thug/Code/Sk/GameNet/ExportMsg.h

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2016-02-13 21:39:12 +00:00
#ifndef __ENGINE_EXPORTMSG_H__
#define __ENGINE_EXPORTMSG_H__
#include <core/defines.h>
namespace Net
{
#define vSERVER_IP_VARIABLE "VIEWER_IP"
#define vXBOX_SERVER_IP_VARIABLE "XBOX_VIEWER_IP"
#define vNGC_SERVER_IP_VARIABLE "NGC_VIEWER_IP"
enum
{
vEXPORT_COMM_PORT = 10000,
};
enum
{
vMSG_ID_QUICKVIEW = 32, // 32 is the first available user-defined message id
vMSG_ID_UPDATE_MATERIAL, // New material properties
vMSG_ID_REMOTE_Q,
vMSG_ID_VIEWOBJ_LOAD_MODEL,
vMSG_ID_VIEWOBJ_UNLOAD_MODEL,
vMSG_ID_VIEWOBJ_SET_ANIM,
vMSG_ID_VIEWOBJ_SET_ANIM_SPEED,
vMSG_ID_VIEWOBJ_INCREMENT_FRAME,
vMSG_ID_VIEWOBJ_SET_ANIM_FILE,
vMSG_ID_VIEWOBJ_SET_CAMANIM_FILE,
vMSG_ID_INCREMENTAL_UPDATE,
vMSG_ID_RUN_SCRIPT_COMMAND,
vMSG_ID_VIEWOBJ_PREVIEW_SEQUENCE,
};
class MsgViewObjLoadModel
{
public:
char m_ModelName[128];
uint32 m_AnimScriptName;
uint32 m_SkeletonName;
};
class MsgViewObjSetAnimSpeed
{
public:
float m_AnimSpeed;
};
class MsgViewObjSetAnim
{
public:
uint32 m_AnimName;
};
class MsgViewObjIncrementFrame
{
public:
bool m_Forwards;
};
class MsgViewObjSetAnimFile
{
public:
char m_Filename[128];
uint32 m_checksum;
};
class MsgViewObjSetCamAnimFile
{
public:
char m_Filename[128];
uint32 m_checksum;
};
class MsgQuickview
{
public:
char m_Filename[128];
char m_UpdateFilename[128];
};
class MsgMaterialUpdate
{
public:
unsigned long MaterialChecksum;
int m_BlendMode;
int m_FixedAlpha;
int m_MappingMode; // Explicit or procedural (eg. environment-mapping)
int m_MinFilteringMode; // Point/Bi-linear
int m_MagFilteringMode; // Point/Bi-linear/Tri-linear
bool m_UVWibbleEnabled;
float m_UVel;
float m_VVel;
float m_UAmplitude;
float m_VAmplitude;
float m_UPhase;
float m_VPhase;
float m_UFrequency;
float m_VFrequency;
float m_MipMapK;
int m_MipMapL;
};
}
#endif // __ENGINE_EXPORTMSG_H__