#ifndef __GFX_P_NX_TEXTURED_3D_POLY_H__ #define __GFX_P_NX_TEXTURED_3D_POLY_H__ #include #include namespace NxPs2 { // Machine specific implementation of CTextured3dPoly class CPs2Textured3dPoly : public Nx::CTextured3dPoly { public: CPs2Textured3dPoly(); virtual ~CPs2Textured3dPoly(); private: void plat_render(); void plat_set_texture(uint32 texture_checksum); NxPs2::SSingleTexture* mp_engine_texture; }; } // namespace NxPs2 #endif