
use ColorType::*;
vec![Red, Green, Blue, LightRed, LightGreen, LightBlue, Grey, Rainbow]
}
}
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#[derive(Copy, Clone, ArgEnum)]
enum FillModeType {
Circle,
Level
}
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impl Options for FillModeType {
fn all() -> Vec<Self> where Self: Sized {
use FillModeType::*;
vec![Circle, Level]
}
}
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#[derive(Parser)]
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#[clap(author = env!("CARGO_PKG_AUTHORS"), version = env!("CARGO_PKG_VERSION"), about = env!("CARGO_PKG_DESCRIPTION"))]
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struct Args {
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#[clap(short, long, help = "Add animation", arg_enum)]
animation: Vec<AnimationType>,
#[clap(short, long, help = "Add fill mode", arg_enum)]
fill: Vec<FillModeType>,
#[clap(short, long, help = "Add color pallet", arg_enum)]
color: Vec<ColorType>,
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#[clap(long, default_value = ".-+%#", help = "Set chars")]
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chars: String,
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#[clap(long, default_value = "30", help = "Set frames per second")]
fps: u64,
#[clap(long, default_value = "1000", help = "Set duration [milliseconds]")]
duration: u64,
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#[clap(long, help = "Set width [default: terminal width]")]
width: Option<usize>,
#[clap(long, help = "Set height [default: terminal height]")]
height: Option<usize>,
}
fn main() -> Result<(), Error> {
let args = Args::parse();
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let mut chooser = Chooser::new(OsRng::default());
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let terminal = crossterm::terminal::size()?;
let width = args.width.unwrap_or(terminal.0 as usize);
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let height = args.height.unwrap_or(terminal.1 as usize);
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let size = Vector::from_terminal(width, height);
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let delay = Duration::from_micros(1_000_000 / args.fps);
let duration = Duration::from_millis(args.duration);
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let animation = create_animation(chooser.choose(args.animation), size);
let fill = create_fill(chooser.choose(args.fill), size);
let color = create_color(chooser.choose(args.color));
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let char = Box::new(SimpleCharSampler::new(args.chars));
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let sampler = ComposedSampler::new(animation, fill, color, char);
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let surface = WriteSurface::new(stdout(), width, height);
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let renderer = SamplerRenderer::new(surface, sampler);
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let timer = SimpleTimer::new(delay);
let runner = Runner::new(duration, timer, renderer);
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runner.run()
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}
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fn create_animation(animation: AnimationType, size: Vector) -> Box<dyn Animation> {
match animation {
AnimationType::Circle => Box::new(CircleAnimation::new(size))
}
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}
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fn create_fill(fill: FillModeType, size: Vector) -> Box<dyn FillMode> {
match fill {
FillModeType::Circle => Box::new(CircleFillMode::new(size)),
FillModeType::Level => Box::new(LevelFillMode::new()),
}
}
fn create_color(color: ColorType) -> Box<dyn ColorSampler> {
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use crossterm::style::Color::*;
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match color {
ColorType::Red => Box::new(SimpleColorSampler::new(vec![Yellow, DarkYellow, Red])),
ColorType::Green => Box::new(SimpleColorSampler::new(vec![Cyan, DarkGreen, Green])),
ColorType::Blue => Box::new(SimpleColorSampler::new(vec![Magenta, DarkBlue, Blue])),
ColorType::LightRed => Box::new(SimpleColorSampler::new(vec![White, Yellow, Red])),
ColorType::LightGreen => Box::new(SimpleColorSampler::new(vec![White, Cyan, Green])),
ColorType::LightBlue => Box::new(SimpleColorSampler::new(vec![White, Blue, Magenta])),
ColorType::Grey => Box::new(SimpleColorSampler::new(vec![Black, Grey, White])),
ColorType::Rainbow => Box::new(SimpleColorSampler::new(vec![Magenta, Blue, Green, Yellow, Red]))
}
}