227 lines
7.3 KiB
C++
227 lines
7.3 KiB
C++
/*******************************************************************************
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* LVGL Benchmark
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* This is a benchmark demo for LVGL - Light and Versatile Graphics Library
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* import from: https://github.com/lvgl/lv_demos.git
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*
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* Dependent libraries:
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* LVGL: https://github.com/lvgl/lvgl.git
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*
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* LVGL Configuration file:
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* Copy your_arduino_path/libraries/lvgl/lv_conf_template.h
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* to your_arduino_path/libraries/lv_conf.h
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*
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* In lv_conf.h around line 15, enable config file:
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* #if 1 // Set it to "1" to enable content
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*
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* Then find and set:
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* #define LV_COLOR_DEPTH 16
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* #define LV_TICK_CUSTOM 1
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*
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* For SPI/parallel 8 display set color swap can be faster, parallel 16/RGB screen don't swap!
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* #define LV_COLOR_16_SWAP 1 // for SPI and parallel 8
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* #define LV_COLOR_16_SWAP 0 // for parallel 16 and RGB
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*
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* Enable LVGL Demo Benchmark:
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* #define LV_USE_DEMO_BENCHMARK 1
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*
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* Enables support for compressed fonts:
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* #define LV_USE_FONT_COMPRESSED 1
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*
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* Customize font size:
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* #define LV_FONT_MONTSERRAT_12 1
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* #define LV_FONT_DEFAULT &lv_font_montserrat_12
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******************************************************************************/
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#include "lv_demo_benchmark.h"
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// #define DIRECT_MODE // Uncomment to enable full frame buffer
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/*******************************************************************************
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* Start of Arduino_GFX setting
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*
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* Arduino_GFX try to find the settings depends on selected board in Arduino IDE
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* Or you can define the display dev kit not in the board list
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* Defalult pin list for non display dev kit:
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* Arduino Nano, Micro and more: CS: 9, DC: 8, RST: 7, BL: 6, SCK: 13, MOSI: 11, MISO: 12
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* ESP32 various dev board : CS: 5, DC: 27, RST: 33, BL: 22, SCK: 18, MOSI: 23, MISO: nil
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* ESP32-C3 various dev board : CS: 7, DC: 2, RST: 1, BL: 3, SCK: 4, MOSI: 6, MISO: nil
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* ESP32-S2 various dev board : CS: 34, DC: 38, RST: 33, BL: 21, SCK: 36, MOSI: 35, MISO: nil
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* ESP32-S3 various dev board : CS: 40, DC: 41, RST: 42, BL: 48, SCK: 36, MOSI: 35, MISO: nil
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* ESP8266 various dev board : CS: 15, DC: 4, RST: 2, BL: 5, SCK: 14, MOSI: 13, MISO: 12
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* Raspberry Pi Pico dev board : CS: 17, DC: 27, RST: 26, BL: 28, SCK: 18, MOSI: 19, MISO: 16
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* RTL8720 BW16 old patch core : CS: 18, DC: 17, RST: 2, BL: 23, SCK: 19, MOSI: 21, MISO: 20
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* RTL8720_BW16 Official core : CS: 9, DC: 8, RST: 6, BL: 3, SCK: 10, MOSI: 12, MISO: 11
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* RTL8722 dev board : CS: 18, DC: 17, RST: 22, BL: 23, SCK: 13, MOSI: 11, MISO: 12
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* RTL8722_mini dev board : CS: 12, DC: 14, RST: 15, BL: 13, SCK: 11, MOSI: 9, MISO: 10
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* Seeeduino XIAO dev board : CS: 3, DC: 2, RST: 1, BL: 0, SCK: 8, MOSI: 10, MISO: 9
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* Teensy 4.1 dev board : CS: 39, DC: 41, RST: 40, BL: 22, SCK: 13, MOSI: 11, MISO: 12
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******************************************************************************/
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#include <Arduino_GFX_Library.h>
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#define GFX_BL DF_GFX_BL // default backlight pin, you may replace DF_GFX_BL to actual backlight pin
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/* More dev device declaration: https://github.com/moononournation/Arduino_GFX/wiki/Dev-Device-Declaration */
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#if defined(DISPLAY_DEV_KIT)
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Arduino_GFX *gfx = create_default_Arduino_GFX();
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#else /* !defined(DISPLAY_DEV_KIT) */
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/* More data bus class: https://github.com/moononournation/Arduino_GFX/wiki/Data-Bus-Class */
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Arduino_DataBus *bus = create_default_Arduino_DataBus();
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/* More display class: https://github.com/moononournation/Arduino_GFX/wiki/Display-Class */
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Arduino_GFX *gfx = new Arduino_ILI9341(bus, DF_GFX_RST, 0 /* rotation */, false /* IPS */);
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#endif /* !defined(DISPLAY_DEV_KIT) */
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/*******************************************************************************
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* End of Arduino_GFX setting
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******************************************************************************/
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/*******************************************************************************
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* Please config the touch panel in touch.h
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******************************************************************************/
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#include "touch.h"
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/* Change to your screen resolution */
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static uint32_t screenWidth;
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static uint32_t screenHeight;
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static uint32_t bufSize;
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static lv_disp_draw_buf_t draw_buf;
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static lv_color_t *disp_draw_buf;
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static lv_disp_drv_t disp_drv;
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/* Display flushing */
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void my_disp_flush(lv_disp_drv_t *disp, const lv_area_t *area, lv_color_t *color_p)
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{
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#ifndef DIRECT_MODE
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uint32_t w = (area->x2 - area->x1 + 1);
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uint32_t h = (area->y2 - area->y1 + 1);
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#if (LV_COLOR_16_SWAP != 0)
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gfx->draw16bitBeRGBBitmap(area->x1, area->y1, (uint16_t *)&color_p->full, w, h);
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#else
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gfx->draw16bitRGBBitmap(area->x1, area->y1, (uint16_t *)&color_p->full, w, h);
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#endif
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#endif // #ifndef DIRECT_MODE
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lv_disp_flush_ready(disp);
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}
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void my_touchpad_read(lv_indev_drv_t *indev_driver, lv_indev_data_t *data)
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{
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if (touch_has_signal())
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{
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if (touch_touched())
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{
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data->state = LV_INDEV_STATE_PR;
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/*Set the coordinates*/
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data->point.x = touch_last_x;
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data->point.y = touch_last_y;
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}
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else if (touch_released())
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{
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data->state = LV_INDEV_STATE_REL;
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}
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}
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else
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{
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data->state = LV_INDEV_STATE_REL;
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}
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}
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void setup()
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{
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Serial.begin(115200);
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// Serial.setDebugOutput(true);
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// while(!Serial);
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Serial.println("Arduino_GFX LVGL Benchmark example");
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#ifdef GFX_EXTRA_PRE_INIT
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GFX_EXTRA_PRE_INIT();
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#endif
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// Init Display
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if (!gfx->begin())
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{
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Serial.println("gfx->begin() failed!");
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}
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gfx->fillScreen(BLACK);
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#ifdef GFX_BL
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pinMode(GFX_BL, OUTPUT);
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digitalWrite(GFX_BL, HIGH);
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#endif
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// Init touch device
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touch_init(gfx->width(), gfx->height(), gfx->getRotation());
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lv_init();
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screenWidth = gfx->width();
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screenHeight = gfx->height();
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#ifdef DIRECT_MODE
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bufSize = screenWidth * screenHeight;
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#else
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bufSize = screenWidth * 40;
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#endif
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#ifdef ESP32
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disp_draw_buf = (lv_color_t *)heap_caps_malloc(sizeof(lv_color_t) * bufSize, MALLOC_CAP_INTERNAL | MALLOC_CAP_8BIT);
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if (!disp_draw_buf)
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{
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// remove MALLOC_CAP_INTERNAL flag try again
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disp_draw_buf = (lv_color_t *)heap_caps_malloc(sizeof(lv_color_t) * bufSize, MALLOC_CAP_8BIT);
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}
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#else
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disp_draw_buf = (lv_color_t *)malloc(sizeof(lv_color_t) * bufSize);
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#endif
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if (!disp_draw_buf)
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{
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Serial.println("LVGL disp_draw_buf allocate failed!");
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}
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else
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{
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lv_disp_draw_buf_init(&draw_buf, disp_draw_buf, NULL, bufSize);
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/* Initialize the display */
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lv_disp_drv_init(&disp_drv);
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/* Change the following line to your display resolution */
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disp_drv.hor_res = screenWidth;
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disp_drv.ver_res = screenHeight;
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disp_drv.flush_cb = my_disp_flush;
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disp_drv.draw_buf = &draw_buf;
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#ifdef DIRECT_MODE
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disp_drv.direct_mode = true;
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#endif
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lv_disp_drv_register(&disp_drv);
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/* Initialize the (dummy) input device driver */
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static lv_indev_drv_t indev_drv;
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lv_indev_drv_init(&indev_drv);
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indev_drv.type = LV_INDEV_TYPE_POINTER;
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indev_drv.read_cb = my_touchpad_read;
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lv_indev_drv_register(&indev_drv);
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lv_demo_benchmark();
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Serial.println("Setup done");
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}
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}
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void loop()
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{
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lv_timer_handler(); /* let the GUI do its work */
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#ifdef DIRECT_MODE
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#if (LV_COLOR_16_SWAP != 0)
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gfx->draw16bitBeRGBBitmap(0, 0, (uint16_t *)disp_draw_buf, screenWidth, screenHeight);
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#else
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gfx->draw16bitRGBBitmap(0, 0, (uint16_t *)disp_draw_buf, screenWidth, screenHeight);
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#endif
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#endif // #ifdef DIRECT_MODE
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#ifdef CANVAS
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gfx->flush();
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#endif
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delay(5);
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} |