T-DeckLoader/.pio/libdeps/esp32s3box/GFX Library for Arduino/examples/LVGL/LvglBenchmark/LvglBenchmark.ino
2024-06-09 01:14:09 -04:00

227 lines
7.3 KiB
C++

/*******************************************************************************
* LVGL Benchmark
* This is a benchmark demo for LVGL - Light and Versatile Graphics Library
* import from: https://github.com/lvgl/lv_demos.git
*
* Dependent libraries:
* LVGL: https://github.com/lvgl/lvgl.git
*
* LVGL Configuration file:
* Copy your_arduino_path/libraries/lvgl/lv_conf_template.h
* to your_arduino_path/libraries/lv_conf.h
*
* In lv_conf.h around line 15, enable config file:
* #if 1 // Set it to "1" to enable content
*
* Then find and set:
* #define LV_COLOR_DEPTH 16
* #define LV_TICK_CUSTOM 1
*
* For SPI/parallel 8 display set color swap can be faster, parallel 16/RGB screen don't swap!
* #define LV_COLOR_16_SWAP 1 // for SPI and parallel 8
* #define LV_COLOR_16_SWAP 0 // for parallel 16 and RGB
*
* Enable LVGL Demo Benchmark:
* #define LV_USE_DEMO_BENCHMARK 1
*
* Enables support for compressed fonts:
* #define LV_USE_FONT_COMPRESSED 1
*
* Customize font size:
* #define LV_FONT_MONTSERRAT_12 1
* #define LV_FONT_DEFAULT &lv_font_montserrat_12
******************************************************************************/
#include "lv_demo_benchmark.h"
// #define DIRECT_MODE // Uncomment to enable full frame buffer
/*******************************************************************************
* Start of Arduino_GFX setting
*
* Arduino_GFX try to find the settings depends on selected board in Arduino IDE
* Or you can define the display dev kit not in the board list
* Defalult pin list for non display dev kit:
* Arduino Nano, Micro and more: CS: 9, DC: 8, RST: 7, BL: 6, SCK: 13, MOSI: 11, MISO: 12
* ESP32 various dev board : CS: 5, DC: 27, RST: 33, BL: 22, SCK: 18, MOSI: 23, MISO: nil
* ESP32-C3 various dev board : CS: 7, DC: 2, RST: 1, BL: 3, SCK: 4, MOSI: 6, MISO: nil
* ESP32-S2 various dev board : CS: 34, DC: 38, RST: 33, BL: 21, SCK: 36, MOSI: 35, MISO: nil
* ESP32-S3 various dev board : CS: 40, DC: 41, RST: 42, BL: 48, SCK: 36, MOSI: 35, MISO: nil
* ESP8266 various dev board : CS: 15, DC: 4, RST: 2, BL: 5, SCK: 14, MOSI: 13, MISO: 12
* Raspberry Pi Pico dev board : CS: 17, DC: 27, RST: 26, BL: 28, SCK: 18, MOSI: 19, MISO: 16
* RTL8720 BW16 old patch core : CS: 18, DC: 17, RST: 2, BL: 23, SCK: 19, MOSI: 21, MISO: 20
* RTL8720_BW16 Official core : CS: 9, DC: 8, RST: 6, BL: 3, SCK: 10, MOSI: 12, MISO: 11
* RTL8722 dev board : CS: 18, DC: 17, RST: 22, BL: 23, SCK: 13, MOSI: 11, MISO: 12
* RTL8722_mini dev board : CS: 12, DC: 14, RST: 15, BL: 13, SCK: 11, MOSI: 9, MISO: 10
* Seeeduino XIAO dev board : CS: 3, DC: 2, RST: 1, BL: 0, SCK: 8, MOSI: 10, MISO: 9
* Teensy 4.1 dev board : CS: 39, DC: 41, RST: 40, BL: 22, SCK: 13, MOSI: 11, MISO: 12
******************************************************************************/
#include <Arduino_GFX_Library.h>
#define GFX_BL DF_GFX_BL // default backlight pin, you may replace DF_GFX_BL to actual backlight pin
/* More dev device declaration: https://github.com/moononournation/Arduino_GFX/wiki/Dev-Device-Declaration */
#if defined(DISPLAY_DEV_KIT)
Arduino_GFX *gfx = create_default_Arduino_GFX();
#else /* !defined(DISPLAY_DEV_KIT) */
/* More data bus class: https://github.com/moononournation/Arduino_GFX/wiki/Data-Bus-Class */
Arduino_DataBus *bus = create_default_Arduino_DataBus();
/* More display class: https://github.com/moononournation/Arduino_GFX/wiki/Display-Class */
Arduino_GFX *gfx = new Arduino_ILI9341(bus, DF_GFX_RST, 0 /* rotation */, false /* IPS */);
#endif /* !defined(DISPLAY_DEV_KIT) */
/*******************************************************************************
* End of Arduino_GFX setting
******************************************************************************/
/*******************************************************************************
* Please config the touch panel in touch.h
******************************************************************************/
#include "touch.h"
/* Change to your screen resolution */
static uint32_t screenWidth;
static uint32_t screenHeight;
static uint32_t bufSize;
static lv_disp_draw_buf_t draw_buf;
static lv_color_t *disp_draw_buf;
static lv_disp_drv_t disp_drv;
/* Display flushing */
void my_disp_flush(lv_disp_drv_t *disp, const lv_area_t *area, lv_color_t *color_p)
{
#ifndef DIRECT_MODE
uint32_t w = (area->x2 - area->x1 + 1);
uint32_t h = (area->y2 - area->y1 + 1);
#if (LV_COLOR_16_SWAP != 0)
gfx->draw16bitBeRGBBitmap(area->x1, area->y1, (uint16_t *)&color_p->full, w, h);
#else
gfx->draw16bitRGBBitmap(area->x1, area->y1, (uint16_t *)&color_p->full, w, h);
#endif
#endif // #ifndef DIRECT_MODE
lv_disp_flush_ready(disp);
}
void my_touchpad_read(lv_indev_drv_t *indev_driver, lv_indev_data_t *data)
{
if (touch_has_signal())
{
if (touch_touched())
{
data->state = LV_INDEV_STATE_PR;
/*Set the coordinates*/
data->point.x = touch_last_x;
data->point.y = touch_last_y;
}
else if (touch_released())
{
data->state = LV_INDEV_STATE_REL;
}
}
else
{
data->state = LV_INDEV_STATE_REL;
}
}
void setup()
{
Serial.begin(115200);
// Serial.setDebugOutput(true);
// while(!Serial);
Serial.println("Arduino_GFX LVGL Benchmark example");
#ifdef GFX_EXTRA_PRE_INIT
GFX_EXTRA_PRE_INIT();
#endif
// Init Display
if (!gfx->begin())
{
Serial.println("gfx->begin() failed!");
}
gfx->fillScreen(BLACK);
#ifdef GFX_BL
pinMode(GFX_BL, OUTPUT);
digitalWrite(GFX_BL, HIGH);
#endif
// Init touch device
touch_init(gfx->width(), gfx->height(), gfx->getRotation());
lv_init();
screenWidth = gfx->width();
screenHeight = gfx->height();
#ifdef DIRECT_MODE
bufSize = screenWidth * screenHeight;
#else
bufSize = screenWidth * 40;
#endif
#ifdef ESP32
disp_draw_buf = (lv_color_t *)heap_caps_malloc(sizeof(lv_color_t) * bufSize, MALLOC_CAP_INTERNAL | MALLOC_CAP_8BIT);
if (!disp_draw_buf)
{
// remove MALLOC_CAP_INTERNAL flag try again
disp_draw_buf = (lv_color_t *)heap_caps_malloc(sizeof(lv_color_t) * bufSize, MALLOC_CAP_8BIT);
}
#else
disp_draw_buf = (lv_color_t *)malloc(sizeof(lv_color_t) * bufSize);
#endif
if (!disp_draw_buf)
{
Serial.println("LVGL disp_draw_buf allocate failed!");
}
else
{
lv_disp_draw_buf_init(&draw_buf, disp_draw_buf, NULL, bufSize);
/* Initialize the display */
lv_disp_drv_init(&disp_drv);
/* Change the following line to your display resolution */
disp_drv.hor_res = screenWidth;
disp_drv.ver_res = screenHeight;
disp_drv.flush_cb = my_disp_flush;
disp_drv.draw_buf = &draw_buf;
#ifdef DIRECT_MODE
disp_drv.direct_mode = true;
#endif
lv_disp_drv_register(&disp_drv);
/* Initialize the (dummy) input device driver */
static lv_indev_drv_t indev_drv;
lv_indev_drv_init(&indev_drv);
indev_drv.type = LV_INDEV_TYPE_POINTER;
indev_drv.read_cb = my_touchpad_read;
lv_indev_drv_register(&indev_drv);
lv_demo_benchmark();
Serial.println("Setup done");
}
}
void loop()
{
lv_timer_handler(); /* let the GUI do its work */
#ifdef DIRECT_MODE
#if (LV_COLOR_16_SWAP != 0)
gfx->draw16bitBeRGBBitmap(0, 0, (uint16_t *)disp_draw_buf, screenWidth, screenHeight);
#else
gfx->draw16bitRGBBitmap(0, 0, (uint16_t *)disp_draw_buf, screenWidth, screenHeight);
#endif
#endif // #ifdef DIRECT_MODE
#ifdef CANVAS
gfx->flush();
#endif
delay(5);
}