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105 lines
2.0 KiB
C++
105 lines
2.0 KiB
C++
#ifndef __ENGINE_EXPORTMSG_H__
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#define __ENGINE_EXPORTMSG_H__
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#include <core/defines.h>
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namespace Net
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{
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#define vSERVER_IP_VARIABLE "VIEWER_IP"
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#define vXBOX_SERVER_IP_VARIABLE "XBOX_VIEWER_IP"
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#define vNGC_SERVER_IP_VARIABLE "NGC_VIEWER_IP"
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enum
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{
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vEXPORT_COMM_PORT = 10000,
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};
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enum
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{
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vMSG_ID_QUICKVIEW = 32, // 32 is the first available user-defined message id
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vMSG_ID_UPDATE_MATERIAL, // New material properties
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vMSG_ID_REMOTE_Q,
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vMSG_ID_VIEWOBJ_LOAD_MODEL,
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vMSG_ID_VIEWOBJ_UNLOAD_MODEL,
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vMSG_ID_VIEWOBJ_SET_ANIM,
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vMSG_ID_VIEWOBJ_SET_ANIM_SPEED,
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vMSG_ID_VIEWOBJ_INCREMENT_FRAME,
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vMSG_ID_VIEWOBJ_SET_ANIM_FILE,
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vMSG_ID_VIEWOBJ_SET_CAMANIM_FILE,
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vMSG_ID_INCREMENTAL_UPDATE,
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vMSG_ID_RUN_SCRIPT_COMMAND,
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vMSG_ID_VIEWOBJ_PREVIEW_SEQUENCE,
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};
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class MsgViewObjLoadModel
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{
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public:
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char m_ModelName[128];
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uint32 m_AnimScriptName;
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uint32 m_SkeletonName;
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};
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class MsgViewObjSetAnimSpeed
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{
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public:
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float m_AnimSpeed;
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};
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class MsgViewObjSetAnim
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{
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public:
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uint32 m_AnimName;
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};
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class MsgViewObjIncrementFrame
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{
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public:
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bool m_Forwards;
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};
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class MsgViewObjSetAnimFile
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{
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public:
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char m_Filename[128];
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uint32 m_checksum;
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};
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class MsgViewObjSetCamAnimFile
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{
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public:
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char m_Filename[128];
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uint32 m_checksum;
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};
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class MsgQuickview
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{
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public:
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char m_Filename[128];
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char m_UpdateFilename[128];
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};
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class MsgMaterialUpdate
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{
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public:
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unsigned long MaterialChecksum;
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int m_BlendMode;
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int m_FixedAlpha;
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int m_MappingMode; // Explicit or procedural (eg. environment-mapping)
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int m_MinFilteringMode; // Point/Bi-linear
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int m_MagFilteringMode; // Point/Bi-linear/Tri-linear
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bool m_UVWibbleEnabled;
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float m_UVel;
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float m_VVel;
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float m_UAmplitude;
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float m_VAmplitude;
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float m_UPhase;
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float m_VPhase;
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float m_UFrequency;
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float m_VFrequency;
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float m_MipMapK;
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int m_MipMapL;
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};
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}
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#endif // __ENGINE_EXPORTMSG_H__
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