743 lines
30 KiB
Python
743 lines
30 KiB
Python
import sqlite3
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import logging
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import logging.handlers
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import random
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from time import sleep
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from config import config
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import irc
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bold = '\x02'
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italic = '\x1D'
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underline = '\x1F'
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reverse = '\x16'
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reset = '\x0f'
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white = '00'
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black = '01'
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blue = '02'
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green = '03'
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red = '04'
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brown = '05'
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purple = '06'
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orange = '07'
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yellow = '08'
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light_green = '09'
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cyan = '10'
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light_cyan = '11'
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light_blue = '12'
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pink = '13'
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grey = '14'
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light_grey = '15'
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def createtable():
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c.execute('''CREATE TABLE if not exists users (
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name text unique,
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level integer,
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experience integer,
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health integer,
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attack integer,
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defense integer,
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money integer,
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healthmax integer
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)''')
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c.execute('''CREATE TABLE if not exists weapons (
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name text unique,
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weaponheld integer,
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clip integer,
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ammunition integer,
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expire integer
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)''')
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c.execute('''CREATE TABLE if not exists items (
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name text unique,
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bandages integer
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)''')
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c.execute('''CREATE TABLE if not exists stats (
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name text unique,
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kills integer,
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deaths integer
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)''')
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def color(msg: str, foreground: str, background: str='') -> str:
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'''
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Color a string with the specified foreground and background colors.
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:param msg: The string to color.
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:param foreground: The foreground color to use.
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:param background: The background color to use.
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'''
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return f'\x03{foreground},{background}{msg}{reset}' if background else f'\x03{foreground}{msg}{reset}'
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class Users:
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def __init__(self, name, level, experience, health, attack, defense, money, healthmax):
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self.name = name
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self.level = level
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self.experience = experience
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self.health = health
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self.attack = attack
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self.defense = defense
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self.money = money
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self.healthmax = healthmax
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class Weapons:
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def __init__(self, name, weaponheld, clip, ammunition):
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self.name = name
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self.weaponheld = weaponheld
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self.clip = clip
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self.ammunition = ammunition
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self.expire = 0
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class Items:
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def __init__(self, name, bandages):
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self.name = name
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self.bandages = bandages
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conn = sqlite3.connect('data.db')
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c = conn.cursor()
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async def checkexist(player):
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c.execute(f"SELECT rowid FROM users WHERE name=(:name)", {'name': player})
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data=c.fetchone()
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if data is None:
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return f'Invalid Player: %s'%player
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else:
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return True
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async def addkillstat(name):
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c.execute(f'SELECT rowid FROM stats WHERE name=(:name)', {'name': name})
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checkrow=c.fetchone()
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if checkrow == None:
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kills = 1
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deaths = 0
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c.execute(f'INSERT OR REPLACE INTO stats VALUES (:name, :kills, :deaths)', {'name': name, 'kills': kills, 'deaths': deaths})
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conn.commit()
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await irc.bot.sendmsg(config.irc.channel, f'[Player {color(name, light_green)} has a total of {color(kills, red)} kills!]')
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else:
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c.execute(f'SELECT * FROM stats WHERE name=(:name)', {'name': name})
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getkills=c.fetchall()
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for retrieve in getkills:
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kills = retrieve[1] + 1
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c.execute(f'UPDATE stats SET KILLS = (:kills) WHERE name=(:name)', {'kills': kills, 'name': name})
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conn.commit()
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await irc.bot.sendmsg(config.irc.channel, f'[Player {color(name, light_green)} has a total of {color(kills, red)} kills!]')
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async def adddeathstat(name):
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c.execute(f'SELECT rowid FROM stats WHERE name=(:name)', {'name': name})
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checkrow=c.fetchone()
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if checkrow == None:
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kills = 0
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deaths = 1
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c.execute(f'INSERT OR REPLACE INTO stats VALUES (:name, :kills, :deaths)', {'name': name, 'kills': kills, 'deaths': deaths})
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conn.commit()
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await irc.bot.sendmsg(config.irc.channel, f'[Opponent Player {color(name, red)} has died {color(deaths, red)} times!]')
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else:
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c.execute(f'SELECT * FROM stats WHERE name=(:name)', {'name': name})
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getkills=c.fetchall()
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for retrieve in getkills:
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kills = retrieve[1]
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deaths = retrieve[2] + 1
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c.execute(f'UPDATE stats SET DEATHS = (:deaths) WHERE name=(:name)', {'deaths': deaths, 'name': name})
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conn.commit()
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sleep(3)
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await irc.bot.sendmsg(config.irc.channel, f'[Player {color(name, red)} has died {color(deaths, red)} times!]')
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async def buybandages(name, amount):
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if amount == 0 or amount == None:
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return f'[Must specify how many bandages you want... !buy bandages <amount>]'
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c.execute(f'SELECT rowid FROM items WHERE name=(:name)', {'name': name})
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checkrow=c.fetchone()
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if checkrow == None:
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bandages = 0
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c.execute(f'INSERT OR REPLACE INTO items VALUES (:name, :bandages)', {'name': name, 'bandages': bandages})
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conn.commit()
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shopamount = amount * 50
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c.execute(f'SELECT * FROM items WHERE name=(:name)', {'name': name})
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look = c.fetchall()
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for band in look:
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bandages = band[1]
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c.execute(f'SELECT * FROM users WHERE name=(:name)', {'name': name})
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usermoney = c.fetchall()
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for grabmoney in usermoney:
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money = grabmoney[6]
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if money >= shopamount:
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bandages = band[1]
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bandagestotal = bandages + amount
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c.execute(f'UPDATE ITEMS set BANDAGES = (:bandages) WHERE NAME = (:name)', {'bandages': bandagestotal, 'name': name})
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conn.commit()
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money = money - shopamount
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c.execute(f'UPDATE users set MONEY = (:money) WHERE NAME = (:name)', {'money': money, 'name': name})
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conn.commit()
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return f'[You have enough money [${money:,}] to purchase [{amount}] bandages! Cost is ${shopamount:,}]'
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else:
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return f'[You do {color("NOT", red)} have enough funds!]'
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return
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async def heal(name):
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c.execute(f'SELECT * from USERS WHERE name= (:name)', {'name': name})
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newtest=c.fetchall()
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for userinfo in newtest:
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health = userinfo[3]
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if health <= 0:
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return f'[You are dead... !revive to bring yourself back]'
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c.execute(f'SELECT rowid FROM items WHERE name = (:name)', {'name': name})
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havebandages=c.fetchone()
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if havebandages == None:
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return f'[You do not have any bandages... !buy bandages <amount number>]'
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c.execute(f'SELECT * FROM items WHERE name = (:name)', {'name': name})
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bandaids = c.fetchall()
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for bandages in bandaids:
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if bandages[1] <= 0:
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return f'[You do not have any bandages... !buy bandages <amount number>]'
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maxhealth = userinfo[7]
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if health == maxhealth:
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return f'[You already at FULL HEALTH]'
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newhealth = health + 25
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if newhealth >= maxhealth:
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health = maxhealth
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c.execute(f'UPDATE USERS set HEALTH = (:health) where NAME = (:name)', {'health': health, 'name': name})
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conn.commit()
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return f'[Player healed {color("+25", light_green)} to MAX health {color(health, light_green)}]'
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else:
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c.execute(f'UPDATE USERS set HEALTH = (:health) where NAME = (:name)', {'health': newhealth, 'name': name})
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conn.commit()
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return f'[Player healed {color("+25", light_green)} to health {color(newhealth, light_green)}]'
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c.execute(f'SELECT * FROM items WHERE name=(:name)', {'name': name})
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bandaids=c.fetchall()
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for checkitems in bandaids:
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bandages = checkitems[1]
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bandages = bandages - 1
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c.execute(f'UPDATE ITEMS set BANDAGES = (:bandages) WHERE name = (:name)', {'bandages': bandages, 'name': name})
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conn.commit()
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async def testfunction(name):
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c.execute(f'SELECT * FROM items WHERE name=(:name)', {'name': name})
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bandaids=c.fetchall()
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for checkitems in bandaids:
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bandages = checkitems[1]
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bandages = bandages - 1
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return f'[Player {color(bandages, light_green)} has a total of {color("0", red)} kills!]'
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async def reload(nick):
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c.execute(f"SELECT rowid FROM users WHERE name=(:name)", {'name': nick})
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data=c.fetchone()
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if data == None:
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logging.debug('User is trying to reload without having an account')
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await irc.bot.sendmsg(config.irc.channel, f'[User {nick} does not have an account]')
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return
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c.execute(f"SELECT * FROM weapons WHERE name=(:name)", {'name': nick})
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data=c.fetchall()
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name = nick
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for check in data:
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hasweapon = check[1]
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if hasweapon == False:
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logging.debug('User does not have weapon')
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await irc.bot.sendmsg(config.irc.channel, f'[You do not currently have a weapon.. !buy weapon]')
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return
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maxclip = 30
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clip = check[2]
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ammunition = check[3]
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if ammunition <= 0:
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return f'!buy ammo'
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clipadd = 30 - clip
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if ammunition >= clipadd:
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ammunition = ammunition - clipadd
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clip = clip + clipadd
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else:
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clip = clip + ammunition
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ammunition = 0
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logging.debug(f'[Current clip ammunition is at {clip} rounds and backup ammunition is at {ammunition} magazine rouunds!]')
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await irc.bot.sendmsg(config.irc.channel, f'[Current clip has {clip} rounds out of {maxclip} mag ammo size and {ammunition} in the arsenal!]')
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c.execute(f"UPDATE WEAPONS set CLIP = (:clip) WHERE NAME = (:name)", {'clip': clip, 'name': nick})
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conn.commit()
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c.execute(f"UPDATE WEAPONS set AMMUNITION = (:ammunition) WHERE NAME = (:name)", {'ammunition': ammunition, 'name': name})
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conn.commit()
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async def shoot(player, nick):
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check = await checkexist(player)
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if check != True:
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return
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else:
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if player == nick:
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logging.debug('Player cannot attack oneself')
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await irc.bot.sendmsg(config.irc.channel, f'[Error: {1}]'.format(0,color('Cannot Attack Yourself', red)))
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c.execute(f'SELECT rowid FROM weapons WHERE name=(:name)', {'name': nick})
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checkrow=c.fetchone()
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if checkrow == None:
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await irc.bot.sendmsg(config.irc.channel, f'[Error: {color("No Weapons", red)}] - !buy weapon')
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c.execute(f"SELECT * FROM users WHERE name=(:name)", {'name': nick})
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healthcheck = c.fetchall()
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for checkalive in healthcheck:
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alive = checkalive[3]
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if alive <= 0:
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await irc.bot.sendmsg(config.irc.channel, f'[Error: {color("You Are Dead... !revive", red)}]')
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c.execute(f"SELECT * FROM users WHERE name=(:name)", {'name': player})
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playerhealthcheck = c.fetchall()
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for checkalive in playerhealthcheck:
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health = checkalive[3]
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if health <= 0:
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logging.debug('Player targeted is DEAD')
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await irc.bot.sendmsg(config.irc.channel, f'[Player targeted is {color("DEAD", light_blue)}]')
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c.execute(f"SELECT * FROM weapons WHERE name=(:name)", {'name': nick})
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weapons = c.fetchall()
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for reg in weapons:
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name = nick
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weaponheld = reg[1]
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expire = reg[4]
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c.execute(f"SELECT rowid FROM weapons WHERE name=(:name)", {'name': name})
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if weaponheld == 0:
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await irc.bot.sendmsg(config.irc.channel, f'You do not own a weapon!')
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return
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clip = reg[2]
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ammunition = reg[3]
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if clip == 0:
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logging.debug('Weapon out of ammo! !buy ammo and !reload')
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c.execute("INSERT OR REPLACE INTO weapons VALUES (:name, :weaponheld, :clip, :ammunition, :expire)", {'name': nick, 'weaponheld': weaponheld, 'clip': clip, 'ammunition': ammunition, 'expire': expire})
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conn.commit()
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await irc.bot.sendmsg(config.irc.channel, f'{color("OUT OF AMMO - !reload", red)}')
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return
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else:
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c.execute("SELECT * FROM weapons WHERE name=(:name)", {'name': name})
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checkexpire=c.fetchall()
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for expiring in checkexpire:
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expires = expiring[4]
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if expires == 300:
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logging.debug('User weapon has expired Weapon and Ammo Purged. !buy weapon')
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c.execute('''UPDATE WEAPONS set WEAPONHELD = False,
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CLIP = 0,
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AMMUNITION = 0,
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EXPIRE = 0
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WHERE name = (:name)''', {'name': name})
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conn.commit()
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await irc.bot.sendmsg(config.irc.channel, f'[Player weapon has expired... purging weapon! <!buy weapon> for a new one]')
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clip = clip - 3
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c.execute("INSERT OR REPLACE INTO weapons VALUES (:name, :weaponheld, :clip, :ammunition, :expire)", {'name': nick, 'weaponheld': weaponheld, 'clip': clip, 'ammunition': ammunition, 'expire': expire})
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conn.commit()
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shooter = c.execute("SELECT * FROM users WHERE name=(:name)", {'name': player})
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for reg in shooter:
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playerhealth = reg[3]
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damage = random.randint(80, 120)
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damage = min(damage, int(playerhealth))
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playerhealth = int(playerhealth) - int(damage)
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expire = expire + 1
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c.execute("UPDATE WEAPONS set EXPIRE = (:expire) where NAME = (:name)", {'expire': expire, 'name': name})
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conn.commit()
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if playerhealth <= 0:
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await addmoney(nick)
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playerhealth = 0
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c.execute('UPDATE USERS set HEALTH = (:health) where NAME = (:name)', {'health': playerhealth, 'name': player})
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conn.commit()
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await irc.bot.sendmsg(config.irc.channel, '[Player {1} killed {2} and did {3} damage]'.format(0, color(nick, light_green), color(player, red), color(int(damage), light_green)))
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await addkillstat(nick)
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await adddeathstat(player)
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return
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c.execute('UPDATE USERS set HEALTH = (:health) where NAME = (:name)', {'health': playerhealth, 'name': player})
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conn.commit()
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#return f'[{player} health is now {playerhealth} and took {damage} damage!]')
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await irc.bot.sendmsg(config.irc.channel, '[Character: {1}] shot at [{2}] with an M16 and did [{3}] damage!'.format(0, color(nick, light_green), color(player, red), color(int(damage), green)))
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await irc.bot.sendmsg(config.irc.channel, f'[Remaining clip magazine rounds: {clip}]')
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return
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async def shop():
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logging.debug('Printing shop items!')
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return f'[Shop Accessories]\r\n[!buy weapon - purchase a 3-round burst gun (note: weapon has a quality of 300 trigger limit)]\r\n[!buy ammo - buy ammunition (+60 rounds) for your weapon]\r\n[!buy bandages <amount>]\r\n'
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# return f'[!buy bandages - buys bandages for health] {color("* not done yet", red)}')
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async def buyammo(nick):
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c.execute(f"SELECT * FROM weapons WHERE name=:name", {'name': nick})
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weapons = c.fetchall()
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c.execute(f"SELECT * FROM users WHERE name=:name", {'name': nick})
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user = c.fetchall()
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for reg in user:
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name = nick
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money = reg[6]
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newmoney = money - 50
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c.execute("UPDATE USERS set MONEY = (:money) where NAME = (:name)", {'money': newmoney, 'name': name})
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conn.commit()
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await irc.bot.sendmsg(config.irc.channel, f'[Player {name} purchased 60 rounds of ammunition!]')
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for weps in weapons:
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ammunition = weps[3]
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weaponheld = weps[1]
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clip = weps[2]
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ammunition += 60
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expire = weps[4]
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c.execute("INSERT OR REPLACE INTO weapons VALUES (:name, :weaponheld, :clip, :ammunition, :expire)", {'name': nick, 'weaponheld': weaponheld, 'clip': clip, 'ammunition': ammunition, 'expire': expire})
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conn.commit()
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await irc.bot.sendmsg(config.irc.channel, f'[Player {nick} weapon ammunition is now {ammunition}]')
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async def removeweapon(nick):
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remweapon = Weapons(nick, 0, 0, 0)
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c.execute("UPDATE WEAPONS set WEAPONHELD = (:weaponheld) where NAME = (:name)", {'weaponheld': 0, 'name': nick})
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conn.commit()
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logging.debug('Removed weapon')
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return f'[Player {nick} has been revoked of his/her weapon!]'
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async def buyweapon(nick):
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c.execute(f"SELECT * FROM weapons WHERE name=:name", {'name': nick})
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weapons = c.fetchall()
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c.execute(f"SELECT * FROM users WHERE name=:name", {'name': nick})
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user = c.fetchall()
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for regs in user:
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name = nick
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money = regs[6]
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for weapon in weapons:
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weaponheld = weapon[1]
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if weaponheld == 1:
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logging.debug('Weapon is already held, returning')
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return f'[Weapon is already held, !buy ammo for more ammunition]'
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clip = 30
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ammunition = 60
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money = money - 500
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c.execute("UPDATE USERS set MONEY = (:money) where NAME = (:name)", {'money': money, 'name': nick})
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conn.commit()
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logging.debug(f'Attempting to buy Weapon for {nick}')
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weaponheld = True
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logging.debug('Buying weapon')
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expire = 0
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c.execute("INSERT OR REPLACE INTO weapons VALUES (:name, :weaponheld, :clip, :ammunition, :expire)", {'name': nick, 'weaponheld': weaponheld, 'clip': clip, 'ammunition': ammunition, 'expire': expire})
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conn.commit()
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return f'[Player: {nick} has purchased a gun for $500! Loaded clip of {clip} rounds!]'
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async def removeuser(nick):
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logging.debug(f'Removing user {nick}')
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name = nick
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c.execute('''DELETE FROM users WHERE name=?''',(name,))
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conn.commit()
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c.execute('''DELETE FROM items WHERE name=?''',(name,))
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conn.commit()
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c.execute('''DELETE FROM weapons WHERE name=?''',(name,))
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conn.commit()
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c.execute('''DELETE FROM stats WHERE name=?''',(name,))
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conn.commit()
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logging.debug(f'Removed user {nick}')
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|
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async def createuser(nick):
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|
|
logging.debug(f'Attemping to create user {nick}')
|
|
reguser = Users(nick, 1, 500, 500, 100, 100, 5000, 500)
|
|
|
|
logging.debug(f'User {nick} added to database')
|
|
|
|
c.execute("INSERT OR REPLACE INTO users VALUES (:name, :level, :experience, :health, :attack, :defense, :money, :healthmax)", {'name': nick, 'level': reguser.level, 'experience': reguser.experience, 'health': reguser.health, 'attack': reguser.attack, 'defense': reguser.defense, 'money': reguser.money, 'healthmax': reguser.healthmax})
|
|
conn.commit()
|
|
c.execute(f'SELECT rowid FROM stats WHERE name=(:name)', {'name': nick})
|
|
checkrow=c.fetchone()
|
|
if checkrow == None:
|
|
kills = 0
|
|
deaths = 0
|
|
c.execute(f'INSERT OR REPLACE INTO stats VALUES (:name, :kills, :deaths)', {'name': nick, 'kills': kills, 'deaths': deaths})
|
|
conn.commit()
|
|
#return f'[Player {color(name, light_green)} has a total of {color(kills, red)} kills!]')
|
|
async def setlevel(nick, level):
|
|
if level == '1':
|
|
experience = '500'
|
|
health = '500'
|
|
attack = '100'
|
|
defense = '100'
|
|
healthmax = '500'
|
|
c.execute(f'''UPDATE USERS set LEVEL = (:level),
|
|
EXPERIENCE = (:experience),
|
|
HEALTH = (:health),
|
|
ATTACK = (:attack),
|
|
DEFENSE = (:defense),
|
|
HEALTHMAX = (:healthmax)
|
|
where NAME = (:name)''', {'level': level, 'experience': experience, 'health': health, 'attack': attack, 'defense': defense, 'name': nick, 'healthmax': healthmax})
|
|
conn.commit()
|
|
return f"[Player: {nick} is now level {color(level, red)}]"
|
|
|
|
elif level == '2':
|
|
experience = '1000'
|
|
health = '1000'
|
|
attack = '150'
|
|
defense = '150'
|
|
healthmax = '1000'
|
|
c.execute(f'''UPDATE USERS set LEVEL = (:level),
|
|
EXPERIENCE = (:experience),
|
|
HEALTH = (:health),
|
|
ATTACK = (:attack),
|
|
DEFENSE = (:defense),
|
|
HEALTHMAX = (:healthmax)
|
|
where NAME = (:name)''', {'level': level, 'experience': experience, 'health': health, 'attack': attack, 'defense': defense, 'name': nick, 'healthmax': healthmax})
|
|
conn.commit()
|
|
return f"[Player: {nick} is now level {color(level, red)}]"
|
|
|
|
|
|
elif level == '3':
|
|
experience = '2000'
|
|
health = '1500'
|
|
attack = '175'
|
|
defense = '175'
|
|
healthmax = '1500'
|
|
c.execute(f'''UPDATE USERS set LEVEL = (:level),
|
|
EXPERIENCE = (:experience),
|
|
HEALTH = (:health),
|
|
ATTACK = (:attack),
|
|
DEFENSE = (:defense),
|
|
HEALTHMAX = (:healthmax)
|
|
where NAME = (:name)''', {'level': level, 'experience': experience, 'health': health, 'attack': attack, 'defense': defense, 'name': nick, 'healthmax': healthmax})
|
|
conn.commit()
|
|
return f"[Player: {nick} is now level {color(level, red)}]"
|
|
|
|
elif level == '4':
|
|
experience = '3000'
|
|
health = '2000'
|
|
attack = '200'
|
|
defense = '200'
|
|
healthmax = '2000'
|
|
c.execute(f'''UPDATE USERS set LEVEL = (:level),
|
|
EXPERIENCE = (:experience),
|
|
HEALTH = (:health),
|
|
ATTACK = (:attack),
|
|
DEFENSE = (:defense),
|
|
HEALTHMAX = (:healthmax)
|
|
where NAME = (:name)''', {'level': level, 'experience': experience, 'health': health, 'attack': attack, 'defense': defense, 'name': nick, 'healthmax': healthmax})
|
|
conn.commit()
|
|
return f"[Player: {nick} is now level {color(level, red)}]"
|
|
|
|
elif level == '5':
|
|
experience = '5000'
|
|
health = '3000'
|
|
attack = '225'
|
|
defense = '225'
|
|
healthmax = '3000'
|
|
c.execute(f'''UPDATE USERS set LEVEL = (:level),
|
|
EXPERIENCE = (:experience),
|
|
HEALTH = (:health),
|
|
ATTACK = (:attack),
|
|
DEFENSE = (:defense),
|
|
HEALTHMAX = (:healthmax)
|
|
where NAME = (:name)''', {'level': level, 'experience': experience, 'health': health, 'attack': attack, 'defense': defense, 'name': nick, 'healthmax': healthmax})
|
|
conn.commit()
|
|
return f"[Player: {nick} is now level {color(level, red)}]"
|
|
elif int(level) > 5:
|
|
return "[Error: Invalid Level]"
|
|
|
|
|
|
async def closesql():
|
|
conn.close()
|
|
class combat:
|
|
class attacker:
|
|
name = ''
|
|
attack = ''
|
|
class defender:
|
|
name = ''
|
|
defense = ''
|
|
health = ''
|
|
|
|
async def punch(player, nick):
|
|
check = await checkexist(player)
|
|
if check is False:
|
|
return
|
|
else:
|
|
for name in (nick):
|
|
c.execute(f"SELECT * FROM users WHERE name=:name", {'name': nick})
|
|
attacker = c.fetchall()
|
|
c.execute(f"SELECT * FROM users WHERE name=:name", {'name': player})
|
|
defender = c.fetchall()
|
|
if nick == player:
|
|
await irc.bot.sendmsg(config.irc.channel, '[Error: {1}]'.format(0,color('Cannot Attack Yourself', red)))
|
|
return
|
|
for att in attacker:
|
|
combat.attacker.name = att[0]
|
|
combat.attacker.attack = att[4]
|
|
combat.attacker.health = att[3]
|
|
if combat.attacker.health == 0:
|
|
await irc.bot.sendmsg(config.irc.channel, '[Error: You Are {1}!]'.format(0, color('Dead', red)))
|
|
return
|
|
for defend in defender:
|
|
combat.defender.name = defend[0]
|
|
combat.defender.defense = defend[5]
|
|
combat.defender.health = defend[3]
|
|
playerhealth = combat.defender.health
|
|
|
|
if combat.defender.health <= 0:
|
|
await irc.bot.sendmsg(config.irc.channel, f'[Player targeted is {color("DEAD", light_blue)}]')
|
|
return
|
|
playerdef = combat.defender.defense
|
|
playerattack = combat.attacker.attack
|
|
critical_multiplier = 1.1 if random.random() < 0.10 else 1.0
|
|
effective_defense = int(playerdef) * random.uniform(0.9, 1.1)
|
|
effective_attack = int(playerattack) * random.uniform(1.0, 1.1)
|
|
damage = effective_attack * (50 / (50 + effective_defense)) * critical_multiplier
|
|
damage = min(damage, int(playerhealth))
|
|
|
|
combat.defender.health = int(playerhealth) - int(damage)
|
|
c.execute(f'''UPDATE USERS set HEALTH = (:health) where NAME = (:name)''', {'health': combat.defender.health, 'name': combat.defender.name})
|
|
|
|
conn.commit()
|
|
if combat.defender.health <= 0:
|
|
await irc.bot.sendmsg(config.irc.channel, '[Player {1} killed {2} and did {3} damage]'.format(0, color(nick, light_green), color(player, red), color(int(damage), light_green)))
|
|
await addmoney(nick)
|
|
await addkillstat(nick)
|
|
await adddeathstat(player)
|
|
combat.defender.health = 0
|
|
return
|
|
await irc.bot.sendmsg(config.irc.channel, '[Character: {1}] Punched [{2}] and did [{3}] damage!'.format(0, color(nick, light_green), color(player, red), color(int(damage), green)))
|
|
|
|
|
|
c.execute(f'''UPDATE USERS set HEALTH = (:health) where NAME = (:name)''', {'health': combat.defender.health, 'name': combat.defender.name})
|
|
|
|
conn.commit()
|
|
|
|
async def profile(nick):
|
|
|
|
name = nick
|
|
check = await checkexist(nick)
|
|
|
|
if check != True:
|
|
return
|
|
try:
|
|
c.execute(f"SELECT * FROM users WHERE name=(:name)", {'name': nick})
|
|
reg = c.fetchall()
|
|
for regs in reg:
|
|
name = regs[0]
|
|
level = regs[1]
|
|
experience = regs[2]
|
|
health = regs[3]
|
|
attack = regs[4]
|
|
defense = regs[5]
|
|
money = regs[6]
|
|
healthmax = regs[7]
|
|
c.execute(f'SELECT * FROM stats WHERE name=(:name)', {'name': name})
|
|
grabstats=c.fetchall()
|
|
for stats in grabstats:
|
|
kills = stats[1]
|
|
deaths = stats[2]
|
|
return f'[Player: {color(name, light_green)}] [Level: {color(level, red)}] [Experience: {color(experience, blue)}] [Health: {color(health, light_green)}/{color(healthmax, green)}] [Att/Def: {color(attack, light_green)}/{color(defense, red)}] [Money: {color(money, light_blue)}] [Kills: {color(kills, light_blue)}] [Deaths: {color(deaths, red)}]'
|
|
|
|
except Exception as ex:
|
|
print('Error {0}'.format(0, ex))
|
|
#bot.sendmsg(config.irc.channel, '[Error: No Such User]')
|
|
|
|
async def revive(nick):
|
|
check = await checkexist(nick)
|
|
if check != True:
|
|
return
|
|
|
|
c.execute("SELECT * FROM users WHERE name=(:name)", {'name': nick})
|
|
|
|
checkhealth=c.fetchall()
|
|
|
|
for amount in checkhealth:
|
|
health = amount[3]
|
|
max = amount[7]
|
|
if health <= 0:
|
|
c.execute("UPDATE USERS set HEALTH = (:health) WHERE NAME = (:name)", {'health': max, 'name': nick})
|
|
logging.debug('test')
|
|
conn.commit()
|
|
return f'[Player {color(nick,light_green)} has been revived!]'
|
|
else:
|
|
return f'[You are not DEAD! No reviving the living!]'
|
|
|
|
|
|
async def getmoney(nick):
|
|
c.execute(f"SELECT * FROM users WHERE name=(:name)", {'name': nick})
|
|
moneygrab = c.fetchall()
|
|
for money in moneygrab:
|
|
moneyamount = money[6]
|
|
writemoney = f'{moneyamount:,}'
|
|
return f'[Bank Balance: ${color(writemoney, light_blue)}]'
|
|
async def getbandages(nick):
|
|
name = nick
|
|
c.execute(f'SELECT rowid FROM items WHERE name=(:name)', {'name': nick})
|
|
data=c.fetchone()
|
|
if data is None:
|
|
bandages = 0
|
|
c.execute(f'INSERT OR REPLACE INTO items VALUES (:name, :bandages)', {'name': name, 'bandages': bandages})
|
|
conn.commit()
|
|
c.execute(f"SELECT * FROM items WHERE name=(:name)", {'name': nick})
|
|
bandages = c.fetchall()
|
|
for bandage in bandages:
|
|
bandageamount = bandage[1]
|
|
if bandageamount == None:
|
|
logging.debug('test')
|
|
bandageamount = 0
|
|
writebandageamount = f'{bandageamount:,}'
|
|
return f'[Bandages: {color(writebandageamount, red)}]'
|
|
|
|
async def ammo(nick):
|
|
c.execute(f'SELECT rowid FROM users WHERE name=(:name)', {'name': nick})
|
|
exist = c.fetchone()
|
|
|
|
if exist is None:
|
|
return f'[User {nick} does not have an account!]'
|
|
|
|
c.execute(f"SELECT * FROM weapons WHERE name=(:name)", {'name': nick})
|
|
checkammo = c.fetchall()
|
|
|
|
for ammo in checkammo:
|
|
hasweapon = ammo[1]
|
|
if hasweapon == False:
|
|
return f'[You do not currently have a weapon.. !buy weapon]'
|
|
|
|
ammoclipcount = ammo[2]
|
|
ammomagcount = ammo[3]
|
|
return f"[Ammo Count] [Current Clip Holding: {ammoclipcount}] [Arsenal Magazine Rounds: {ammomagcount}]"
|
|
async def addmoney(nick):
|
|
c.execute(f"SELECT * FROM users WHERE name=:name", {'name': nick})
|
|
|
|
moneygrab = c.fetchall()
|
|
|
|
for money in moneygrab:
|
|
moneyamount = money[6]
|
|
profit = 500
|
|
moneyamount += profit
|
|
moneyamountformat = f'{moneyamount:,}'
|
|
c.execute(f'''UPDATE USERS set MONEY = (:money) where NAME = (:name)''', {'money': moneyamount, 'name': nick})
|
|
conn.commit()
|
|
|
|
return f'[You gained ${color(profit, blue)}!] [Bank Balance: ${color(moneyamountformat, light_blue)}]'
|
|
|
|
|
|
|
|
|