roar/assets/text/TODO
Lucio Andrés Illanes Albornoz bc969295dd Various bugfixes & usability improvements.
1) Backend: initial optimised cell rendering Python C module implementation skeleton.
2) Backend: raise alpha blending {fore,back}ground colour coefficient to {0.8,1.0 - 0.8}, resp.
3) Backend: reimplement cell rendering using Draw{Rectangle,Text}List().
4) Canvas window: eliminate {canvas,{scroll,tool}bar} flickering during resize.
5) Canvas window: fix cursor artifacts during resizing by masking cursor.
6) Canvas window: restore cursor after executing operations that remove it.
7) Import store: correctly parse non-conforming \u0003,<bg colour> sequences.
8) GUI: correctly save list of recently used files post-update.
2019-10-01 19:03:29 +02:00

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1) ANSI CSI CU[BDPU] sequences
3) Documentation, instrumentation & unit tests
4) Layers & layout (e.g. for comics, zines, etc.)
5) Open and toggle a reference image in the background
6) Client-Server or Peer-to-Peer realtime collaboration
7) Arbitrary {format,palette}s ({4,8} bit ANSI/mIRC, etc.)
8) Unit tools: arrow, {cloud,speech bubble}, curve, polygon
9) {record,replay} {keyboard,mouse,...} events in debugging builds
10) Integrate ENNTool code in the form of OpenGL-based animation window (see 13) and 14))
11) Composition, parametrisation & keying of tools from higher-order operators (brushes, functions, filters, outlines, patterns & shaders) and unit tools
12) Sprites & scripted (Python?) animation on the basis of asset traits and {composable,parametrised} patterns (metric flow, particle system, rigging, ...)
13) GUI TODO list:
a) switch to Gtk
b) canvas preview in Open dialogue(s)
c) https://material.io/resources/icons/?style=baseline
d) replace logo w/ canvas panel in About dialogue, revisit melp? dialogue
e) replace resize buttons w/ {-,edit box,+} buttons & lock button re: ratio (ty lol3)
f) Settings/Settings window (e.g. autosave, cursor opacity, hide cursor on leaving window, ...)
vim:ff=dos tw=0