From 8bb9982b3be4d38eacf300a6ec221bc34ad47bd2 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Lucio=20Andr=C3=A9s=20Illanes=20Albornoz?= Date: Fri, 23 Nov 2018 19:14:15 +0100 Subject: [PATCH] assets/*, index.html: removes nopaint feature due to lack of interest on #MiRCart & maintenance cost. --- assets/css/sally.css | 5 - assets/doc/index.html | 1 - assets/doc/nopaint.txt | 58 --- assets/js/ext/nopaint.js | 896 --------------------------------------- assets/js/ui/controls.js | 10 - index.html | 9 - 6 files changed, 979 deletions(-) delete mode 100644 assets/doc/nopaint.txt delete mode 100644 assets/js/ext/nopaint.js diff --git a/assets/css/sally.css b/assets/css/sally.css index 82326e1..447fb04 100644 --- a/assets/css/sally.css +++ b/assets/css/sally.css @@ -132,11 +132,6 @@ textarea { font-size:12pt; width: 37vw; height: 300px; background: #333; color: #secret_rapper span { float: left; } .vertical #secret_rapper { margin-right: 10px; } .vertical #secret_rapper span { float: left; clear: both; } -.nopaint #brush_rapper { min-height: 70px; min-width: 50px; } - -#nopaint_rapper.hidden { - display: none; -} .rotated #canvas_rapper { transform: translateX(-50%) translateY(-50%) translateZ(0) rotate(-90deg); diff --git a/assets/doc/index.html b/assets/doc/index.html index 9f49b8b..d788ef0 100644 --- a/assets/doc/index.html +++ b/assets/doc/index.html @@ -22,7 +22,6 @@ features of the asdf.us color code tool: * tips.txt - Tips on using the keyboard * irssi.txt - Instructions on using IRSSI to make color codes. -* nopaint.txt - A guide to "No Paint" Documents on Shaders diff --git a/assets/doc/nopaint.txt b/assets/doc/nopaint.txt deleted file mode 100644 index 5428cab..0000000 --- a/assets/doc/nopaint.txt +++ /dev/null @@ -1,58 +0,0 @@ - - "" 88 - 9,88m, ,8888, 9,88m, ,888, mm 9,88m, 8888 - 88 88 86 98 88 88 ,mm88 88 88 88 88 - 88 88 '8888' 88888' "nn89 88 88 88 "8m - 88 a brief tutorial :) - -Last month or so I encountered Jeffrey Scudder's tool 'No Paint' - - -https://www.nopaint.org/ - -- an automatic drawing tool with a minimal interface: you control it using -just two buttons. The No Paint tool provided much entertainment on #sally, -so during some downtime I added similar functionality to the asdf.us/ascii -tool. Under the brush, you should see two buttons - to kick it off, click -'paint' and it will begin drawing. - -If you don't like what it's doing, click 'no' - -- this will remove the current line and start drawing a new line. - -If you like what it's doing, click 'paint' - -- the line will be applied to the canvas, and it will start drawing anew. - -While it's going, you can also click 'pause' and it will stop, so you can -save it or draw on it yourself. - - -Keyboard shortcuts - - -left arrow - 'no' -right arrow - 'paint' -down arrow - 'pause' - - -Right-click toggles - - -If you RIGHT-CLICK on "Paint" it will switch tools automatically. - -If you RIGHT-CLICK on "No" it will engage TURBO MODE. - - -Some tools currently implemented - - -- solid brush -- erase brush -- color-changing brush -- hue brush -- letter brush -- clone tool -- smear tool -- fill tool -- stars brush -- canvas slide -- canvas scale -- canvas rotate -- canvas colorcycle - - diff --git a/assets/js/ext/nopaint.js b/assets/js/ext/nopaint.js deleted file mode 100644 index 9011953..0000000 --- a/assets/js/ext/nopaint.js +++ /dev/null @@ -1,896 +0,0 @@ -var nopaint = (function(){ - - controls.no = new Tool (nopaint_no_el) - controls.no.use = function(state){ - undo.undo() - controls.paint.focus() - } - controls.no.context = function(e){ - e.preventDefault() - nopaint.turbo() - } - - controls.paint = new Tool (nopaint_paint_el) - controls.paint.use = function(state){ - nopaint.paint() - nopaint_pause_el.classList.toggle("hidden", false) - focused = controls.paint.lex - } - controls.paint.context = function(e){ - e.preventDefault() - nopaint.autoplay() - } - - controls.nopaint_pause = new Tool (nopaint_pause_el) - controls.nopaint_pause.use = function(state){ - // nopaint.pause() - nopaint.autoplay(false) - nopaint_pause_el.classList.toggle("hidden", true) - focused = canvas.aa[0][0] - } - - // use own stepwise clock to drive tweens - oktween.raf = function(){} - - var nopaint = {} - nopaint.debug = true - nopaint.delay = nopaint.normal_delay = 100 - nopaint.turbo_delay = 0 - nopaint.tool = null - nopaint.tools = {} - nopaint.keys = [] - nopaint.weights = [] - nopaint.step = 0 - nopaint.time = 0 - nopaint.timeout = false - nopaint.toggle = function(state){ - var state = typeof state == "boolean" ? state : nopaint_rapper.classList.contains("hidden") - nopaint_rapper.classList.toggle("hidden", ! state) - nopaint_pause_el.classList.toggle("hidden", true) - document.body.classList.toggle("nopaint", state) - return state - } - nopaint.no = function(){ - undo.undo() - nopaint.paint() - } - nopaint.raw_key = controls.paint.lex.raw_key = keys.left_right_key(function(n){ - if (! nopaint.timeout) return - if (n < 0) nopaint.no() - else if (n > 0) nopaint.paint() - else nopaint.pause() - }) - nopaint.pause = nopaint.blur = function(){ - clearTimeout(nopaint.timeout) - nopaint.timeout = 0 - nopaint.step = 0 - } - nopaint.paint = function(){ - var state = undo.new() - delete state.focus - nopaint.pause() - nopaint.switch_tool() - nopaint.go() - } - nopaint.go = function(){ - nopaint.timeout = setTimeout(nopaint.go, nopaint.delay) - oktween.update(nopaint.time) - nopaint.tool.paint( nopaint.step ) - nopaint.time += 1 - nopaint.step += 1 - } - nopaint.switch_tool = function(){ - last_tool = nopaint.tool - last_tool && last_tool.finish() - nopaint.tool = nopaint.get_random_tool( last_tool ) - nopaint.tool.start( last_tool ) - nopaint.debug && console.log("> %s", nopaint.tool.type) - } - nopaint.add_tool = function(fn){ - nopaint.tools[fn.type] = fn - } - nopaint.disable_all_tools = function(){ - Object.keys(nopaint.tools).forEach(function(key){ - nopaint.tools[key].disabled = true - }) - } - nopaint.enable_tools = function(keys){ - keys.forEach(function(key){ - if (nopaint.tools[key]) nopaint.tools[key].disabled = false - }) - } - nopaint.get_random_tool = function( last_tool ){ - var n = rand( nopaint.sum ) - for (var i = 0, _len = nopaint.weights.length; i < _len; i++) { - if (n < nopaint.weights[i] && (! last_tool || nopaint.keys[i] !== last_tool.key)) { - return nopaint.tools[ nopaint.keys[i] ] - } - } - return nopaint.tools[ choice(nopaint.keys) ] - } - nopaint.regenerate_weights = function(){ - nopaint.sum = 0 - nopaint.weights = [] - nopaint.keys = Object.keys( nopaint.tools ).sort(function(a,b){ - return nopaint.tools[b].opt.weight-nopaint.tools[a].opt.weight - }).filter(function(key){ - return ! nopaint.tools[key].disabled - }) - nopaint.keys.forEach(function(key){ - nopaint.sum += nopaint.tools[key].opt.weight - nopaint.weights.push( nopaint.sum ) - }) - } - - nopaint.is_turbo = false - nopaint.turbo = function(state){ - nopaint.is_turbo = typeof state == "boolean" ? state : ! nopaint.is_turbo - nopaint.delay = nopaint.is_turbo ? nopaint.turbo_delay : nopaint.normal_delay - if (nopaint.is_turbo) { - nopaint_no_el.classList.add("locked") - } - else { - nopaint_no_el.classList.remove("locked") - } - } - - nopaint.is_autoplay = false - nopaint.autoplay = function(state){ - nopaint.is_autoplay = typeof state == "boolean" ? state : ! nopaint.is_autoplay - if (nopaint.is_autoplay) { - nopaint_paint_el.classList.add("locked") - if (! nopaint.player) { - nopaint.player = new RandomPlayer () - } - if (! nopaint.timeout) nopaint.paint() - nopaint.player.play() - } - else { - nopaint_paint_el.classList.remove("locked") - nopaint.pause() - nopaint.player && nopaint.player.pause() - } - } - - var NopaintPlayer = Model({ - type: "player", - upload_png: false, - upload_interval: 100, - step: 0, - timeout: null, - delay: function(){ - return nopaint.is_turbo ? randrange(150, 300) : randrange(400, 800) - }, - reset: function(){ - this.no_count = 0 - this.paint_count = 0 - }, - pause: function(){ - clearTimeout(this.timeout) - this.timeout = 0 - }, - play: function(){ - clearTimeout(this.timeout) - var delay = this.delay() - this.timeout = setTimeout(this.play.bind(this), delay) - this.check_fitness() - this.step += 1 - }, - check_fitness: function(){ - switch (this.fitness()) { - case "no": - nopaint.no_count += 1 - nopaint.since_last_no = 0 - nopaint.since_last_paint += 1 - nopaint.no() - break - case "paint": - nopaint.paint_count += 1 - nopaint.since_last_no += 1 - nopaint.since_last_paint = 0 - nopaint.paint() - break - case "screenshot": - if (this.save_as_png) break - console.log("uploading...") - setTimeout(clipboard.upload_png, 0) - // fall thru - default: - nopaint.since_last_no += 1 - nopaint.since_last_paint += 1 - break - } - }, - fitness: function(){}, - }) - - var RandomPlayer = NopaintPlayer.extend({ - type: "random_player", - upload_png: false, - fitness: function(){ - var no_prob = random() - var paint_prob = 1 - no_prob - if (paint_prob < 0.3) { - return "paint" - } - else if (no_prob < 0.5) { - return "no" - } - else if ( this.paint_count > 100 && (this.step % 100) == 99 ) { - return "screenshot" - } - } - }) - - var StylePlayer = NopaintPlayer.extend({ - type: "style_player", - upload_png: false, - fitness: function(){ - var no_prob = random() - var paint_prob = 1 - no_prob - var np, pp - var steps = this.since_last_paint - - if (nopaint.tool.is_brush) { - if (nopaint.tool.is_clone) { - if (steps < randrange(3,8)) return - np = 0.3 - pp = 0.4 - } - else if (nopaint.tool.is_erase) { - if (steps < randrange(2,6)) return - np = 0.3 - pp = 0.4 - } - else { - if (steps < randrange(2,4)) return - np = 0.1 - pp = 0.3 - } - } - if (nopaint.tool.is_shader) { - switch (nopaint.tool.name) { - case "rotate": - case "scale": - if (steps < randrange(2,4)) return - np = 0.1 - pp = 0.2 - break - default: - np = 0.2 - pp = 0.2 - } - } - if (nopaint.tool.is_fill) { - np = 0.4 - pp = 0.1 - } - - if (steps > 10) { - np *= 0.7 - pp *= 1.5 - - if (nopaint.is_turbo) { - np *= 1.2 - pp *= 1.2 - } - } - - if (paint_prob < np) { - return "paint" - } - else if (no_prob < np) { - return "no" - } - else if ( this.paint_count > 100 && (this.step % 100) == 99 ) { - return "screenshot" - } - } - }) - - /* Base models for brushes */ - - var NopaintTool = Model({ - type: "none", - init: function(opt){ - this.opt = opt || {} - }, - start: function(){}, - paint: function(t){}, - update: function(t){}, - finish: function(){}, - }) - - var NopaintBrush = NopaintTool.extend({ - type: "brush", - is_brush: true, - init: function(opt){ - this.opt = opt || {} - this.opt.max_radius = this.opt.max_radius || 10 - this.p = {x: randint(canvas.w), y: randint(canvas.h)} - this.fg = 0 - this.bg = 1 - this.char = " " - this.tweens = [] - }, - - start: function(last_brush){ - this.set_brush_mask() - this.toggle_channels() - this.reset( last_brush ) - this.regenerate() - draw.down({}, null, [this.p.x, this.p.y]) - }, - - paint: function(t){ - this.update(t) - draw.move_toroidal({}, null, [this.p.x, this.p.y]) - }, - - finish: function(){ - this.tweens.forEach(function(t){ t.cancel() }) - this.tweens = [] - }, - - reorient: function(last_brush){ - var a = {}, b - - if (last_brush) { - this.p.x = a.x = randint(canvas.w) - this.p.y = a.y = randint(canvas.h) - } - else { - a.x = this.p.x - a.y = this.p.y - } - - b = this.get_next_point() - - var tween = oktween.add({ - obj: this.p, - from: a, - to: b, - duration: b.duration, - easing: b.easing, - update: b.update, - finished: function(){ - this.iterate() - this.regenerate() - }.bind(this) - }) - this.tweens.push(tween) - }, - - get_next_point: function(){ - var radius = randrange(2, this.opt.max_radius) - var b = {} - b.duration = randrange(1, 7) - b.easing = choice(easings) - b.x = this.p.x + randrange(-radius, radius) - b.y = this.p.y + randrange(-radius, radius) - return b - }, - - set_brush_mask: function(){ - var r = Math.random() - if (r < 0.2) { - brush.mask = blit.square - } - else if (r < 0.6) { - brush.mask = blit.circle - } - else if (r < 0.9) { - brush.mask = blit.cross - } - else{ - brush.mask = blit.inverted_cross - } - }, - - toggle_channels: function(){ - if (Math.random() < 0.001) { controls.bg.use(false) } - else if (! brush.draw_bg && Math.random() < 0.25) { controls.bg.use(true) } - - if (Math.random() < 0.1) { controls.fg.use(false) } - else if (! brush.draw_fg && Math.random() < 0.5) { controls.fg.use(true) } - - if (Math.random() < 0.02) { controls.char.use(false) } - else if (! brush.draw_char && Math.random() < 0.2) { controls.char.use(true) } - }, - - iterate: function( last_brush ){ - this.reorient( last_brush ) - }, - - regenerate: function(){ - brush.load( this ) - brush.generate() - } - }) - - var easings = "linear circ_out circ_in circ_in_out quad_in quad_out quad_in_out".split(" ") - - /* Standard brushes */ - - var SolidBrush = NopaintBrush.extend({ - type: "solid", - - recolor: function(){ - this.fg = this.bg = randint(16) - this.char = " " - }, - - resize: function(m,n){ - m = m || 3 - n = n || 0 - var bw = xrandrange(5, 0, m) + n - brush.resize( round(bw * randrange(0.9, 1.8)) || 1, round(bw) || 1 ) - }, - - reset: function( last_brush ){ - this.opt.max_radius = randrange(5,20) - this.resize() - this.reorient( last_brush ) - this.recolor( last_brush ) - this.regenerate() - }, - - iterate: function( last_brush ){ - this.resize() - this.reorient( last_brush ) - }, - }) - - var EraseBrush = SolidBrush.extend({ - type: "erase", - reset: function( last_brush ){ - this.opt.max_radius = randrange(8, 20) - this.reorient( last_brush ) - this.bg = random() < 0.2 ? colors.white : colors.black - this.char = " " - brush.load( this ) - this.resize(3,2) - }, - }) - - var ShadowBrush = NopaintBrush.extend({ - type: "shadow", - pairs: [ - [ colors.yellow, colors.orange ], - [ colors.orange, colors.darkred ], - [ colors.red, colors.darkred ], - [ colors.lime, colors.green ], - [ colors.cyan, colors.teal ], - [ colors.cyan, colors.blue ], - [ colors.blue, colors.darkblue ], - [ colors.magenta, colors.purple ], - [ colors.lightgray, colors.darkgray ], - [ colors.darkgray, colors.black ], - [ colors.white, colors.lightgray ], - [ colors.white, colors.black ], - ], - shapes: [ - [[0],[1]], - [[0,0],[1,1]], - [[1,0,0],[1,1,1]], - [[0,0,1],[1,1,1]], - [[0,0,0],[1,1,1]], - [[0,0,0,0],[1,1,1,1]], - [[1,0,0,0],[null,1,1,1]], - [[0,0,0,1],[1,1,1,null]], - [[0,0],[1,0],[1,1]], - [[0,0],[0,1],[1,1]], - ], - reset: function( last_brush ){ - var pair = choice(this.pairs) - var shape = choice(this.shapes) - this.reorient( last_brush ) - brush.char = " " - brush.resize(shape[0].length, shape.length) - brush.generate() - brush.rebuild() - brush.forEach(function(lex,x,y){ - if (shape[y][x] == null) { - lex.opacity = 0 - } - else { - lex.fg = lex.bg = pair[ shape[y][x] ] - lex.opacity = 1 - } - lex.build() - }) - }, - regenerate: function(){}, - }) - - var RandomBrush = SolidBrush.extend({ - type: "random", - iterate: function( last_brush ){ - this.reorient( last_brush ) - this.recolor( last_brush ) - }, - }) - - var HueBrush = SolidBrush.extend({ - type: "hue", - recolor: function(){ - this.fg = this.bg = rand_hue() - this.char = " " - }, - }) - - var GrayBrush = SolidBrush.extend({ - type: "gray", - recolor: function(){ - this.fg = this.bg = rand_gray() - this.char = " " - }, - }) - - var LetterBrush = SolidBrush.extend({ - type: "letter", - recolor: function(){ - this.fg = rand_hue() - this.bg = rand_hue() - this.char = choice( unicode.block(letters.charset, 32) ) - }, - }) - - var RandomLetterBrush = LetterBrush.extend({ - type: "random-letter", - iterate: function(){ - if (Math.random() < 0.01) { - this.fg += 1 - } - if (Math.random() < 0.05) { - var n = this.fg - this.fg = this.bg - this.bg = n - } - if (Math.random() < 0.7) { - this.char = choice( unicode.block(letters.charset, 32) ) - } - this.regenerate() - this.__iterate() - }, - update: function(){ - if (Math.random() < 0.3) { - this.char = choice( unicode.block(letters.charset, 32) ) - } - this.regenerate() - }, - }) - - var CloneBrush = SolidBrush.extend({ - type: "clone", - - is_clone: true, - - reset: function( last_brush ){ - this.opt.max_radius = randrange(5, 20) - this.reorient( last_brush ) - this.resize(4,2) - this.clone_random_region() - }, - - clone_random_region: function(x, y){ - var x = randrange(0, canvas.w - brush.w) - var y = randrange(0, canvas.h - brush.h) - this.clone_region(x, y) - }, - - clone_region: function(x, y){ - blit.copy_toroidal_from(canvas, brush, round(x-brush.w/2), round(y-brush.h/2)) - brush.mask(brush) - }, - - iterate: function( last_brush ){ - this.reorient( last_brush ) - }, - - regenerate: function(){}, - }) - - var SmearBrush = CloneBrush.extend({ - type: "smear", - - update: function(){ - var r = random() - var jitter_x = randnullsign() * xrand(2, 2) - var jitter_y = randnullsign() * xrand(2, 2) - this.clone_region( this.p.x + jitter_x, this.p.y + jitter_y ) - }, - - iterate: function( last_brush ){ - this.resize(4, 2) - this.update() - this.reorient( last_brush ) - } - }) - - var StarsTool = NopaintBrush.extend({ - type: "stars", - chars: "....,,'''*", - - start: function(last_brush){ - this.reorient( last_brush ) - }, - - paint: function(t){ - if (Math.random() < 0.5) { - var lex = canvas.get(this.p.x, this.p.y) - undo.save_lex(lex.x, lex.y, lex) - lex.fg = rand_hue() - // lex.bg = colors.black - lex.char = choice(this.chars) - lex.build() - } - }, - }) - - /* Fill tool */ - - var FillTool = NopaintTool.extend({ - type: "fill", - rate: 25, - is_fill: true, - start: function(){ - this.fill() - }, - paint: function(t){ - if ((t % this.rate) == this.rate-1) { - this.fill() - } - }, - recolor: function(){ - this.fg = this.bg = randint(16) - this.char = " " - this.opacity = 1 - }, - fill: function(){ - var x = randint(canvas.w) - var y = randint(canvas.h) - this.recolor() - draw.fill(this, x, y) - } - }) - - var FillLetterTool = FillTool.extend({ - type: "fill-letter", - rate: 25, - recolor: function(){ - this.fg = randint(16) - this.bg = randint(16) - this.char = choice( unicode.block(letters.charset, 32) ) - this.opacity = 1 - }, - }) - - /* Shader Tools */ - - var ShaderTool = NopaintTool.extend({ - type: "shader", - speed: 3, - is_shader: true, - is_recursive: false, - start: function(){ - undo.save_rect(0, 0, canvas.w, canvas.h) - this.canvas = canvas.clone() - }, - paint: function(t){ - if ((t % this.speed) == 0) { - var w = canvas.w - var h = canvas.h - var lex - if (this.is_recursive) { - this.canvas.assign(canvas) - } - this.before_shade() - for (var x = 0; x < w; x++) { - for (var y = 0; y < h; y++) { - lex = canvas.get(x, y) - if (! this.shade( this.canvas, canvas, lex, x, y, w, h )) { - lex.build() - } - } - } - } - }, - before_shade: function(){}, - shade: function(src, dest, lex, x, y, w, h){}, - finish: function(){ - this.canvas.demolish() - } - }) - - var ColorizeTool = ShaderTool.extend({ - type: "colorize", - fns: [mirc_color_reverse,hue,inv_hue,gray,fire,red,yellow,green,blue,purple,dark_gray], - speed: 5, - start: function(){ - this.__start() - this.i = randint(this.fns.length) - }, - before_shade: function(){ - this.i = (this.i + 1) % this.fns.length - this.fn = this.fns[this.i] - }, - shade: function(src, dest, lex, x, y, w, h){ - lex.bg = this.fn( lex.bg ) - return false - }, - }) - - var TranslateTool = ShaderTool.extend({ - type: "translate", - dx: 0, - dy: 0, - speed: 3, - start: function(){ - this.__start() - this.dx = randint(3)-1 - this.dy = randint(3)-1 - this.x = this.y = 0 - if (! this.dx && ! this.dy) { - this.dx = 1 - this.dy = 0 - } - }, - before_shade: function(){ - this.x += this.dx - this.y += this.dy - }, - shade: function(src, dest, lex, x, y, w, h){ - var copy = src.get(x+this.x, y+this.y) - lex.assign(copy) - return true - }, - }) - - var SliceTool = ShaderTool.extend({ - type: "slice", - dx: 0, - dy: 0, - speed: 1, - is_recursive: true, - start: function(){ - this.__start() - this.is_y = Math.random() > 0.3 - this.limit = this.is_y ? canvas.h : canvas.w - this.position = randint(this.limit) - this.direction = 1 - }, - before_shade: function(){ - if (Math.random() < 0.6) { - this.position = mod(this.position + 1, this.limit) - } - if (Math.random() > 0.8) { - this.direction = randsign() - } - }, - shade: function(src, dest, lex, x, y, w, h){ - if (this.is_y) { - if (y >= this.position) { - var copy = src.get(x + this.direction, y) - lex.assign(copy) - } - } - else if (x >= this.position) { - var copy = src.get(x, y + this.direction) - lex.assign(copy) - } - return true - }, - }) - - var ScaleTool = ShaderTool.extend({ - type: "scale", - scale: 1, - dscale: 0, - speed: 3, - start: function(){ - this.__start() - var sign = randsign() - this.x_scale = 1 - this.y_scale = 1 - this.dx_scale = randsign() * randrange(0.0005, 0.01) - var r = Math.random() - if (r < 0.333) { - this.dy_scale = this.dx_scale * randrange(0.85, 1.25) - } - else if (r < 0.666) { - this.dy_scale = this.dx_scale - } - else { - this.dy_scale = randsign() * randrange(0.0005, 0.01) - } - }, - before_shade: function(){ - this.x_scale += this.dx_scale - this.y_scale += this.dy_scale - }, - shade: function(src, dest, lex, x, y, w, h){ - x = (x/w) * 2 - 1 - y = (y/h) * 2 - 1 - x *= this.x_scale - y *= this.y_scale - x = (x + 1) / 2 * w - y = (y + 1) / 2 * h - var copy = src.get(x, y) - lex.assign(copy) - return true - }, - }) - - var RotateTool = ShaderTool.extend({ - type: "rotate", - theta: 0, - d_theta: 0, - - start: function(){ - this.__start() - var sign = randsign() - this.theta = 0 - this.d_theta = randsign() * randrange(0.001, 0.05) - }, - before_shade: function(){ - this.theta += this.d_theta - }, - shade: function(src, dest, lex, x, y, w, h){ - x = (x/w) * 2 - 1 - y = (y/h) * 2 - 1 - var ca = cos(this.theta) - var sa = sin(this.theta) - var a = x * ca - y * sa - var b = x * sa + y * ca - x = (a + 1) / 2 * w - y = (b + 1) / 2 * h - var copy = src.get(x, y) - lex.assign(copy) - return true - }, - }) - - var CycleTool = ShaderTool.extend({ - type: "cycle", - n: 0, - speed: 5, - is_recursive: true, - start: function(){ - this.__start() - this.n = randsign() - if (random() < 0.2) this.n *= randint(15) - }, - shade: function(src, dest, lex, x, y){ - lex.bg += this.n - return false - }, - }) - - nopaint.add_tool( new SolidBrush({ weight: 5 }) ) - nopaint.add_tool( new ShadowBrush({ weight: 10 }) ) - nopaint.add_tool( new EraseBrush({ weight: 5 }) ) - nopaint.add_tool( new RandomBrush({ weight: 4 }) ) - nopaint.add_tool( new HueBrush({ weight: 5 }) ) - nopaint.add_tool( new GrayBrush({ weight: 5 }) ) - nopaint.add_tool( new LetterBrush({ weight: 2 }) ) - nopaint.add_tool( new RandomLetterBrush({ weight: 12 }) ) - nopaint.add_tool( new CloneBrush({ weight: 8 }) ) - nopaint.add_tool( new SmearBrush({ weight: 10 }) ) - nopaint.add_tool( new FillTool({ weight: 3 }) ) - nopaint.add_tool( new FillLetterTool({ weight: 6 }) ) - nopaint.add_tool( new StarsTool({ weight: 2 }) ) - nopaint.add_tool( new TranslateTool({ weight: 4 }) ) - nopaint.add_tool( new CycleTool({ weight: 1 }) ) - nopaint.add_tool( new ScaleTool({ weight: 3 }) ) - nopaint.add_tool( new RotateTool({ weight: 3 }) ) - nopaint.add_tool( new SliceTool({ weight: 4 }) ) - nopaint.add_tool( new ColorizeTool({ weight: 1 }) ) - nopaint.regenerate_weights() - - nopaint.toggle(true) - - nopaint.player = new StylePlayer () - - return nopaint -})() diff --git a/assets/js/ui/controls.js b/assets/js/ui/controls.js index f240937..9e0673c 100644 --- a/assets/js/ui/controls.js +++ b/assets/js/ui/controls.js @@ -209,16 +209,6 @@ var controls = (function(){ this.update(state) } -/* - controls.nopaint = new HiddenCheckbox (nopaint_toggle) - controls.nopaint.memorable = true - controls.nopaint.on = "N" - controls.nopaint.use = function(state){ - var state = nopaint.toggle(state) - this.update(state) - } -*/ - // controls.fg = new BlurredCheckbox (fg_checkbox) diff --git a/index.html b/index.html index 61cfded..b838076 100644 --- a/index.html +++ b/index.html @@ -19,7 +19,6 @@
. -
@@ -70,13 +69,6 @@ _ advanced

-
-
- no
- paint
-
-
-
brush: 5 x 5
canvas: 100 x 30
@@ -132,7 +124,6 @@ -