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103 lines
3.2 KiB
C
103 lines
3.2 KiB
C
/************************************************************************
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* Unreal Internet Relay Chat Daemon, include/dbuf.h
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* Copyright (C) 1990 Markku Savela
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* Copyright (C) 2013 William Pitcock <nenolod@dereferenced.org>
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 1, or (at your option)
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* any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
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*
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* $Id$
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*/
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#ifndef __dbuf_include__
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#define __dbuf_include__
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#include "list.h"
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/* 512 bytes -- 510 character bytes + \r\n, per rfc1459 */
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#define DBUF_BLOCK_SIZE (512)
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/*
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** dbuf is a collection of functions which can be used to
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** maintain a dynamic buffering of a byte stream.
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** Functions allocate and release memory dynamically as
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** required [Actually, there is nothing that prevents
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** this package maintaining the buffer on disk, either]
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*/
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/*
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** These structure definitions are only here to be used
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** as a whole, *DO NOT EVER REFER TO THESE FIELDS INSIDE
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** THE STRUCTURES*! It must be possible to change the internal
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** implementation of this package without changing the
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** interface.
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*/
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typedef struct dbuf {
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u_int length; /* Current number of bytes stored */
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// u_int offset; /* Offset to the first byte */
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struct list_head dbuf_list;
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} dbuf;
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/*
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** And this 'dbufbuf' should never be referenced outside the
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** implementation of 'dbuf'--would be "hidden" if C had such
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** keyword...
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** If it was possible, this would compile to be exactly 1 memory
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** page in size. 2048 bytes seems to be the most common size, so
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** as long as a pointer is 4 bytes, we get 2032 bytes for buffer
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** data after we take away a bit for malloc to play with. -avalon
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*/
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typedef struct dbufbuf {
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struct list_head dbuf_node;
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size_t size;
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char data[DBUF_BLOCK_SIZE];
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} dbufbuf;
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/*
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** dbuf_put
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** Append the number of bytes to the buffer, allocating more
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** memory as needed. Bytes are copied into internal buffers
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** from users buffer.
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*/
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void dbuf_put(dbuf *, const char *, size_t);
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/* Dynamic buffer header */
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/* Pointer to data to be stored */
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/* Number of bytes to store */
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void dbuf_delete(dbuf *, size_t);
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/* Dynamic buffer header */
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/* Number of bytes to delete */
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/*
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** DBufLength
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** Return the current number of bytes stored into the buffer.
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** (One should use this instead of referencing the internal
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** length field explicitly...)
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*/
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#define DBufLength(dyn) ((dyn)->length)
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/*
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** DBufClear
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** Scratch the current content of the buffer. Release all
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** allocated buffers and make it empty.
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*/
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#define DBufClear(dyn) dbuf_delete((dyn),DBufLength(dyn))
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extern int dbuf_getmsg(dbuf *, char *);
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extern int dbuf_get(dbuf *dyn, char **buf);
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extern void dbuf_queue_init(dbuf *dyn);
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extern void dbuf_init(void);
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#endif /* __dbuf_include__ */
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