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libgui/GuiCanvasInterface.py:canvasExportAsPng(): correctly pass self.parentFrame to wx.FileDialog().
libgui/GuiCanvasInterface.py: minor cleanup. assets/text/TODO: updated.
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@ -1,11 +1,11 @@
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1) General {cleanup,refactor}
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1) General {cleanup,refactor}
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2) Incremental auto{load,save} & {backup,restore}
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2) Incremental auto{load,save} & {backup,restore}
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3) GUI: a) scrollbar b) switch from wxPython to GTK
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3) Open and toggle a reference image in the background
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4) Open and toggle a reference image in the background
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4) Client-Server or Peer-to-Peer realtime collaboration
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5) Client-Server or Peer-to-Peer realtime collaboration
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5) Arbitrary {format,palette}s ({4,8} bit ANSI/mIRC, etc.)
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6) Arbitrary {format,palette}s ({4,8} bit ANSI/mIRC, etc.)
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6) Hotkey & graphical interfaces to {composed,parametrised} tools
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7) Hotkey & graphical interfaces to {composed,parametrised} tools
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7) Layer, layout (e.g. for comics, zines, etc.) & {re,un}do canvas traits
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8) Layer, layout (e.g. for comics, zines, etc.) & {re,un}do canvas traits
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8) GUI: a) scrollbar b) switch from wxPython to GTK c) revisit About dialogue
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9) {Insert,{ex,im}port}ing from/to ANSI, Blender, GIF, HTML, mIRC, printer, SAUCE, WEBM, etc. {clipboard,file}
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9) {Insert,{ex,im}port}ing from/to ANSI, Blender, GIF, HTML, mIRC, printer, SAUCE, WEBM, etc. {clipboard,file}
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10) Asset management (e.g. kade, lion, etc.) & traits w/ simple linking & synchronised editing respecting layers
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10) Asset management (e.g. kade, lion, etc.) & traits w/ simple linking & synchronised editing respecting layers
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11) Sprites & scripted (Python?) animation on the basis of asset traits and {composable,parametrised} patterns (metric flow, particle system, rigging, ...)
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11) Sprites & scripted (Python?) animation on the basis of asset traits and {composable,parametrised} patterns (metric flow, particle system, rigging, ...)
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@ -117,16 +117,14 @@ class GuiCanvasInterface():
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# }}}
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# }}}
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# {{{ canvasExportAsPng(self, event): XXX
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# {{{ canvasExportAsPng(self, event): XXX
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def canvasExportAsPng(self, event):
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def canvasExportAsPng(self, event):
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with wx.FileDialog(self, "Save As...", os.getcwd(), "", \
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with wx.FileDialog(self.parentFrame, "Save As...", os.getcwd(), "", "*.png", wx.FD_SAVE|wx.FD_OVERWRITE_PROMPT) as dialog:
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"*.png", wx.FD_SAVE|wx.FD_OVERWRITE_PROMPT) as dialog:
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if dialog.ShowModal() == wx.ID_CANCEL:
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if dialog.ShowModal() == wx.ID_CANCEL:
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return False
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return False
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else:
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else:
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outPathName = dialog.GetPath()
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outPathName = dialog.GetPath()
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self.parentCanvas.SetCursor(wx.Cursor(wx.CURSOR_WAIT))
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self.parentCanvas.SetCursor(wx.Cursor(wx.CURSOR_WAIT))
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self.parentCanvas.canvasExportStore.exportBitmapToPngFile( \
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self.parentCanvas.canvasExportStore.exportBitmapToPngFile( \
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self.parentCanvas.canvasBackend.canvasBitmap, outPathName, \
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self.parentCanvas.canvasBackend.canvasBitmap, outPathName, wx.BITMAP_TYPE_PNG)
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wx.BITMAP_TYPE_PNG)
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self.parentCanvas.SetCursor(wx.Cursor(wx.NullCursor))
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self.parentCanvas.SetCursor(wx.Cursor(wx.NullCursor))
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return True
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return True
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# }}}
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# }}}
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