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unrealircd/include/whowas.h
2023-05-05 18:12:01 -04:00

81 lines
2.4 KiB
C

/************************************************************************
* IRC - Internet Relay Chat, include/whowas.h
* Copyright (C) 1990 Markku Savela
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 1, or (at your option)
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*/
/*
* from original rcs
* $ Id: whowas.h,v 6.1 1991/07/04 21:04:39 gruner stable gruner $
*
* $ Log: whowas.h,v $
* Revision 6.1 1991/07/04 21:04:39 gruner
* Revision 2.6.1 [released]
*
* Revision 6.0 1991/07/04 18:05:08 gruner
* frozen beta revision 2.6.1
*
* th+hybrid rcs version
* $Id$
*/
#ifndef __whowas_include__
#define __whowas_include__
/* NOTE: Don't reorder values of these, as they are used in whowasdb */
typedef enum WhoWasEvent {
WHOWAS_EVENT_QUIT=0,
WHOWAS_EVENT_NICK_CHANGE=1,
WHOWAS_EVENT_SERVER_TERMINATING=2
} WhoWasEvent;
#define WHOWAS_LOWEST_EVENT 0
#define WHOWAS_HIGHEST_EVENT 2
/*
** add_history
** Add the currently defined name of the client to history.
** usually called before changing to a new name (nick).
** Client must be a fully registered user (specifically,
** the user structure must have been allocated).
*/
void add_history(Client *, int, WhoWasEvent);
/*
** off_history
** This must be called when the client structure is about to
** be released. History mechanism keeps pointers to client
** structures and it must know when they cease to exist. This
** also implicitly calls AddHistory.
*/
void off_history(Client *);
/*
** get_history
** Return the current client that was using the given
** nickname within the timelimit. Returns NULL, if no
** one found...
*/
Client *get_history(const char *, time_t);
/* Nick name */
/* Time limit in seconds */
/*
** for debugging...counts related structures stored in whowas array.
*/
void count_whowas_memory(int *, u_long *);
#endif /* __whowas_include__ */