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1) Backend: initial optimised cell rendering Python C module implementation skeleton. 2) Backend: raise alpha blending {fore,back}ground colour coefficient to {0.8,1.0 - 0.8}, resp. 3) Backend: reimplement cell rendering using Draw{Rectangle,Text}List(). 4) Canvas window: eliminate {canvas,{scroll,tool}bar} flickering during resize. 5) Canvas window: fix cursor artifacts during resizing by masking cursor. 6) Canvas window: restore cursor after executing operations that remove it. 7) Import store: correctly parse non-conforming \u0003,<bg colour> sequences. 8) GUI: correctly save list of recently used files post-update.
21 lines
1.2 KiB
Plaintext
21 lines
1.2 KiB
Plaintext
1) ANSI CSI CU[BDPU] sequences
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3) Documentation, instrumentation & unit tests
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4) Layers & layout (e.g. for comics, zines, etc.)
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5) Open and toggle a reference image in the background
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6) Client-Server or Peer-to-Peer realtime collaboration
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7) Arbitrary {format,palette}s ({4,8} bit ANSI/mIRC, etc.)
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8) Unit tools: arrow, {cloud,speech bubble}, curve, polygon
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9) {record,replay} {keyboard,mouse,...} events in debugging builds
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10) Integrate ENNTool code in the form of OpenGL-based animation window (see 13) and 14))
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11) Composition, parametrisation & keying of tools from higher-order operators (brushes, functions, filters, outlines, patterns & shaders) and unit tools
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12) Sprites & scripted (Python?) animation on the basis of asset traits and {composable,parametrised} patterns (metric flow, particle system, rigging, ...)
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13) GUI TODO list:
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a) switch to Gtk
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b) canvas preview in Open dialogue(s)
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c) https://material.io/resources/icons/?style=baseline
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d) replace logo w/ canvas panel in About dialogue, revisit melp? dialogue
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e) replace resize buttons w/ {-,edit box,+} buttons & lock button re: ratio (ty lol3)
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f) Settings/Settings window (e.g. autosave, cursor opacity, hide cursor on leaving window, ...)
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vim:ff=dos tw=0
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