1) ANSI CSI CU[BDPU] sequences 3) Documentation, instrumentation & unit tests 4) Layers & layout (e.g. for comics, zines, etc.) 5) Open and toggle a reference image in the background 6) Client-Server or Peer-to-Peer realtime collaboration 7) Arbitrary {format,palette}s ({4,8} bit ANSI/mIRC, etc.) 8) Unit tools: arrow, {cloud,speech bubble}, curve, polygon 9) {record,replay} {keyboard,mouse,...} events in debugging builds 10) Integrate ENNTool code in the form of OpenGL-based animation window (see 13) and 14)) 11) Composition, parametrisation & keying of tools from higher-order operators (brushes, functions, filters, outlines, patterns & shaders) and unit tools 12) Sprites & scripted (Python?) animation on the basis of asset traits and {composable,parametrised} patterns (metric flow, particle system, rigging, ...) 13) GUI TODO list: a) switch to Gtk b) canvas preview in Open dialogue(s) c) https://material.io/resources/icons/?style=baseline d) replace logo w/ canvas panel in About dialogue, revisit melp? dialogue e) replace resize buttons w/ {-,edit box,+} buttons & lock button re: ratio (ty lol3) f) Settings/Settings window (e.g. autosave, cursor opacity, hide cursor on leaving window, ...) vim:ff=dos tw=0