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Add fill modes
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parent
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16
src/fill/level.rs
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16
src/fill/level.rs
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@ -0,0 +1,16 @@
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use crate::fill::FillMode;
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use crate::vec::Vector;
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pub struct LevelFillMode;
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impl LevelFillMode {
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pub fn new() -> Self {
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Self { }
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}
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}
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impl FillMode for LevelFillMode {
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fn sample(&self, level: f32, _: Vector) -> f32 {
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level
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}
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}
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35
src/fill/mod.rs
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35
src/fill/mod.rs
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@ -0,0 +1,35 @@
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mod level;
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use clap::ArgEnum;
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use rand::prelude::IteratorRandom;
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use rand::Rng;
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use crate::fill::level::LevelFillMode;
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use crate::vec::Vector;
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pub trait FillMode {
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fn sample(&self, level: f32, pos: Vector) -> f32;
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}
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#[derive(Copy, Clone, ArgEnum)]
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pub enum FillModeEnum {
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Circle,
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Level,
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Stripe
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}
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pub fn choose_fill_mode(mut options: Vec<FillModeEnum>, rng: &mut impl Rng) -> FillModeEnum {
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if options.is_empty() {
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options.push(FillModeEnum::Circle);
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options.push(FillModeEnum::Level);
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options.push(FillModeEnum::Stripe);
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}
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options.into_iter().choose(rng).unwrap()
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}
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pub fn create_fill_mode(mode: FillModeEnum, _: Vector) -> Box<dyn FillMode> {
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match mode {
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FillModeEnum::Circle => todo!(),
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FillModeEnum::Level => Box::new(LevelFillMode::new()),
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FillModeEnum::Stripe => todo!()
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}
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}
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@ -1,14 +1,19 @@
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use clap::Parser;
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use rand::rngs::OsRng;
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use crate::char::CharSampler;
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use crate::fill::FillModeEnum;
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use crate::pallet::{choose_pallet, create_pallet, PalletEnum};
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mod pallet;
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mod char;
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mod fill;
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mod vec;
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#[derive(Parser)]
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#[clap(author = "Rico Riedel", version = "0.1.0", about = "Wipe your terminal with a random animation.")]
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struct Args {
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#[clap(short, long, help = "Add fill mode", arg_enum)]
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fill: Vec<FillModeEnum>,
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#[clap(short, long, help = "Add color pallet", arg_enum)]
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pallet: Vec<PalletEnum>,
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#[clap(long, default_value = ".-+%#", help = "Set chars")]
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