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217 lines
6.4 KiB
C++
217 lines
6.4 KiB
C++
//****************************************************************************
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//* MODULE: Gfx
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//* FILENAME: moviedetails.h
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//* OWNER: Gary Jesdanun
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//* CREATION DATE: 06/17/2002
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//****************************************************************************
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#ifndef __OBJECTS_MOVIEDETAILS_H
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#define __OBJECTS_MOVIEDETAILS_H
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/*****************************************************************************
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** Includes **
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*****************************************************************************/
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#ifndef __CORE_DEFINES_H
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#include <core/defines.h>
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#endif
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#include <core/list.h>
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#include <core/math.h>
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#include <gfx/animcontroller.h>
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/*****************************************************************************
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** Forward Declarations **
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*****************************************************************************/
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namespace Gfx
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{
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class Camera;
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class CBonedAnimFrameData;
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}
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namespace Mth
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{
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class Matrix;
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class Quat;
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class Vector;
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}
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namespace Script
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{
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class CScript;
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class CStruct;
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}
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namespace Obj
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{
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/*****************************************************************************
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** Defines **
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*****************************************************************************/
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/*****************************************************************************
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** Class Definitions **
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*****************************************************************************/
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// CMovieDetails
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class CMovieDetails : public Lst::Node<CMovieDetails>
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{
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public:
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CMovieDetails();
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virtual ~CMovieDetails();
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public:
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virtual bool InitFromStructure( Script::CStruct* pParams ) = 0;
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virtual void Update() = 0;
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virtual bool ResetCustomKeys() = 0;
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virtual bool CallMemberFunction( uint32 checksum, Script::CStruct* pParams, Script::CScript* pScript );
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virtual bool IsComplete() = 0;
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virtual bool IsHeld() = 0;
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virtual bool OverridesCamera() = 0;
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virtual void Cleanup();
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virtual bool HasMovieStarted() = 0;
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virtual bool NeedsCameraTransition() { return false; } // Only set to true on classes that need the
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// old camera to stay around an extra frame
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public:
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void SetParams( Script::CStruct* pParams );
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Script::CStruct* GetParams();
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bool SetSkippable( bool skippable );
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bool IsSkippable() { return m_skippable; }
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bool SetName( uint32 name );
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uint32 GetName();
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bool Abort( bool only_if_skippable );
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bool ShouldPauseMovie() { return m_shouldPause; }
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bool SetPauseMode( bool pause_mode );
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Gfx::Camera* GetCamera() { return mp_camera; }
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uint32 GetExitScriptName() const
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{
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return m_exitScript;
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}
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Script::CStruct* GetExitParams()
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{
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return mp_exitParams;
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}
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protected:
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Gfx::Camera* mp_camera;
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bool m_holdOnLastFrame;
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bool m_skippable;
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bool m_aborted;
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bool m_shouldPause;
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bool m_allowPause;
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uint32 m_name;
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// exit parameters
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uint32 m_exitScript;
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Script::CStruct* mp_exitParams;
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};
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// this can probably be split up into
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// a target version and a non-target version
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class CSkaterCamDetails : public CMovieDetails
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{
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public:
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CSkaterCamDetails();
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~CSkaterCamDetails();
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public:
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virtual bool InitFromStructure(Script::CStruct *pParams);
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virtual void Update();
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virtual bool ResetCustomKeys();
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virtual bool CallMemberFunction( uint32 checksum, Script::CStruct* pParams, Script::CScript* pScript );
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virtual bool IsComplete();
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virtual bool IsHeld();
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virtual bool OverridesCamera();
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virtual bool HasMovieStarted()
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{
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return true;
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}
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virtual bool NeedsCameraTransition() { return true; } // Uses hack to work around glitches where there isn't a camera
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protected:
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void set_target_params( Script::CStruct* pParams );
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void clear_target_params();
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void set_frame_data( Gfx::CBonedAnimFrameData* pFrameData, Gfx::EAnimLoopingType loopingType, bool reverse );
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void set_movie_length( float duration );
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void get_current_frame( Mth::Quat* pQuat, Mth::Vector* pTrans );
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bool process_custom_keys( float startTime, float endTime, bool end_time_inclusive );
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void update_camera();
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void update_camera_time();
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protected:
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// target parameters
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bool m_hasTarget;
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uint32 m_targetID;
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Mth::Vector m_targetOffset;
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Mth::Vector m_positionOffset;
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bool m_hasTargetOffset;
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bool m_hasPositionOffset;
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Gfx::CBonedAnimFrameData* mp_frameData;
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// time-keeper
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Gfx::CAnimChannel m_animController;
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};
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class CObjectAnimDetails : public CMovieDetails
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{
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public:
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CObjectAnimDetails();
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virtual ~CObjectAnimDetails();
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public:
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virtual bool InitFromStructure( Script::CStruct* pParams );
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virtual void Update();
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virtual bool ResetCustomKeys();
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virtual bool IsComplete();
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virtual bool IsHeld();
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virtual bool OverridesCamera();
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virtual bool HasMovieStarted()
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{
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return true;
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}
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protected:
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void set_frame_data( Gfx::CBonedAnimFrameData* pFrameData, Gfx::EAnimLoopingType loopingType, bool reverse );
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void set_movie_length( float duration );
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bool process_custom_keys( float startTime, float endTime, bool end_time_inclusive );
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void update_moving_objects();
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protected:
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Gfx::CBonedAnimFrameData* mp_frameData;
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// time-keeper
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Gfx::CAnimChannel m_animController;
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};
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/*****************************************************************************
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** Private Declarations **
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*****************************************************************************/
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/*****************************************************************************
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** Private Prototypes **
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*****************************************************************************/
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/*****************************************************************************
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** Public Declarations **
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*****************************************************************************/
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/*****************************************************************************
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** Public Prototypes **
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*****************************************************************************/
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/*****************************************************************************
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** Inline Functions **
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*****************************************************************************/
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} // namespace Obj
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#endif // __OBJECTS_MOVIEDETAILS_H
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