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104 lines
3.3 KiB
C
104 lines
3.3 KiB
C
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/*****************************************************************************
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** **
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** Neversoft Entertainment **
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** **
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** Copyright (C) 1999 - All Rights Reserved **
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** **
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******************************************************************************
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** **
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** Project: PS2 **
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** **
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** Module: Object (OBJ) **
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** **
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** File name: objects/SkaterTricks.h **
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** **
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** Created: 10/29/01 - gj **
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** **
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*****************************************************************************/
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#ifndef __OBJECTS_SKATERTRICKS_H
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#define __OBJECTS_SKATERTRICKS_H
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/*****************************************************************************
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** Includes **
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*****************************************************************************/
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#ifndef __CORE_DEFINES_H
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#include <core/defines.h>
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#endif
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#include <core/string/cstring.h>
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/*****************************************************************************
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** Defines **
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*****************************************************************************/
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namespace Obj
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{
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/*****************************************************************************
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** Class Definitions **
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*****************************************************************************/
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class SSpecialTrickInfo : public Spt::Class
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{
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public:
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uint32 m_TrickName;
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uint32 m_TrickSlot;
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bool m_isCat;
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public:
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SSpecialTrickInfo();
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bool IsUnassigned() const;
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Str::String GetTrickNameString() const;
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Str::String GetTrickSlotString() const;
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Str::String GetSlotMenuProperty() const;
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};
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class CTrickChecksumTable : public Spt::Class
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{
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enum
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{
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// must be 256 or less, otherwise
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// the trick mapping database might
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// not compress to an acceptable size
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vMAX_TRICK_CHECKSUMS = 256
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};
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public:
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CTrickChecksumTable();
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public:
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void Init( void );
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uint32 GetChecksumFromIndex( int index );
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int GetIndexFromChecksum( uint32 checksum );
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protected:
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uint32 m_Checksum[vMAX_TRICK_CHECKSUMS];
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int m_NumChecksums;
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};
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/*****************************************************************************
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** Private Declarations **
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*****************************************************************************/
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/*****************************************************************************
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** Private Prototypes **
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*****************************************************************************/
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/*****************************************************************************
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** Public Declarations **
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*****************************************************************************/
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/*****************************************************************************
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** Public Prototypes **
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*****************************************************************************/
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/*****************************************************************************
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** Inline Functions **
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*****************************************************************************/
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} // namespace Obj
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#endif // __OBJECTS_SKATERTRICKS_H
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