1) Implement ANSI CSI CU[BDPU] sequences & italic 2) Layers & layout (e.g. for comics, zines, etc.) 3) Implement instrumentation & unit tests, document 4) Open and toggle a reference image in the background 5) Client-Server or Peer-to-Peer realtime collaboration 6) Arbitrary {format,palette}s ({4,8} bit ANSI/mIRC, etc.) 7) Incremental auto{load,save} & {backup,restore} (needs Settings window) 8) Sprites & scripted (Python?) animation on the basis of asset traits and {composable,parametrised} patterns (metric flow, particle system, rigging, ...) 9) Composition, parametrisation & keying of tools from higher-order operators (brushes, filters, outlines, patterns & shaders) and unit tools 10) GUI: a) switch to GTK b) replace logo w/ canvas panel in About dialogue c) {copy,cut,insert from,paste}, {edit asset in new canvas,import from canvas} High-priority list: 1) geometric primitives: arrow, circle, cloud/speech bubble, curve, heart, hexagon, line, pentagon, polygon, rhombus, triangle, square, star 2) region filters: crop, duplicate, erase, fill, invert, measure, pick, rotate, scale, select, shift, slice, tile, translate 3) text tool: a) allow navigating w/ cursor keys b) Unicode set key & GUI w/ MRU 4) fix outstanding {re,un}do bugs 5) GUI: {de,in}crease cell size 6) GUI: MRU {directories,files} 7) cleanup & refactor vim:ff=dos tw=0