/******************************************************************************* * LVGL Benchmark * This is a benchmark demo for LVGL - Light and Versatile Graphics Library * import from: https://github.com/lvgl/lv_demos.git * * Dependent libraries: * LVGL: https://github.com/lvgl/lvgl.git * * LVGL Configuration file: * Copy your_arduino_path/libraries/lvgl/lv_conf_template.h * to your_arduino_path/libraries/lv_conf.h * * In lv_conf.h around line 15, enable config file: * #if 1 // Set it to "1" to enable content * * Then find and set: * #define LV_COLOR_DEPTH 16 * #define LV_TICK_CUSTOM 1 * * For SPI/parallel 8 display set color swap can be faster, parallel 16/RGB screen don't swap! * #define LV_COLOR_16_SWAP 1 // for SPI and parallel 8 * #define LV_COLOR_16_SWAP 0 // for parallel 16 and RGB * * Enable LVGL Demo Benchmark: * #define LV_USE_DEMO_BENCHMARK 1 * * Enables support for compressed fonts: * #define LV_USE_FONT_COMPRESSED 1 * * Customize font size: * #define LV_FONT_MONTSERRAT_12 1 * #define LV_FONT_DEFAULT &lv_font_montserrat_12 ******************************************************************************/ #include "lv_demo_benchmark.h" // #define DIRECT_MODE // Uncomment to enable full frame buffer /******************************************************************************* * Start of Arduino_GFX setting * * Arduino_GFX try to find the settings depends on selected board in Arduino IDE * Or you can define the display dev kit not in the board list * Defalult pin list for non display dev kit: * Arduino Nano, Micro and more: CS: 9, DC: 8, RST: 7, BL: 6, SCK: 13, MOSI: 11, MISO: 12 * ESP32 various dev board : CS: 5, DC: 27, RST: 33, BL: 22, SCK: 18, MOSI: 23, MISO: nil * ESP32-C3 various dev board : CS: 7, DC: 2, RST: 1, BL: 3, SCK: 4, MOSI: 6, MISO: nil * ESP32-S2 various dev board : CS: 34, DC: 38, RST: 33, BL: 21, SCK: 36, MOSI: 35, MISO: nil * ESP32-S3 various dev board : CS: 40, DC: 41, RST: 42, BL: 48, SCK: 36, MOSI: 35, MISO: nil * ESP8266 various dev board : CS: 15, DC: 4, RST: 2, BL: 5, SCK: 14, MOSI: 13, MISO: 12 * Raspberry Pi Pico dev board : CS: 17, DC: 27, RST: 26, BL: 28, SCK: 18, MOSI: 19, MISO: 16 * RTL8720 BW16 old patch core : CS: 18, DC: 17, RST: 2, BL: 23, SCK: 19, MOSI: 21, MISO: 20 * RTL8720_BW16 Official core : CS: 9, DC: 8, RST: 6, BL: 3, SCK: 10, MOSI: 12, MISO: 11 * RTL8722 dev board : CS: 18, DC: 17, RST: 22, BL: 23, SCK: 13, MOSI: 11, MISO: 12 * RTL8722_mini dev board : CS: 12, DC: 14, RST: 15, BL: 13, SCK: 11, MOSI: 9, MISO: 10 * Seeeduino XIAO dev board : CS: 3, DC: 2, RST: 1, BL: 0, SCK: 8, MOSI: 10, MISO: 9 * Teensy 4.1 dev board : CS: 39, DC: 41, RST: 40, BL: 22, SCK: 13, MOSI: 11, MISO: 12 ******************************************************************************/ #include #define GFX_BL DF_GFX_BL // default backlight pin, you may replace DF_GFX_BL to actual backlight pin /* More dev device declaration: https://github.com/moononournation/Arduino_GFX/wiki/Dev-Device-Declaration */ #if defined(DISPLAY_DEV_KIT) Arduino_GFX *gfx = create_default_Arduino_GFX(); #else /* !defined(DISPLAY_DEV_KIT) */ /* More data bus class: https://github.com/moononournation/Arduino_GFX/wiki/Data-Bus-Class */ Arduino_DataBus *bus = create_default_Arduino_DataBus(); /* More display class: https://github.com/moononournation/Arduino_GFX/wiki/Display-Class */ Arduino_GFX *gfx = new Arduino_ILI9341(bus, DF_GFX_RST, 0 /* rotation */, false /* IPS */); #endif /* !defined(DISPLAY_DEV_KIT) */ /******************************************************************************* * End of Arduino_GFX setting ******************************************************************************/ /******************************************************************************* * Please config the touch panel in touch.h ******************************************************************************/ #include "touch.h" /* Change to your screen resolution */ static uint32_t screenWidth; static uint32_t screenHeight; static uint32_t bufSize; static lv_disp_draw_buf_t draw_buf; static lv_color_t *disp_draw_buf; static lv_disp_drv_t disp_drv; /* Display flushing */ void my_disp_flush(lv_disp_drv_t *disp, const lv_area_t *area, lv_color_t *color_p) { #ifndef DIRECT_MODE uint32_t w = (area->x2 - area->x1 + 1); uint32_t h = (area->y2 - area->y1 + 1); #if (LV_COLOR_16_SWAP != 0) gfx->draw16bitBeRGBBitmap(area->x1, area->y1, (uint16_t *)&color_p->full, w, h); #else gfx->draw16bitRGBBitmap(area->x1, area->y1, (uint16_t *)&color_p->full, w, h); #endif #endif // #ifndef DIRECT_MODE lv_disp_flush_ready(disp); } void my_touchpad_read(lv_indev_drv_t *indev_driver, lv_indev_data_t *data) { if (touch_has_signal()) { if (touch_touched()) { data->state = LV_INDEV_STATE_PR; /*Set the coordinates*/ data->point.x = touch_last_x; data->point.y = touch_last_y; } else if (touch_released()) { data->state = LV_INDEV_STATE_REL; } } else { data->state = LV_INDEV_STATE_REL; } } void setup() { Serial.begin(115200); // Serial.setDebugOutput(true); // while(!Serial); Serial.println("Arduino_GFX LVGL Benchmark example"); #ifdef GFX_EXTRA_PRE_INIT GFX_EXTRA_PRE_INIT(); #endif // Init Display if (!gfx->begin()) { Serial.println("gfx->begin() failed!"); } gfx->fillScreen(BLACK); #ifdef GFX_BL pinMode(GFX_BL, OUTPUT); digitalWrite(GFX_BL, HIGH); #endif // Init touch device touch_init(gfx->width(), gfx->height(), gfx->getRotation()); lv_init(); screenWidth = gfx->width(); screenHeight = gfx->height(); #ifdef DIRECT_MODE bufSize = screenWidth * screenHeight; #else bufSize = screenWidth * 40; #endif #ifdef ESP32 disp_draw_buf = (lv_color_t *)heap_caps_malloc(sizeof(lv_color_t) * bufSize, MALLOC_CAP_INTERNAL | MALLOC_CAP_8BIT); if (!disp_draw_buf) { // remove MALLOC_CAP_INTERNAL flag try again disp_draw_buf = (lv_color_t *)heap_caps_malloc(sizeof(lv_color_t) * bufSize, MALLOC_CAP_8BIT); } #else disp_draw_buf = (lv_color_t *)malloc(sizeof(lv_color_t) * bufSize); #endif if (!disp_draw_buf) { Serial.println("LVGL disp_draw_buf allocate failed!"); } else { lv_disp_draw_buf_init(&draw_buf, disp_draw_buf, NULL, bufSize); /* Initialize the display */ lv_disp_drv_init(&disp_drv); /* Change the following line to your display resolution */ disp_drv.hor_res = screenWidth; disp_drv.ver_res = screenHeight; disp_drv.flush_cb = my_disp_flush; disp_drv.draw_buf = &draw_buf; #ifdef DIRECT_MODE disp_drv.direct_mode = true; #endif lv_disp_drv_register(&disp_drv); /* Initialize the (dummy) input device driver */ static lv_indev_drv_t indev_drv; lv_indev_drv_init(&indev_drv); indev_drv.type = LV_INDEV_TYPE_POINTER; indev_drv.read_cb = my_touchpad_read; lv_indev_drv_register(&indev_drv); lv_demo_benchmark(); Serial.println("Setup done"); } } void loop() { lv_timer_handler(); /* let the GUI do its work */ #ifdef DIRECT_MODE #if (LV_COLOR_16_SWAP != 0) gfx->draw16bitBeRGBBitmap(0, 0, (uint16_t *)disp_draw_buf, screenWidth, screenHeight); #else gfx->draw16bitRGBBitmap(0, 0, (uint16_t *)disp_draw_buf, screenWidth, screenHeight); #endif #endif // #ifdef DIRECT_MODE #ifdef CANVAS gfx->flush(); #endif delay(5); }