roar/assets/text/TODO
Lucio Andrés Illanes Albornoz da8384f3bb libgui/GuiCanvasInterface.py:canvasExportAsPng(): correctly pass self.parentFrame to wx.FileDialog().
libgui/GuiCanvasInterface.py: minor cleanup.
assets/text/TODO: updated.
2019-09-04 16:36:57 +02:00

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1) General {cleanup,refactor}
2) Incremental auto{load,save} & {backup,restore}
3) Open and toggle a reference image in the background
4) Client-Server or Peer-to-Peer realtime collaboration
5) Arbitrary {format,palette}s ({4,8} bit ANSI/mIRC, etc.)
6) Hotkey & graphical interfaces to {composed,parametrised} tools
7) Layer, layout (e.g. for comics, zines, etc.) & {re,un}do canvas traits
8) GUI: a) scrollbar b) switch from wxPython to GTK c) revisit About dialogue
9) {Insert,{ex,im}port}ing from/to ANSI, Blender, GIF, HTML, mIRC, printer, SAUCE, WEBM, etc. {clipboard,file}
10) Asset management (e.g. kade, lion, etc.) & traits w/ simple linking & synchronised editing respecting layers
11) Sprites & scripted (Python?) animation on the basis of asset traits and {composable,parametrised} patterns (metric flow, particle system, rigging, ...)
12) Composition and parametrisation of tools from higher-order operators (brushes, filters, outlines, patterns & shaders) and unit tools; unit tools:
a) geometric primitives (arrow, circle, cloud/speech bubble, curve, heart, hexagon, line, pentagon, polygon, rhombus, triangle, square, star)
b) regions (crop, duplicate, erase, fill, invert, measure, pick, rotate, scale, select, shift, slice, tile, translate)
c) text (edit, Unicode sets)
vim:tw=0