mirror of
git://git.acid.vegas/unrealircd.git
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708 lines
18 KiB
C
708 lines
18 KiB
C
/************************************************************************
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* IRC - Internet Relay Chat, src/dns.c
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* (C) 2005 Bram Matthys (Syzop) and the UnrealIRCd Team
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 1, or (at your option)
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* any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
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*
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*/
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#include "unrealircd.h"
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#include "dns.h"
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#if !defined(UNREAL_VERSION_TIME)
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#error "YOU MUST RUN ./Config WHENEVER YOU ARE UPGRADING UNREAL!!!!"
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#endif
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/* Prevent crashes due to invalid prototype/ABI.
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* And force the use of at least the version shipped with Unreal
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* (or at least one without known security issues).
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*/
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#if ARES_VERSION < 0x010600
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#error "You have an old c-ares version on your system and/or Unreals c-ares failed to compile!"
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#endif
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/* Forward declerations */
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void unrealdns_cb_iptoname(void *arg, int status, int timeouts, struct hostent *he);
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void unrealdns_cb_nametoip_verify(void *arg, int status, int timeouts, struct hostent *he);
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void unrealdns_cb_nametoip_link(void *arg, int status, int timeouts, struct hostent *he);
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void unrealdns_delasyncconnects(void);
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static uint64_t unrealdns_hash_ip(const char *ip);
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static void unrealdns_addtocache(const char *name, const char *ip);
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static const char *unrealdns_findcache_ip(const char *ip);
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struct hostent *unreal_create_hostent(const char *name, const char *ip);
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static void unrealdns_freeandremovereq(DNSReq *r);
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void unrealdns_removecacherecord(DNSCache *c);
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/* Externs */
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extern void proceed_normal_client_handshake(Client *client, struct hostent *he);
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/* Global variables */
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ares_channel resolver_channel; /**< The resolver channel. */
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DNSStats dnsstats;
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static DNSReq *requests = NULL; /**< Linked list of requests (pending responses). */
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static DNSCache *cache_list = NULL; /**< Linked list of cache */
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static DNSCache *cache_hashtbl[DNS_HASH_SIZE]; /**< Hash table of cache */
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static unsigned int unrealdns_num_cache = 0; /**< # of cache entries in memory */
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static char siphashkey_dns_ip[SIPHASH_KEY_LENGTH];
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static void unrealdns_io_cb(int fd, int revents, void *data)
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{
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ares_socket_t read_fd, write_fd;
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FDEntry *fde;
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read_fd = write_fd = ARES_SOCKET_BAD;
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fde = &fd_table[fd];
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if (revents & FD_SELECT_READ)
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read_fd = fde->fd;
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if (revents & FD_SELECT_WRITE)
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write_fd = fde->fd;
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ares_process_fd(resolver_channel, read_fd, write_fd);
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}
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static void unrealdns_sock_state_cb(void *data, ares_socket_t fd, int read, int write)
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{
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int selflags = 0;
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if (!read && !write)
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{
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fd_close(fd);
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return;
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}
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if (read)
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selflags |= FD_SELECT_READ;
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if (write)
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selflags |= FD_SELECT_WRITE;
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fd_setselect(fd, selflags, unrealdns_io_cb, data);
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}
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/* Who thought providing a socket OPEN callback without a socket CLOSE callback was
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* a good idea...? --nenolod
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*/
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static int unrealdns_sock_create_cb(ares_socket_t fd, int type, void *data)
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{
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/* NOTE: We use FDCLOSE_NONE here because c-ares
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* will take care of the closing. So *WE* must
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* never close the socket.
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*/
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fd_open(fd, "DNS Resolver Socket", FDCLOSE_NONE);
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return ARES_SUCCESS;
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}
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EVENT(unrealdns_timeout)
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{
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ares_process_fd(resolver_channel, ARES_SOCKET_BAD, ARES_SOCKET_BAD);
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}
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static Event *unrealdns_timeout_hdl = NULL;
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void init_resolver(int firsttime)
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{
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struct ares_options options;
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int n;
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int optmask;
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if (requests)
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abort(); /* should never happen */
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if (firsttime)
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{
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memset(&cache_hashtbl, 0, sizeof(cache_hashtbl));
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memset(&dnsstats, 0, sizeof(dnsstats));
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siphash_generate_key(siphashkey_dns_ip);
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ares_library_init(ARES_LIB_INIT_ALL);
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}
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memset(&options, 0, sizeof(options));
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options.timeout = 1500; /* 1.5 seconds */
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options.tries = 2;
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/* Note that the effective DNS timeout is NOT simply 1500*2=3000.
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* This is because c-ares does some incremental timeout stuff itself
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* that may add up to twice the timeout in the second round,
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* so effective max is 1500ms first and then up to 3000s, so 4500ms in total
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* (until they change the algorithm again, that is...).
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*/
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options.flags |= ARES_FLAG_NOALIASES|ARES_FLAG_IGNTC;
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options.sock_state_cb = unrealdns_sock_state_cb;
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optmask = ARES_OPT_TIMEOUTMS|ARES_OPT_TRIES|ARES_OPT_FLAGS|ARES_OPT_SOCK_STATE_CB;
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#ifndef _WIN32
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/* on *NIX don't use the hosts file, since it causes countless useless reads.
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* on Windows we use it for now, this could be changed in the future.
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*/
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options.lookups = "b";
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optmask |= ARES_OPT_LOOKUPS;
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#endif
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n = ares_init_options(&resolver_channel, &options, optmask);
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if (n != ARES_SUCCESS)
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{
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/* FATAL */
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config_error("resolver: ares_init_options() failed with error code %d [%s]", n, ares_strerror(n));
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#ifdef _WIN32
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win_error();
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#endif
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exit(-7);
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}
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ares_set_socket_callback(resolver_channel, unrealdns_sock_create_cb, NULL);
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unrealdns_timeout_hdl = EventAdd(NULL, "unrealdns_timeout", unrealdns_timeout, NULL, 500, 0);
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}
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void reinit_resolver(Client *client)
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{
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EventDel(unrealdns_timeout_hdl);
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unreal_log(ULOG_INFO, "dns", "REINIT_RESOLVER", client,
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"$client requested reinitalization of the DNS resolver");
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ares_destroy(resolver_channel);
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init_resolver(0);
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}
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void unrealdns_addreqtolist(DNSReq *r)
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{
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if (requests)
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{
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r->next = requests;
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requests->prev = r;
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}
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requests = r;
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}
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/** Get (and verify) the host for an incoming client.
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* - it checks the cache first, returns the host if found (and valid).
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* - if not found in cache it does ip->name and then name->ip, if both resolve
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* to the same name it is accepted, otherwise not.
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* We return NULL in this case and an asynchronic request is done.
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* When done, proceed_normal_client_handshake() is called.
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*/
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struct hostent *unrealdns_doclient(Client *client)
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{
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DNSReq *r;
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const char *cache_name;
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cache_name = unrealdns_findcache_ip(client->ip);
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if (cache_name)
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return unreal_create_hostent(cache_name, client->ip);
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/* Create a request */
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r = safe_alloc(sizeof(DNSReq));
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r->client = client;
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r->ipv6 = IsIPV6(client);
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unrealdns_addreqtolist(r);
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/* Execute it */
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if (r->ipv6)
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{
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struct in6_addr addr;
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memset(&addr, 0, sizeof(addr));
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inet_pton(AF_INET6, client->ip, &addr);
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ares_gethostbyaddr(resolver_channel, &addr, 16, AF_INET6, unrealdns_cb_iptoname, r);
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} else {
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struct in_addr addr;
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memset(&addr, 0, sizeof(addr));
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inet_pton(AF_INET, client->ip, &addr);
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ares_gethostbyaddr(resolver_channel, &addr, 4, AF_INET, unrealdns_cb_iptoname, r);
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}
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return NULL;
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}
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/** Resolve a name to an IP, for a link block.
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*/
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void unrealdns_gethostbyname_link(const char *name, ConfigItem_link *conf, int ipv4_only)
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{
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DNSReq *r;
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/* Create a request */
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r = safe_alloc(sizeof(DNSReq));
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r->linkblock = conf;
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safe_strdup(r->name, name);
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if (!DISABLE_IPV6 && !ipv4_only)
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{
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/* We try an IPv6 lookup first, and if that fails we try IPv4. */
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r->ipv6 = 1;
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}
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unrealdns_addreqtolist(r);
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/* Execute it */
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ares_gethostbyname(resolver_channel, r->name, r->ipv6 ? AF_INET6 : AF_INET, unrealdns_cb_nametoip_link, r);
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}
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void unrealdns_cb_iptoname(void *arg, int status, int timeouts, struct hostent *he)
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{
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DNSReq *r = (DNSReq *)arg;
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DNSReq *newr;
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Client *client = r->client;
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char ipv6 = r->ipv6;
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unrealdns_freeandremovereq(r);
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if (!client)
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return;
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/* Check for status and null name (yes, we must) */
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if ((status != 0) || !he->h_name || !*he->h_name)
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{
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/* Failed */
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proceed_normal_client_handshake(client, NULL);
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return;
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}
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/* Good, we got a valid response, now prepare for name -> ip */
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newr = safe_alloc(sizeof(DNSReq));
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newr->client = client;
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newr->ipv6 = ipv6;
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safe_strdup(newr->name, he->h_name);
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unrealdns_addreqtolist(newr);
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ares_gethostbyname(resolver_channel, he->h_name, ipv6 ? AF_INET6 : AF_INET, unrealdns_cb_nametoip_verify, newr);
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}
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void unrealdns_cb_nametoip_verify(void *arg, int status, int timeouts, struct hostent *he)
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{
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DNSReq *r = (DNSReq *)arg;
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Client *client = r->client;
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char ipv6 = r->ipv6;
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int i;
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struct hostent *he2;
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if (!client)
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goto bad;
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if ((status != 0) || (ipv6 && (he->h_length != 16)) || (!ipv6 && (he->h_length != 4)))
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{
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/* Failed: error code, or data length is incorrect */
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proceed_normal_client_handshake(client, NULL);
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goto bad;
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}
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/* Verify ip->name and name->ip mapping... */
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for (i = 0; he->h_addr_list[i]; i++)
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{
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if (r->ipv6)
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{
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struct in6_addr addr;
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if (inet_pton(AF_INET6, client->ip, &addr) != 1)
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continue; /* something fucked */
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if (!memcmp(he->h_addr_list[i], &addr, 16))
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break; /* MATCH */
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} else {
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struct in_addr addr;
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if (inet_pton(AF_INET, client->ip, &addr) != 1)
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continue; /* something fucked */
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if (!memcmp(he->h_addr_list[i], &addr, 4))
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break; /* MATCH */
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}
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}
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if (!he->h_addr_list[i])
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{
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/* Failed name <-> IP mapping */
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proceed_normal_client_handshake(client, NULL);
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goto bad;
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}
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if (!valid_host(r->name, 1))
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{
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/* Hostname is bad, don't cache and consider unresolved */
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proceed_normal_client_handshake(client, NULL);
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goto bad;
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}
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/* Get rid of stupid uppercase DNS names... */
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strtolower(r->name);
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/* Entry was found, verified, and can be added to cache */
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unrealdns_addtocache(r->name, client->ip);
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he2 = unreal_create_hostent(r->name, client->ip);
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proceed_normal_client_handshake(client, he2);
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bad:
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unrealdns_freeandremovereq(r);
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}
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void unrealdns_cb_nametoip_link(void *arg, int status, int timeouts, struct hostent *he)
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{
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DNSReq *r = (DNSReq *)arg;
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int n;
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struct hostent *he2;
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char ipbuf[HOSTLEN+1];
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const char *ip = NULL;
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if (!r->linkblock)
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{
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/* Possible if deleted due to rehash async removal */
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unrealdns_freeandremovereq(r);
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return;
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}
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if ((status != 0) || !he->h_addr_list || !he->h_addr_list[0])
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{
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if (r->ipv6)
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{
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/* Retry for IPv4... */
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r->ipv6 = 0;
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ares_gethostbyname(resolver_channel, r->name, AF_INET, unrealdns_cb_nametoip_link, r);
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return;
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}
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/* fatal error while resolving */
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unreal_log(ULOG_ERROR, "link", "LINK_ERROR_RESOLVING", NULL,
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"Unable to resolve hostname $link_block.hostname, when trying to connect to server $link_block.",
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log_data_link_block(r->linkblock));
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r->linkblock->refcount--;
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unrealdns_freeandremovereq(r);
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return;
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}
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r->linkblock->refcount--;
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if (!he->h_addr_list[0] || (he->h_length != (r->ipv6 ? 16 : 4)) ||
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!(ip = inetntop(r->ipv6 ? AF_INET6 : AF_INET, he->h_addr_list[0], ipbuf, sizeof(ipbuf))))
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{
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/* Illegal response -- fatal */
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unreal_log(ULOG_ERROR, "link", "LINK_ERROR_RESOLVING", NULL,
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"Unable to resolve hostname $link_block.hostname, when trying to connect to server $link_block.",
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log_data_link_block(r->linkblock));
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unrealdns_freeandremovereq(r);
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return;
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}
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/* Ok, since we got here, it seems things were actually succesfull */
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/* Fill in [linkblockstruct]->ipnum */
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safe_strdup(r->linkblock->connect_ip, ip);
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he2 = unreal_create_hostent(he->h_name, ip);
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/* Try to connect to the server */
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connect_server(r->linkblock, r->client, he2);
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unrealdns_freeandremovereq(r);
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/* DONE */
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}
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static uint64_t unrealdns_hash_ip(const char *ip)
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{
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return siphash(ip, siphashkey_dns_ip) % DNS_HASH_SIZE;
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}
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static void unrealdns_addtocache(const char *name, const char *ip)
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{
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unsigned int hashv;
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DNSCache *c;
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dnsstats.cache_adds++;
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hashv = unrealdns_hash_ip(ip);
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/* Check first if it is already present in the cache.
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* This is possible, when 2 clients connect at the same time.
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*/
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for (c = cache_hashtbl[hashv]; c; c = c->hnext)
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if (!strcmp(ip, c->ip))
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return; /* already present in cache */
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/* Remove last item, if we got too many entries.. */
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if (unrealdns_num_cache >= DNS_MAX_ENTRIES)
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{
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for (c = cache_list; c->next; c = c->next);
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unrealdns_removecacherecord(c);
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}
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/* Create record */
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c = safe_alloc(sizeof(DNSCache));
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safe_strdup(c->name, name);
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safe_strdup(c->ip, ip);
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c->expires = TStime() + DNSCACHE_TTL;
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/* Add to hash table */
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if (cache_hashtbl[hashv])
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{
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cache_hashtbl[hashv]->hprev = c;
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c->hnext = cache_hashtbl[hashv];
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}
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cache_hashtbl[hashv] = c;
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/* Add to linked list */
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if (cache_list)
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{
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cache_list->prev = c;
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c->next = cache_list;
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}
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cache_list = c;
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unrealdns_num_cache++;
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/* DONE */
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}
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/** Search the cache for a confirmed ip->name and name->ip match, by address.
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* @returns The resolved hostname, or NULL if not found in cache.
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*/
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static const char *unrealdns_findcache_ip(const char *ip)
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{
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unsigned int hashv;
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DNSCache *c;
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hashv = unrealdns_hash_ip(ip);
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for (c = cache_hashtbl[hashv]; c; c = c->hnext)
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if (!strcmp(ip, c->ip))
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{
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dnsstats.cache_hits++;
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return c->name;
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}
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dnsstats.cache_misses++;
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return NULL;
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}
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/** Removes dns cache record from list (and frees it).
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*/
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void unrealdns_removecacherecord(DNSCache *c)
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{
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unsigned int hashv;
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/* We basically got 4 pointers to update:
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* <previous listitem>->next
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* <next listitem>->previous
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* <previous hashitem>->next
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* <next hashitem>->prev.
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* And we need to update 'cache_list' and 'cache_hash[]' if needed.
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*/
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if (c->prev)
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c->prev->next = c->next;
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else
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cache_list = c->next; /* new list HEAD */
|
|
|
|
if (c->next)
|
|
c->next->prev = c->prev;
|
|
|
|
if (c->hprev)
|
|
c->hprev->hnext = c->hnext;
|
|
else {
|
|
/* new hash HEAD */
|
|
hashv = unrealdns_hash_ip(c->ip);
|
|
if (cache_hashtbl[hashv] != c)
|
|
abort(); /* impossible */
|
|
cache_hashtbl[hashv] = c->hnext;
|
|
}
|
|
|
|
if (c->hnext)
|
|
c->hnext->hprev = c->hprev;
|
|
|
|
safe_free(c->name);
|
|
safe_free(c->ip);
|
|
safe_free(c);
|
|
|
|
unrealdns_num_cache--;
|
|
}
|
|
|
|
/** This regulary removes old dns records from the cache */
|
|
EVENT(unrealdns_removeoldrecords)
|
|
{
|
|
DNSCache *c, *next;
|
|
|
|
for (c = cache_list; c; c = next)
|
|
{
|
|
next = c->next;
|
|
if (c->expires < TStime())
|
|
unrealdns_removecacherecord(c);
|
|
}
|
|
}
|
|
|
|
struct hostent *unreal_create_hostent(const char *name, const char *ip)
|
|
{
|
|
struct hostent *he;
|
|
|
|
/* Create a hostent structure (I HATE HOSTENTS) and return it.. */
|
|
he = safe_alloc(sizeof(struct hostent));
|
|
safe_strdup(he->h_name, name);
|
|
if (strchr(ip, ':'))
|
|
{
|
|
/* IPv6 */
|
|
he->h_addrtype = AF_INET6;
|
|
he->h_length = sizeof(struct in6_addr);
|
|
he->h_addr_list = safe_alloc(sizeof(char *) * 2); /* alocate an array of 2 pointers */
|
|
he->h_addr_list[0] = safe_alloc(sizeof(struct in6_addr));
|
|
inet_pton(AF_INET6, ip, he->h_addr_list[0]);
|
|
} else {
|
|
he->h_addrtype = AF_INET;
|
|
he->h_length = sizeof(struct in_addr);
|
|
he->h_addr_list = safe_alloc(sizeof(char *) * 2); /* alocate an array of 2 pointers */
|
|
he->h_addr_list[0] = safe_alloc(sizeof(struct in_addr));
|
|
inet_pton(AF_INET, ip, he->h_addr_list[0]);
|
|
}
|
|
|
|
return he;
|
|
}
|
|
|
|
void unreal_free_hostent(struct hostent *he)
|
|
{
|
|
safe_free(he->h_name);
|
|
safe_free(he->h_addr_list[0]);
|
|
safe_free(he->h_addr_list);
|
|
safe_free(he);
|
|
}
|
|
|
|
static void unrealdns_freeandremovereq(DNSReq *r)
|
|
{
|
|
if (r->prev)
|
|
r->prev->next = r->next;
|
|
else
|
|
requests = r->next; /* new HEAD */
|
|
|
|
if (r->next)
|
|
r->next->prev = r->prev;
|
|
|
|
safe_free(r->name);
|
|
safe_free(r);
|
|
}
|
|
|
|
/** Delete requests for client 'client'.
|
|
* Actually we DO NOT (and should not) delete them, but simply mark them as 'dead'.
|
|
*/
|
|
void unrealdns_delreq_bycptr(Client *client)
|
|
{
|
|
DNSReq *r;
|
|
|
|
for (r = requests; r; r = r->next)
|
|
if (r->client == client)
|
|
r->client = NULL;
|
|
}
|
|
|
|
void unrealdns_delasyncconnects(void)
|
|
{
|
|
DNSReq *r;
|
|
|
|
for (r = requests; r; r = r->next)
|
|
if (r->type == DNSREQ_CONNECT)
|
|
r->linkblock = NULL;
|
|
|
|
}
|
|
|
|
CMD_FUNC(cmd_dns)
|
|
{
|
|
DNSCache *c;
|
|
DNSReq *r;
|
|
const char *param;
|
|
|
|
if (!ValidatePermissionsForPath("server:dns",client,NULL,NULL,NULL))
|
|
{
|
|
sendnumeric(client, ERR_NOPRIVILEGES);
|
|
return;
|
|
}
|
|
|
|
if ((parc > 1) && !BadPtr(parv[1]))
|
|
param = parv[1];
|
|
else
|
|
param = "";
|
|
|
|
if (*param == 'l') /* LIST CACHE */
|
|
{
|
|
sendtxtnumeric(client, "DNS CACHE List (%u items):", unrealdns_num_cache);
|
|
for (c = cache_list; c; c = c->next)
|
|
sendtxtnumeric(client, " %s [%s]", c->name, c->ip);
|
|
} else
|
|
if (*param == 'r') /* LIST REQUESTS */
|
|
{
|
|
sendtxtnumeric(client, "DNS Request List:");
|
|
for (r = requests; r; r = r->next)
|
|
sendtxtnumeric(client, " %s", r->client ? r->client->ip : "<client lost>");
|
|
} else
|
|
if (*param == 'c') /* CLEAR CACHE */
|
|
{
|
|
unreal_log(ULOG_INFO, "dns", "DNS_CACHE_CLEARED", client,
|
|
"DNS cache cleared by $client");
|
|
|
|
while (cache_list)
|
|
{
|
|
c = cache_list->next;
|
|
safe_free(cache_list->name);
|
|
safe_free(cache_list->ip);
|
|
safe_free(cache_list);
|
|
cache_list = c;
|
|
}
|
|
memset(&cache_hashtbl, 0, sizeof(cache_hashtbl));
|
|
unrealdns_num_cache = 0;
|
|
sendnotice(client, "DNS Cache has been cleared");
|
|
} else
|
|
if (*param == 'i') /* INFORMATION */
|
|
{
|
|
struct ares_options inf;
|
|
struct ares_addr_node *serverlist = NULL, *ns;
|
|
int i;
|
|
int optmask;
|
|
|
|
sendtxtnumeric(client, "****** DNS Configuration Information ******");
|
|
sendtxtnumeric(client, " c-ares version: %s",ares_version(NULL));
|
|
|
|
i = 0;
|
|
ares_get_servers(resolver_channel, &serverlist);
|
|
for (ns = serverlist; ns; ns = ns->next)
|
|
{
|
|
char ipbuf[128];
|
|
const char *ip;
|
|
i++;
|
|
|
|
ip = inetntop(ns->family, &ns->addr, ipbuf, sizeof(ipbuf));
|
|
sendtxtnumeric(client, " server #%d: %s", i, ip ? ip : "<error>");
|
|
}
|
|
ares_free_data(serverlist);
|
|
|
|
ares_save_options(resolver_channel, &inf, &optmask);
|
|
if (optmask & ARES_OPT_TIMEOUTMS)
|
|
sendtxtnumeric(client, " timeout: %d", inf.timeout);
|
|
if (optmask & ARES_OPT_TRIES)
|
|
sendtxtnumeric(client, " tries: %d", inf.tries);
|
|
if (optmask & ARES_OPT_DOMAINS)
|
|
{
|
|
sendtxtnumeric(client, " # of search domains: %d", inf.ndomains);
|
|
for (i = 0; i < inf.ndomains; i++)
|
|
sendtxtnumeric(client, " domain #%d: %s", i+1, inf.domains[i]);
|
|
}
|
|
sendtxtnumeric(client, "****** End of DNS Configuration Info ******");
|
|
|
|
ares_destroy_options(&inf);
|
|
} else /* STATISTICS */
|
|
{
|
|
sendtxtnumeric(client, "DNS CACHE Stats:");
|
|
sendtxtnumeric(client, " hits: %d", dnsstats.cache_hits);
|
|
sendtxtnumeric(client, " misses: %d", dnsstats.cache_misses);
|
|
}
|
|
return;
|
|
}
|
|
|
|
/* Little helper function for dnsbl module.
|
|
* No we will NOT copy the entire c-ares api, just this one.
|
|
*/
|
|
void unreal_gethostbyname(const char *name, int family, ares_host_callback callback, void *arg)
|
|
{
|
|
ares_gethostbyname(resolver_channel, name, family, callback, arg);
|
|
}
|