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328 lines
12 KiB
C
328 lines
12 KiB
C
/*
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* Unreal Internet Relay Chat Daemon, include/config.h
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* Copyright (C) 1990 Jarkko Oikarinen
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*
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* $Id$
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 1, or (at your option)
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* any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
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*/
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#ifndef __config_include__
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#define __config_include__
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#include "setup.h"
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/* IMPORTANT:
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* Under normal conditions, you should not have to edit this file. Run
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* the ./Config script in the root directory instead!
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*
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* Windows is not a normal condition, edit this file if you use it. :-)
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*/
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/* Additional flags to give FreeBSD's malloc, only play with this if you
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* know what you're doing.
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*/
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#define MALLOC_FLAGS_EXTRA ""
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/* I/O Engine: determine what method to use.
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* So, the way this works is we determine using the preprocessor
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* what polling backend to use for the eventloop. We prefer epoll,
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* followed by kqueue, followed by poll, and then finally select.
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* Kind of ugly, but it gets the job done. You can also fiddle with
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* this to determine what backend is used.
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*/
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#ifndef _WIN32
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# ifdef HAVE_EPOLL
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# define BACKEND_EPOLL
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# else
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# ifdef HAVE_KQUEUE
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# define BACKEND_KQUEUE
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# else
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# ifdef HAVE_POLL
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# define BACKEND_POLL
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# else
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# define BACKEND_SELECT
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# endif
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# endif
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# endif
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#else
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# define BACKEND_SELECT
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#endif
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/* Define the ircd module suffix, should be .so on UNIX, and .dll on Windows. */
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#ifndef _WIN32
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# define MODULE_SUFFIX ".so"
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#else
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# define MODULE_SUFFIX ".dll"
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#endif
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/* Permit remote /rehash */
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#define REMOTE_REHASH
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/*
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** Freelinks garbage collector -Stskeeps
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**
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** GARBAGE_COLLECT_EVERY - how many seconds between every garbage collect
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** HOW_MANY_FREELINKS_ALLOWED - how many freelinks allowed
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*/
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#ifndef GARBAGE_COLLECT_EVERY
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#define GARBAGE_COLLECT_EVERY 600 /* default: 600 (10 mins) */
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#endif
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#define HOW_MANY_FREELINKS_ALLOWED 200 /* default: 200 */
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/*
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* read/write are restarted after signals defining this 1, gets
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* siginterrupt call compiled, which attempts to remove this
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* behaviour (apollo sr10.1/bsd4.3 needs this)
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*/
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#ifdef APOLLO
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#define RESTARTING_SYSTEMCALLS
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#endif
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/* DEBUGMODE: This should only be used when tracing a problem. It creates
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* an insane amount of log output which can be very useful for debugging.
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* You should *NEVER* enable this setting on production servers.
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*/
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/* #undef DEBUGMODE */
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/* Similarly, DEBUG_IOENGINE can be used to debug the I/O engine. */
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/* #undef DEBUG_IOENGINE */
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/*
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* Full pathnames and defaults of irc system's support files.
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*/
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#define CPATH CONFDIR"/unrealircd.conf" /* server configuration file */
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#define MPATH CONFDIR"/ircd.motd" /* server MOTD file */
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#define SMPATH CONFDIR"/ircd.smotd" /* short MOTD file */
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#define RPATH CONFDIR"/ircd.rules" /* server rules file */
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#define OPATH CONFDIR"/oper.motd" /* Operators MOTD file */
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#define LPATH LOGDIR"/debug.log" /* Where the debug file lives, if DEBUGMODE */
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#define VPATH CONFDIR"/ircd.svsmotd" /* Services MOTD append. */
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#define BPATH CONFDIR"/bot.motd" /* Bot MOTD */
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#define IRCDTUNE PERMDATADIR"/ircd.tune" /* tuning .. */
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/** FAKELAG_CONFIGURABLE makes it possible to make certain classes exempted
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* from 'fake lag' (that is, the artificial delay that is added by the ircd
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* to prevent flooding, which causes the messages/commands of the user to
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* slow down). Naturally, incorrect use of this feature can cause SEVERE
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* issues, in fact it can easily bring your whole IRCd down if one of the
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* users with class::options::nofakelag does a good flood at full speed.
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* Hence, this is disabled by default, and you need to explicitly enable it
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* here IF YOU KNOW WHAT YOU ARE DOING. People complaining their ircd
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* ""crashed"" because of this setting will be shot. </DISCLAIMER>
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* Common usage for this are: a trusted bot ran by an IRCOp, that you only
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* want to give "flood access" and nothing else, and other such things.
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*/
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#define FAKELAG_CONFIGURABLE
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/* The default value for class::sendq */
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#define DEFAULT_SENDQ 3000000
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/* The default value for class::recvq */
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#define DEFAULT_RECVQ 8000
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/* You can define the nickname of NickServ here (usually "NickServ").
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* This is ONLY used for the ""infamous IDENTIFY feature"", which is:
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* whenever a user connects with a server password but there isn't
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* a server password set, the password is sent to NickServ in an
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* 'IDENTIFY <pass>' message.
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*/
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#define NickServ "NickServ"
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/* STOP STOP STOP STOP STOP STOP STOP STOP STOP STOP STOP STOP STOP STOP */
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/* You shouldn't change anything below this line, unless absolutely needed. */
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/*
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* Maximum number of network connections your server will allow.
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* On *NIX this is configured via ./Config so don't set it here.
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* The setting below is the Windows (default) setting and isn't actually
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* the maximum number of network connections but the highest FD (File
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* Descriptor) that we can deal with.
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*
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* 2004-10-13: 1024 -> 4096
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*/
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#ifdef _WIN32
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#define MAXCONNECTIONS 10240
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#else
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/* Non-Windows: */
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#if (!defined(MAXCONNECTIONS_REQUEST) || (MAXCONNECTIONS_REQUEST < 1)) && \
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(defined(HAVE_POLL) || defined(HAVE_EPOLL) || defined(HAVE_KQUEUE))
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/* Have poll/epoll/kqueue and either no --with-maxconnections or
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* --with-maxconnections=0, either of which indicates 'automatic' mode.
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* At the time of writing we will try a limit of 16384.
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* It will automatically be lowered at boottime if we can only use
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* 4096, 2048 or 1024. No problem.
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*/
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#define MAXCONNECTIONS 16384
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#elif defined(MAXCONNECTIONS_REQUEST) && (MAXCONNECTIONS_REQUEST >= 1)
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/* --with-maxconnections=something */
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#define MAXCONNECTIONS MAXCONNECTIONS_REQUEST
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#else
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/* Automatic mode, but we only have select(). Bummer... */
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#define MAXCONNECTIONS 1024
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#endif
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#endif
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/* Number of file descriptors reserved for non-incoming-clients.
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* One of which may be used by auth, the rest are really reserved.
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* They can be used for outgoing server links, listeners, logging, etc.
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*/
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#if MAXCONNECTIONS > 1024
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#define CLIENTS_RESERVE 8
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#else
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#define CLIENTS_RESERVE 4
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#endif
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/*
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* this defines the length of the nickname history. each time a user changes
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* nickname or signs off, their old nickname is added to the top of the list.
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* The following sizes are recommended:
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* 8MB or less core memory : 500 (at least 1/4 of max users)
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* 8MB-16MB core memory : 500-750 (1/4 -> 1/2 of max users)
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* 16MB-32MB core memory : 750-1000 (1/2 -> 3/4 of max users)
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* 32MB or more core memory : 1000+ (> 3/4 of max users)
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* where max users is the expected maximum number of users.
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* (100 nicks/users ~ 25k)
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* NOTE: this is directly related to the amount of memory ircd will use whilst
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* resident and running - it hardly ever gets swapped to disk! You can
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* ignore these recommendations- they only are meant to serve as a guide
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* NOTE: But the *Minimum* ammount should be 100, in order to make nick
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* chasing possible for mode and kick.
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*/
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#ifndef NICKNAMEHISTORYLENGTH
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#define NICKNAMEHISTORYLENGTH 2000
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#endif
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/*
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* Maximum delay for socket loop (in miliseconds, so 1000 = 1 second).
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* This means any other events and such may be delayed up to this value
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* when there is no socket data waiting for us (no clients sending anything).
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* Was 2000ms in 3.2.x, 1000ms for versions below 3.4-alpha4.
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* 500ms in UnrealIRCd 4 (?)
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* 250ms in UnrealIRCd 5.
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*/
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#define SOCKETLOOP_MAX_DELAY 250
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/*
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* Max time from the nickname change that still causes KILL
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* automaticly to switch for the current nick of that user. (seconds)
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*/
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#define KILLCHASETIMELIMIT 30
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/* Detect slow spamfilters? This requires a little more cpu time when processing
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* any spamfilter (like on text/connect/..) but will save you from slowing down
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* your IRCd to a near-halt (well, in most cases.. there are still cases like when
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* it goes into a loop that it will still stall completely... forever..).
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* This is kinda experimental, and requires getrusage.
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*/
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#ifndef _WIN32
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#define SPAMFILTER_DETECTSLOW
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#endif
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/* Maximum number of ModData objects that may be attached to an object */
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/* UnrealIRCd 4.0.0 - 4.0.13: 8, 8, 4, 4
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* UnrealIRCd 4.0.14+ : 12, 8, 4, 4
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* UnrealIRCd 5.0.0 : 12, 8, 8, 4, 4, 500, 500
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*/
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#define MODDATA_MAX_CLIENT 12
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#define MODDATA_MAX_LOCAL_CLIENT 8
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#define MODDATA_MAX_CHANNEL 8
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#define MODDATA_MAX_MEMBER 4
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#define MODDATA_MAX_MEMBERSHIP 4
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#define MODDATA_MAX_LOCAL_VARIABLE 500
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#define MODDATA_MAX_GLOBAL_VARIABLE 500
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/* If EXPERIMENTAL is #define'd then all users will receive a notice about
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* this when they connect, along with a pointer to bugs.unrealircd.org where
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* they can report any problems. This is mainly to help UnrealIRCd development.
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*/
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#undef EXPERIMENTAL
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/* Default SSL/TLS cipherlist (except for TLS1.3, see further down).
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* This can be changed via set::ssl::options::ciphers in the config file.
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*/
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#define UNREALIRCD_DEFAULT_CIPHERS "TLS13-CHACHA20-POLY1305-SHA256 TLS13-AES-256-GCM-SHA384 TLS13-AES-128-GCM-SHA256 EECDH+CHACHA20 EECDH+AESGCM EECDH+AES AES256-GCM-SHA384 AES128-GCM-SHA256 AES256-SHA256 AES128-SHA256 AES256-SHA AES128-SHA"
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/* Default TLS 1.3 ciphersuites.
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* This can be changed via set::ssl::options::ciphersuites in the config file.
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*/
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#define UNREALIRCD_DEFAULT_CIPHERSUITES "TLS_CHACHA20_POLY1305_SHA256:TLS_AES_256_GCM_SHA384:TLS_AES_128_GCM_SHA256:TLS_AES_128_CCM_8_SHA256:TLS_AES_128_CCM_SHA256"
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/* Default SSL/TLS curves for ECDH(E)
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* This can be changed via set::ssl::options::ecdh-curve in the config file.
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* NOTE: This requires openssl 1.0.2 or newer, otherwise these defaults
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* are not applied, due to the missing openssl API call.
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*/
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#if OPENSSL_VERSION_NUMBER >= 0x10100000L
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#define UNREALIRCD_DEFAULT_ECDH_CURVES "X25519:secp521r1:secp384r1:prime256v1"
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#else
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#define UNREALIRCD_DEFAULT_ECDH_CURVES "secp521r1:secp384r1:prime256v1"
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#endif
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/* ------------------------- END CONFIGURATION SECTION -------------------- */
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#define MOTD MPATH
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#define RULES RPATH
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#define MYNAME BINDIR "/unrealircd"
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#define CONFIGFILE CPATH
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#define IRCD_PIDFILE PIDFILE
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#ifdef DEBUGMODE
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#define Debug(x) debug x
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#define LOGFILE LPATH
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#else
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#define Debug(x) ;
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#define LOGFILE "/dev/null"
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#endif
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#if defined(DEFAULT_RECVQ)
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# if (DEFAULT_RECVQ < 512)
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error DEFAULT_RECVQ needs redefining.
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# endif
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#else
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error DEFAULT_RECVQ undefined
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#endif
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#if (NICKNAMEHISTORYLENGTH < 100)
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# define NICKNAMEHISTORYLENGTH 100
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#endif
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#if defined(__GNUC__) && defined(__GNUC_MINOR__) && \
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((__GNUC__ > 4) || (__GNUC__ == 4 && __GNUC_MINOR__ >= 3)) && \
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!defined(__cplusplus)
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#define GCC_TYPECHECKING
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/* copied from cURL: */
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#define _UNREAL_WARNING(id, message) \
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static void __attribute__((__warning__(message))) \
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__attribute__((__unused__)) __attribute__((__noinline__)) \
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id(void) { __asm__(""); }
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#define _UNREAL_ERROR(id, message) \
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static void __attribute__((__error__(message))) \
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__attribute__((__unused__)) __attribute__((__noinline__)) \
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id(void) { __asm__(""); }
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#endif
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#ifndef __has_feature
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#define __has_feature(x) 0 // Compatibility with non-clang compilers.
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#endif
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#ifndef __has_extension
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#define __has_extension __has_feature // Compatibility with pre-3.0 compilers.
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#endif
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#endif /* __config_include__ */
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