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27 lines
549 B
C++
27 lines
549 B
C++
#ifndef __GFX_P_NX_TEXTURED_3D_POLY_H__
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#define __GFX_P_NX_TEXTURED_3D_POLY_H__
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#include <gfx/nxtextured3dpoly.h>
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#include <gfx/ngps/nx/sprite.h>
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namespace NxPs2
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{
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// Machine specific implementation of CTextured3dPoly
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class CPs2Textured3dPoly : public Nx::CTextured3dPoly
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{
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public:
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CPs2Textured3dPoly();
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virtual ~CPs2Textured3dPoly();
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private:
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void plat_render();
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void plat_set_texture(uint32 texture_checksum);
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NxPs2::SSingleTexture* mp_engine_texture;
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};
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} // namespace NxPs2
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#endif
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