thug/Code/Sk/Objects/moviedetails.h

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2016-02-13 21:39:12 +00:00
//****************************************************************************
//* MODULE: Gfx
//* FILENAME: moviedetails.h
//* OWNER: Gary Jesdanun
//* CREATION DATE: 06/17/2002
//****************************************************************************
#ifndef __OBJECTS_MOVIEDETAILS_H
#define __OBJECTS_MOVIEDETAILS_H
/*****************************************************************************
** Includes **
*****************************************************************************/
#ifndef __CORE_DEFINES_H
#include <core/defines.h>
#endif
#include <core/list.h>
#include <core/math.h>
#include <gfx/animcontroller.h>
/*****************************************************************************
** Forward Declarations **
*****************************************************************************/
namespace Gfx
{
class Camera;
class CBonedAnimFrameData;
}
namespace Mth
{
class Matrix;
class Quat;
class Vector;
}
namespace Script
{
class CScript;
class CStruct;
}
namespace Obj
{
/*****************************************************************************
** Defines **
*****************************************************************************/
/*****************************************************************************
** Class Definitions **
*****************************************************************************/
// CMovieDetails
class CMovieDetails : public Lst::Node<CMovieDetails>
{
public:
CMovieDetails();
virtual ~CMovieDetails();
public:
virtual bool InitFromStructure( Script::CStruct* pParams ) = 0;
virtual void Update() = 0;
virtual bool ResetCustomKeys() = 0;
virtual bool CallMemberFunction( uint32 checksum, Script::CStruct* pParams, Script::CScript* pScript );
virtual bool IsComplete() = 0;
virtual bool IsHeld() = 0;
virtual bool OverridesCamera() = 0;
virtual void Cleanup();
virtual bool HasMovieStarted() = 0;
virtual bool NeedsCameraTransition() { return false; } // Only set to true on classes that need the
// old camera to stay around an extra frame
public:
void SetParams( Script::CStruct* pParams );
Script::CStruct* GetParams();
bool SetSkippable( bool skippable );
bool IsSkippable() { return m_skippable; }
bool SetName( uint32 name );
uint32 GetName();
bool Abort( bool only_if_skippable );
bool ShouldPauseMovie() { return m_shouldPause; }
bool SetPauseMode( bool pause_mode );
Gfx::Camera* GetCamera() { return mp_camera; }
uint32 GetExitScriptName() const
{
return m_exitScript;
}
Script::CStruct* GetExitParams()
{
return mp_exitParams;
}
protected:
Gfx::Camera* mp_camera;
bool m_holdOnLastFrame;
bool m_skippable;
bool m_aborted;
bool m_shouldPause;
bool m_allowPause;
uint32 m_name;
// exit parameters
uint32 m_exitScript;
Script::CStruct* mp_exitParams;
};
// this can probably be split up into
// a target version and a non-target version
class CSkaterCamDetails : public CMovieDetails
{
public:
CSkaterCamDetails();
~CSkaterCamDetails();
public:
virtual bool InitFromStructure(Script::CStruct *pParams);
virtual void Update();
virtual bool ResetCustomKeys();
virtual bool CallMemberFunction( uint32 checksum, Script::CStruct* pParams, Script::CScript* pScript );
virtual bool IsComplete();
virtual bool IsHeld();
virtual bool OverridesCamera();
virtual bool HasMovieStarted()
{
return true;
}
virtual bool NeedsCameraTransition() { return true; } // Uses hack to work around glitches where there isn't a camera
protected:
void set_target_params( Script::CStruct* pParams );
void clear_target_params();
void set_frame_data( Gfx::CBonedAnimFrameData* pFrameData, Gfx::EAnimLoopingType loopingType, bool reverse );
void set_movie_length( float duration );
void get_current_frame( Mth::Quat* pQuat, Mth::Vector* pTrans );
bool process_custom_keys( float startTime, float endTime, bool end_time_inclusive );
void update_camera();
void update_camera_time();
protected:
// target parameters
bool m_hasTarget;
uint32 m_targetID;
Mth::Vector m_targetOffset;
Mth::Vector m_positionOffset;
bool m_hasTargetOffset;
bool m_hasPositionOffset;
Gfx::CBonedAnimFrameData* mp_frameData;
// time-keeper
Gfx::CAnimChannel m_animController;
};
class CObjectAnimDetails : public CMovieDetails
{
public:
CObjectAnimDetails();
virtual ~CObjectAnimDetails();
public:
virtual bool InitFromStructure( Script::CStruct* pParams );
virtual void Update();
virtual bool ResetCustomKeys();
virtual bool IsComplete();
virtual bool IsHeld();
virtual bool OverridesCamera();
virtual bool HasMovieStarted()
{
return true;
}
protected:
void set_frame_data( Gfx::CBonedAnimFrameData* pFrameData, Gfx::EAnimLoopingType loopingType, bool reverse );
void set_movie_length( float duration );
bool process_custom_keys( float startTime, float endTime, bool end_time_inclusive );
void update_moving_objects();
protected:
Gfx::CBonedAnimFrameData* mp_frameData;
// time-keeper
Gfx::CAnimChannel m_animController;
};
/*****************************************************************************
** Private Declarations **
*****************************************************************************/
/*****************************************************************************
** Private Prototypes **
*****************************************************************************/
/*****************************************************************************
** Public Declarations **
*****************************************************************************/
/*****************************************************************************
** Public Prototypes **
*****************************************************************************/
/*****************************************************************************
** Inline Functions **
*****************************************************************************/
} // namespace Obj
#endif // __OBJECTS_MOVIEDETAILS_H