assets/*, index.html: removes nopaint feature due to lack of interest on #MiRCart & maintenance cost.

This commit is contained in:
Lucio Andrés Illanes Albornoz 2018-11-23 19:14:15 +01:00
parent d7e7519592
commit 8bb9982b3b
6 changed files with 0 additions and 979 deletions

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@ -132,11 +132,6 @@ textarea { font-size:12pt; width: 37vw; height: 300px; background: #333; color:
#secret_rapper span { float: left; }
.vertical #secret_rapper { margin-right: 10px; }
.vertical #secret_rapper span { float: left; clear: both; }
.nopaint #brush_rapper { min-height: 70px; min-width: 50px; }
#nopaint_rapper.hidden {
display: none;
}
.rotated #canvas_rapper {
transform: translateX(-50%) translateY(-50%) translateZ(0) rotate(-90deg);

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@ -22,7 +22,6 @@ features of the asdf.us color code tool:
* <a href="tips.txt">tips.txt</a> - Tips on using the keyboard
* <a href="irssi.txt">irssi.txt</a> - Instructions on using IRSSI to make color codes.
* <a href="nopaint.txt">nopaint.txt</a> - A guide to "No Paint"
Documents on Shaders

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@ -1,58 +0,0 @@
"" 88
9,88m, ,8888, 9,88m, ,888, mm 9,88m, 8888
88 88 86 98 88 88 ,mm88 88 88 88 88
88 88 '8888' 88888' "nn89 88 88 88 "8m
88 a brief tutorial :)
Last month or so I encountered Jeffrey Scudder's tool 'No Paint' -
https://www.nopaint.org/
- an automatic drawing tool with a minimal interface: you control it using
just two buttons. The No Paint tool provided much entertainment on #sally,
so during some downtime I added similar functionality to the asdf.us/ascii
tool. Under the brush, you should see two buttons - to kick it off, click
'paint' and it will begin drawing.
If you don't like what it's doing, click 'no' -
- this will remove the current line and start drawing a new line.
If you like what it's doing, click 'paint' -
- the line will be applied to the canvas, and it will start drawing anew.
While it's going, you can also click 'pause' and it will stop, so you can
save it or draw on it yourself.
Keyboard shortcuts -
left arrow - 'no'
right arrow - 'paint'
down arrow - 'pause'
Right-click toggles -
If you RIGHT-CLICK on "Paint" it will switch tools automatically.
If you RIGHT-CLICK on "No" it will engage TURBO MODE.
Some tools currently implemented -
- solid brush
- erase brush
- color-changing brush
- hue brush
- letter brush
- clone tool
- smear tool
- fill tool
- stars brush
- canvas slide
- canvas scale
- canvas rotate
- canvas colorcycle

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@ -1,896 +0,0 @@
var nopaint = (function(){
controls.no = new Tool (nopaint_no_el)
controls.no.use = function(state){
undo.undo()
controls.paint.focus()
}
controls.no.context = function(e){
e.preventDefault()
nopaint.turbo()
}
controls.paint = new Tool (nopaint_paint_el)
controls.paint.use = function(state){
nopaint.paint()
nopaint_pause_el.classList.toggle("hidden", false)
focused = controls.paint.lex
}
controls.paint.context = function(e){
e.preventDefault()
nopaint.autoplay()
}
controls.nopaint_pause = new Tool (nopaint_pause_el)
controls.nopaint_pause.use = function(state){
// nopaint.pause()
nopaint.autoplay(false)
nopaint_pause_el.classList.toggle("hidden", true)
focused = canvas.aa[0][0]
}
// use own stepwise clock to drive tweens
oktween.raf = function(){}
var nopaint = {}
nopaint.debug = true
nopaint.delay = nopaint.normal_delay = 100
nopaint.turbo_delay = 0
nopaint.tool = null
nopaint.tools = {}
nopaint.keys = []
nopaint.weights = []
nopaint.step = 0
nopaint.time = 0
nopaint.timeout = false
nopaint.toggle = function(state){
var state = typeof state == "boolean" ? state : nopaint_rapper.classList.contains("hidden")
nopaint_rapper.classList.toggle("hidden", ! state)
nopaint_pause_el.classList.toggle("hidden", true)
document.body.classList.toggle("nopaint", state)
return state
}
nopaint.no = function(){
undo.undo()
nopaint.paint()
}
nopaint.raw_key = controls.paint.lex.raw_key = keys.left_right_key(function(n){
if (! nopaint.timeout) return
if (n < 0) nopaint.no()
else if (n > 0) nopaint.paint()
else nopaint.pause()
})
nopaint.pause = nopaint.blur = function(){
clearTimeout(nopaint.timeout)
nopaint.timeout = 0
nopaint.step = 0
}
nopaint.paint = function(){
var state = undo.new()
delete state.focus
nopaint.pause()
nopaint.switch_tool()
nopaint.go()
}
nopaint.go = function(){
nopaint.timeout = setTimeout(nopaint.go, nopaint.delay)
oktween.update(nopaint.time)
nopaint.tool.paint( nopaint.step )
nopaint.time += 1
nopaint.step += 1
}
nopaint.switch_tool = function(){
last_tool = nopaint.tool
last_tool && last_tool.finish()
nopaint.tool = nopaint.get_random_tool( last_tool )
nopaint.tool.start( last_tool )
nopaint.debug && console.log("> %s", nopaint.tool.type)
}
nopaint.add_tool = function(fn){
nopaint.tools[fn.type] = fn
}
nopaint.disable_all_tools = function(){
Object.keys(nopaint.tools).forEach(function(key){
nopaint.tools[key].disabled = true
})
}
nopaint.enable_tools = function(keys){
keys.forEach(function(key){
if (nopaint.tools[key]) nopaint.tools[key].disabled = false
})
}
nopaint.get_random_tool = function( last_tool ){
var n = rand( nopaint.sum )
for (var i = 0, _len = nopaint.weights.length; i < _len; i++) {
if (n < nopaint.weights[i] && (! last_tool || nopaint.keys[i] !== last_tool.key)) {
return nopaint.tools[ nopaint.keys[i] ]
}
}
return nopaint.tools[ choice(nopaint.keys) ]
}
nopaint.regenerate_weights = function(){
nopaint.sum = 0
nopaint.weights = []
nopaint.keys = Object.keys( nopaint.tools ).sort(function(a,b){
return nopaint.tools[b].opt.weight-nopaint.tools[a].opt.weight
}).filter(function(key){
return ! nopaint.tools[key].disabled
})
nopaint.keys.forEach(function(key){
nopaint.sum += nopaint.tools[key].opt.weight
nopaint.weights.push( nopaint.sum )
})
}
nopaint.is_turbo = false
nopaint.turbo = function(state){
nopaint.is_turbo = typeof state == "boolean" ? state : ! nopaint.is_turbo
nopaint.delay = nopaint.is_turbo ? nopaint.turbo_delay : nopaint.normal_delay
if (nopaint.is_turbo) {
nopaint_no_el.classList.add("locked")
}
else {
nopaint_no_el.classList.remove("locked")
}
}
nopaint.is_autoplay = false
nopaint.autoplay = function(state){
nopaint.is_autoplay = typeof state == "boolean" ? state : ! nopaint.is_autoplay
if (nopaint.is_autoplay) {
nopaint_paint_el.classList.add("locked")
if (! nopaint.player) {
nopaint.player = new RandomPlayer ()
}
if (! nopaint.timeout) nopaint.paint()
nopaint.player.play()
}
else {
nopaint_paint_el.classList.remove("locked")
nopaint.pause()
nopaint.player && nopaint.player.pause()
}
}
var NopaintPlayer = Model({
type: "player",
upload_png: false,
upload_interval: 100,
step: 0,
timeout: null,
delay: function(){
return nopaint.is_turbo ? randrange(150, 300) : randrange(400, 800)
},
reset: function(){
this.no_count = 0
this.paint_count = 0
},
pause: function(){
clearTimeout(this.timeout)
this.timeout = 0
},
play: function(){
clearTimeout(this.timeout)
var delay = this.delay()
this.timeout = setTimeout(this.play.bind(this), delay)
this.check_fitness()
this.step += 1
},
check_fitness: function(){
switch (this.fitness()) {
case "no":
nopaint.no_count += 1
nopaint.since_last_no = 0
nopaint.since_last_paint += 1
nopaint.no()
break
case "paint":
nopaint.paint_count += 1
nopaint.since_last_no += 1
nopaint.since_last_paint = 0
nopaint.paint()
break
case "screenshot":
if (this.save_as_png) break
console.log("uploading...")
setTimeout(clipboard.upload_png, 0)
// fall thru
default:
nopaint.since_last_no += 1
nopaint.since_last_paint += 1
break
}
},
fitness: function(){},
})
var RandomPlayer = NopaintPlayer.extend({
type: "random_player",
upload_png: false,
fitness: function(){
var no_prob = random()
var paint_prob = 1 - no_prob
if (paint_prob < 0.3) {
return "paint"
}
else if (no_prob < 0.5) {
return "no"
}
else if ( this.paint_count > 100 && (this.step % 100) == 99 ) {
return "screenshot"
}
}
})
var StylePlayer = NopaintPlayer.extend({
type: "style_player",
upload_png: false,
fitness: function(){
var no_prob = random()
var paint_prob = 1 - no_prob
var np, pp
var steps = this.since_last_paint
if (nopaint.tool.is_brush) {
if (nopaint.tool.is_clone) {
if (steps < randrange(3,8)) return
np = 0.3
pp = 0.4
}
else if (nopaint.tool.is_erase) {
if (steps < randrange(2,6)) return
np = 0.3
pp = 0.4
}
else {
if (steps < randrange(2,4)) return
np = 0.1
pp = 0.3
}
}
if (nopaint.tool.is_shader) {
switch (nopaint.tool.name) {
case "rotate":
case "scale":
if (steps < randrange(2,4)) return
np = 0.1
pp = 0.2
break
default:
np = 0.2
pp = 0.2
}
}
if (nopaint.tool.is_fill) {
np = 0.4
pp = 0.1
}
if (steps > 10) {
np *= 0.7
pp *= 1.5
if (nopaint.is_turbo) {
np *= 1.2
pp *= 1.2
}
}
if (paint_prob < np) {
return "paint"
}
else if (no_prob < np) {
return "no"
}
else if ( this.paint_count > 100 && (this.step % 100) == 99 ) {
return "screenshot"
}
}
})
/* Base models for brushes */
var NopaintTool = Model({
type: "none",
init: function(opt){
this.opt = opt || {}
},
start: function(){},
paint: function(t){},
update: function(t){},
finish: function(){},
})
var NopaintBrush = NopaintTool.extend({
type: "brush",
is_brush: true,
init: function(opt){
this.opt = opt || {}
this.opt.max_radius = this.opt.max_radius || 10
this.p = {x: randint(canvas.w), y: randint(canvas.h)}
this.fg = 0
this.bg = 1
this.char = " "
this.tweens = []
},
start: function(last_brush){
this.set_brush_mask()
this.toggle_channels()
this.reset( last_brush )
this.regenerate()
draw.down({}, null, [this.p.x, this.p.y])
},
paint: function(t){
this.update(t)
draw.move_toroidal({}, null, [this.p.x, this.p.y])
},
finish: function(){
this.tweens.forEach(function(t){ t.cancel() })
this.tweens = []
},
reorient: function(last_brush){
var a = {}, b
if (last_brush) {
this.p.x = a.x = randint(canvas.w)
this.p.y = a.y = randint(canvas.h)
}
else {
a.x = this.p.x
a.y = this.p.y
}
b = this.get_next_point()
var tween = oktween.add({
obj: this.p,
from: a,
to: b,
duration: b.duration,
easing: b.easing,
update: b.update,
finished: function(){
this.iterate()
this.regenerate()
}.bind(this)
})
this.tweens.push(tween)
},
get_next_point: function(){
var radius = randrange(2, this.opt.max_radius)
var b = {}
b.duration = randrange(1, 7)
b.easing = choice(easings)
b.x = this.p.x + randrange(-radius, radius)
b.y = this.p.y + randrange(-radius, radius)
return b
},
set_brush_mask: function(){
var r = Math.random()
if (r < 0.2) {
brush.mask = blit.square
}
else if (r < 0.6) {
brush.mask = blit.circle
}
else if (r < 0.9) {
brush.mask = blit.cross
}
else{
brush.mask = blit.inverted_cross
}
},
toggle_channels: function(){
if (Math.random() < 0.001) { controls.bg.use(false) }
else if (! brush.draw_bg && Math.random() < 0.25) { controls.bg.use(true) }
if (Math.random() < 0.1) { controls.fg.use(false) }
else if (! brush.draw_fg && Math.random() < 0.5) { controls.fg.use(true) }
if (Math.random() < 0.02) { controls.char.use(false) }
else if (! brush.draw_char && Math.random() < 0.2) { controls.char.use(true) }
},
iterate: function( last_brush ){
this.reorient( last_brush )
},
regenerate: function(){
brush.load( this )
brush.generate()
}
})
var easings = "linear circ_out circ_in circ_in_out quad_in quad_out quad_in_out".split(" ")
/* Standard brushes */
var SolidBrush = NopaintBrush.extend({
type: "solid",
recolor: function(){
this.fg = this.bg = randint(16)
this.char = " "
},
resize: function(m,n){
m = m || 3
n = n || 0
var bw = xrandrange(5, 0, m) + n
brush.resize( round(bw * randrange(0.9, 1.8)) || 1, round(bw) || 1 )
},
reset: function( last_brush ){
this.opt.max_radius = randrange(5,20)
this.resize()
this.reorient( last_brush )
this.recolor( last_brush )
this.regenerate()
},
iterate: function( last_brush ){
this.resize()
this.reorient( last_brush )
},
})
var EraseBrush = SolidBrush.extend({
type: "erase",
reset: function( last_brush ){
this.opt.max_radius = randrange(8, 20)
this.reorient( last_brush )
this.bg = random() < 0.2 ? colors.white : colors.black
this.char = " "
brush.load( this )
this.resize(3,2)
},
})
var ShadowBrush = NopaintBrush.extend({
type: "shadow",
pairs: [
[ colors.yellow, colors.orange ],
[ colors.orange, colors.darkred ],
[ colors.red, colors.darkred ],
[ colors.lime, colors.green ],
[ colors.cyan, colors.teal ],
[ colors.cyan, colors.blue ],
[ colors.blue, colors.darkblue ],
[ colors.magenta, colors.purple ],
[ colors.lightgray, colors.darkgray ],
[ colors.darkgray, colors.black ],
[ colors.white, colors.lightgray ],
[ colors.white, colors.black ],
],
shapes: [
[[0],[1]],
[[0,0],[1,1]],
[[1,0,0],[1,1,1]],
[[0,0,1],[1,1,1]],
[[0,0,0],[1,1,1]],
[[0,0,0,0],[1,1,1,1]],
[[1,0,0,0],[null,1,1,1]],
[[0,0,0,1],[1,1,1,null]],
[[0,0],[1,0],[1,1]],
[[0,0],[0,1],[1,1]],
],
reset: function( last_brush ){
var pair = choice(this.pairs)
var shape = choice(this.shapes)
this.reorient( last_brush )
brush.char = " "
brush.resize(shape[0].length, shape.length)
brush.generate()
brush.rebuild()
brush.forEach(function(lex,x,y){
if (shape[y][x] == null) {
lex.opacity = 0
}
else {
lex.fg = lex.bg = pair[ shape[y][x] ]
lex.opacity = 1
}
lex.build()
})
},
regenerate: function(){},
})
var RandomBrush = SolidBrush.extend({
type: "random",
iterate: function( last_brush ){
this.reorient( last_brush )
this.recolor( last_brush )
},
})
var HueBrush = SolidBrush.extend({
type: "hue",
recolor: function(){
this.fg = this.bg = rand_hue()
this.char = " "
},
})
var GrayBrush = SolidBrush.extend({
type: "gray",
recolor: function(){
this.fg = this.bg = rand_gray()
this.char = " "
},
})
var LetterBrush = SolidBrush.extend({
type: "letter",
recolor: function(){
this.fg = rand_hue()
this.bg = rand_hue()
this.char = choice( unicode.block(letters.charset, 32) )
},
})
var RandomLetterBrush = LetterBrush.extend({
type: "random-letter",
iterate: function(){
if (Math.random() < 0.01) {
this.fg += 1
}
if (Math.random() < 0.05) {
var n = this.fg
this.fg = this.bg
this.bg = n
}
if (Math.random() < 0.7) {
this.char = choice( unicode.block(letters.charset, 32) )
}
this.regenerate()
this.__iterate()
},
update: function(){
if (Math.random() < 0.3) {
this.char = choice( unicode.block(letters.charset, 32) )
}
this.regenerate()
},
})
var CloneBrush = SolidBrush.extend({
type: "clone",
is_clone: true,
reset: function( last_brush ){
this.opt.max_radius = randrange(5, 20)
this.reorient( last_brush )
this.resize(4,2)
this.clone_random_region()
},
clone_random_region: function(x, y){
var x = randrange(0, canvas.w - brush.w)
var y = randrange(0, canvas.h - brush.h)
this.clone_region(x, y)
},
clone_region: function(x, y){
blit.copy_toroidal_from(canvas, brush, round(x-brush.w/2), round(y-brush.h/2))
brush.mask(brush)
},
iterate: function( last_brush ){
this.reorient( last_brush )
},
regenerate: function(){},
})
var SmearBrush = CloneBrush.extend({
type: "smear",
update: function(){
var r = random()
var jitter_x = randnullsign() * xrand(2, 2)
var jitter_y = randnullsign() * xrand(2, 2)
this.clone_region( this.p.x + jitter_x, this.p.y + jitter_y )
},
iterate: function( last_brush ){
this.resize(4, 2)
this.update()
this.reorient( last_brush )
}
})
var StarsTool = NopaintBrush.extend({
type: "stars",
chars: "....,,'''*",
start: function(last_brush){
this.reorient( last_brush )
},
paint: function(t){
if (Math.random() < 0.5) {
var lex = canvas.get(this.p.x, this.p.y)
undo.save_lex(lex.x, lex.y, lex)
lex.fg = rand_hue()
// lex.bg = colors.black
lex.char = choice(this.chars)
lex.build()
}
},
})
/* Fill tool */
var FillTool = NopaintTool.extend({
type: "fill",
rate: 25,
is_fill: true,
start: function(){
this.fill()
},
paint: function(t){
if ((t % this.rate) == this.rate-1) {
this.fill()
}
},
recolor: function(){
this.fg = this.bg = randint(16)
this.char = " "
this.opacity = 1
},
fill: function(){
var x = randint(canvas.w)
var y = randint(canvas.h)
this.recolor()
draw.fill(this, x, y)
}
})
var FillLetterTool = FillTool.extend({
type: "fill-letter",
rate: 25,
recolor: function(){
this.fg = randint(16)
this.bg = randint(16)
this.char = choice( unicode.block(letters.charset, 32) )
this.opacity = 1
},
})
/* Shader Tools */
var ShaderTool = NopaintTool.extend({
type: "shader",
speed: 3,
is_shader: true,
is_recursive: false,
start: function(){
undo.save_rect(0, 0, canvas.w, canvas.h)
this.canvas = canvas.clone()
},
paint: function(t){
if ((t % this.speed) == 0) {
var w = canvas.w
var h = canvas.h
var lex
if (this.is_recursive) {
this.canvas.assign(canvas)
}
this.before_shade()
for (var x = 0; x < w; x++) {
for (var y = 0; y < h; y++) {
lex = canvas.get(x, y)
if (! this.shade( this.canvas, canvas, lex, x, y, w, h )) {
lex.build()
}
}
}
}
},
before_shade: function(){},
shade: function(src, dest, lex, x, y, w, h){},
finish: function(){
this.canvas.demolish()
}
})
var ColorizeTool = ShaderTool.extend({
type: "colorize",
fns: [mirc_color_reverse,hue,inv_hue,gray,fire,red,yellow,green,blue,purple,dark_gray],
speed: 5,
start: function(){
this.__start()
this.i = randint(this.fns.length)
},
before_shade: function(){
this.i = (this.i + 1) % this.fns.length
this.fn = this.fns[this.i]
},
shade: function(src, dest, lex, x, y, w, h){
lex.bg = this.fn( lex.bg )
return false
},
})
var TranslateTool = ShaderTool.extend({
type: "translate",
dx: 0,
dy: 0,
speed: 3,
start: function(){
this.__start()
this.dx = randint(3)-1
this.dy = randint(3)-1
this.x = this.y = 0
if (! this.dx && ! this.dy) {
this.dx = 1
this.dy = 0
}
},
before_shade: function(){
this.x += this.dx
this.y += this.dy
},
shade: function(src, dest, lex, x, y, w, h){
var copy = src.get(x+this.x, y+this.y)
lex.assign(copy)
return true
},
})
var SliceTool = ShaderTool.extend({
type: "slice",
dx: 0,
dy: 0,
speed: 1,
is_recursive: true,
start: function(){
this.__start()
this.is_y = Math.random() > 0.3
this.limit = this.is_y ? canvas.h : canvas.w
this.position = randint(this.limit)
this.direction = 1
},
before_shade: function(){
if (Math.random() < 0.6) {
this.position = mod(this.position + 1, this.limit)
}
if (Math.random() > 0.8) {
this.direction = randsign()
}
},
shade: function(src, dest, lex, x, y, w, h){
if (this.is_y) {
if (y >= this.position) {
var copy = src.get(x + this.direction, y)
lex.assign(copy)
}
}
else if (x >= this.position) {
var copy = src.get(x, y + this.direction)
lex.assign(copy)
}
return true
},
})
var ScaleTool = ShaderTool.extend({
type: "scale",
scale: 1,
dscale: 0,
speed: 3,
start: function(){
this.__start()
var sign = randsign()
this.x_scale = 1
this.y_scale = 1
this.dx_scale = randsign() * randrange(0.0005, 0.01)
var r = Math.random()
if (r < 0.333) {
this.dy_scale = this.dx_scale * randrange(0.85, 1.25)
}
else if (r < 0.666) {
this.dy_scale = this.dx_scale
}
else {
this.dy_scale = randsign() * randrange(0.0005, 0.01)
}
},
before_shade: function(){
this.x_scale += this.dx_scale
this.y_scale += this.dy_scale
},
shade: function(src, dest, lex, x, y, w, h){
x = (x/w) * 2 - 1
y = (y/h) * 2 - 1
x *= this.x_scale
y *= this.y_scale
x = (x + 1) / 2 * w
y = (y + 1) / 2 * h
var copy = src.get(x, y)
lex.assign(copy)
return true
},
})
var RotateTool = ShaderTool.extend({
type: "rotate",
theta: 0,
d_theta: 0,
start: function(){
this.__start()
var sign = randsign()
this.theta = 0
this.d_theta = randsign() * randrange(0.001, 0.05)
},
before_shade: function(){
this.theta += this.d_theta
},
shade: function(src, dest, lex, x, y, w, h){
x = (x/w) * 2 - 1
y = (y/h) * 2 - 1
var ca = cos(this.theta)
var sa = sin(this.theta)
var a = x * ca - y * sa
var b = x * sa + y * ca
x = (a + 1) / 2 * w
y = (b + 1) / 2 * h
var copy = src.get(x, y)
lex.assign(copy)
return true
},
})
var CycleTool = ShaderTool.extend({
type: "cycle",
n: 0,
speed: 5,
is_recursive: true,
start: function(){
this.__start()
this.n = randsign()
if (random() < 0.2) this.n *= randint(15)
},
shade: function(src, dest, lex, x, y){
lex.bg += this.n
return false
},
})
nopaint.add_tool( new SolidBrush({ weight: 5 }) )
nopaint.add_tool( new ShadowBrush({ weight: 10 }) )
nopaint.add_tool( new EraseBrush({ weight: 5 }) )
nopaint.add_tool( new RandomBrush({ weight: 4 }) )
nopaint.add_tool( new HueBrush({ weight: 5 }) )
nopaint.add_tool( new GrayBrush({ weight: 5 }) )
nopaint.add_tool( new LetterBrush({ weight: 2 }) )
nopaint.add_tool( new RandomLetterBrush({ weight: 12 }) )
nopaint.add_tool( new CloneBrush({ weight: 8 }) )
nopaint.add_tool( new SmearBrush({ weight: 10 }) )
nopaint.add_tool( new FillTool({ weight: 3 }) )
nopaint.add_tool( new FillLetterTool({ weight: 6 }) )
nopaint.add_tool( new StarsTool({ weight: 2 }) )
nopaint.add_tool( new TranslateTool({ weight: 4 }) )
nopaint.add_tool( new CycleTool({ weight: 1 }) )
nopaint.add_tool( new ScaleTool({ weight: 3 }) )
nopaint.add_tool( new RotateTool({ weight: 3 }) )
nopaint.add_tool( new SliceTool({ weight: 4 }) )
nopaint.add_tool( new ColorizeTool({ weight: 1 }) )
nopaint.regenerate_weights()
nopaint.toggle(true)
nopaint.player = new StylePlayer ()
return nopaint
})()

View File

@ -209,16 +209,6 @@ var controls = (function(){
this.update(state)
}
/*
controls.nopaint = new HiddenCheckbox (nopaint_toggle)
controls.nopaint.memorable = true
controls.nopaint.on = "N"
controls.nopaint.use = function(state){
var state = nopaint.toggle(state)
this.update(state)
}
*/
//
controls.fg = new BlurredCheckbox (fg_checkbox)

View File

@ -19,7 +19,6 @@
<div id="palette_rapper"></div>
<div id="secret_rapper">
<span id="experimental_palette_toggle">.</span>
<!-- <span id="nopaint_toggle">N</span> -->
</div>
<div id="letters_rapper"></div>
<div id="custom_rapper"></div>
@ -70,13 +69,6 @@
<span id="advanced_checkbox" class="tool">_ advanced</span>
<br>
<br>
<div id="nopaint_rapper">
<br>
<span id="nopaint_no_el" class="tool">no</span><br>
<span id="nopaint_paint_el" class="tool">paint</span><br>
<span id="nopaint_pause_el" class="tool hidden">pause</span><br>
</div>
<br>
brush: <span id="brush_w_el" class="ed">5</span> x <span id="brush_h_el" class="ed">5</span><br>
canvas: <span id="canvas_w_el" class="ed">100</span> x <span id="canvas_h_el" class="ed">30</span><br>
</div>
@ -132,7 +124,6 @@
<script src="assets/js/ui/letters.js"></script>
<script src="assets/js/ui/selection.js"></script>
<script src="assets/js/ui/transform.js"></script>
<script src="assets/js/ext/nopaint.js"></script>
<script src="assets/js/app.js"></script>
</html>