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6e05238efa
libgui/GuiWindow.py:{onEnterWindow,__init__}(): bind wx.EVT_ENTER_WINDOW. libroar/RoarCanvasWindow.py:applyTool(): only call tool.onMouseEvent() if mouse has moved to another cell since the last dirtying call & update lastDirtyCell. libroar/RoarCanvasWindow.py:{onEnterWindow,onLeaveWindow,__init__}(): reset lastDirtyCell. libroar/RoarCanvasWindow.py:__init__(): assets/text/TODO: updated.
22 lines
1.4 KiB
Plaintext
22 lines
1.4 KiB
Plaintext
1) Implement ANSI CSI CU[BDPU] sequences & italic
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2) Layers & layout (e.g. for comics, zines, etc.)
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3) Implement instrumentation & unit tests, document
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4) Open and toggle a reference image in the background
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5) Client-Server or Peer-to-Peer realtime collaboration
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6) Arbitrary {format,palette}s ({4,8} bit ANSI/mIRC, etc.)
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7) Incremental auto{load,save} & {backup,restore} (needs Settings window)
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8) Sprites & scripted (Python?) animation on the basis of asset traits and {composable,parametrised} patterns (metric flow, particle system, rigging, ...)
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9) Composition, parametrisation & keying of tools from higher-order operators (brushes, filters, outlines, patterns & shaders) and unit tools
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10) GUI: a) switch to GTK b) replace logo w/ canvas panel in About dialogue c) {copy,cut,insert from,paste}, {edit asset in new canvas,import from canvas}
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High-priority list:
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1) geometric primitives: arrow, circle, cloud/speech bubble, curve, heart, hexagon, line, pentagon, polygon, rhombus, triangle, square, star
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2) region filters: crop, duplicate, erase, fill, invert, measure, pick, rotate, scale, select, shift, slice, tile, translate
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3) text tool: a) allow navigating w/ cursor keys b) Unicode set key & GUI w/ MRU
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4) fix outstanding {re,un}do bugs
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5) GUI: {de,in}crease cell size
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6) GUI: MRU {directories,files}
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7) cleanup & refactor
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vim:ff=dos tw=0
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