mirror of
git://git.acid.vegas/unrealircd.git
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73 lines
1.8 KiB
C
73 lines
1.8 KiB
C
/*
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**
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** version.h
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** UnrealIRCd
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** $Id$
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*/
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#ifndef __versioninclude
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#define __versioninclude 1
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/*
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* Utility macros to convert version number constants to strings.
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* Delayed expansion requires two macros to work. See:
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*
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* $ info '(cpp) Stringification'
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*/
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#define _macro_to_str(n) #n
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#define macro_to_str(n) _macro_to_str(n)
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/*
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* Mark of settings
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*/
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#ifdef DEBUGMODE
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#define DEBUGMODESET "+(debug)"
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#else
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#define DEBUGMODESET ""
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#endif
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/**/
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#ifdef DEBUG
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#define DEBUGSET "(Debug)"
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#else
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#define DEBUGSET ""
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#endif
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/**/
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#define COMPILEINFO DEBUGMODESET DEBUGSET
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/* Version info follows
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* Please be sure to update ALL fields when changing the version.
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* Also don't forget to bump the protocol version every release.
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*/
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/**
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* The following code concerns UNREAL_VERSION_GENERATION,
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* UNREAL_VERSION_MAJOR, and UNREAL_VERSION_MINOR.
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*
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* These UNREAL_VERSION_* macros can be used so (3rd party) modules
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* can easily distinguish versions.
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*
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* They are set during ./configure, so update ./configure.ac's AC_INIT
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* line upon a new release.
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*/
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/** Year + week of the year (ISO week number, with Monday as first day of week)
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* Can be useful if the above 3 versionids are insufficient for you (eg: you want to support CVS).
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* This is updated automatically on the CVS server every Monday. so don't touch it.
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*/
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#define UNREAL_VERSION_TIME 202001
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#define UnrealProtocol 5002
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#define PATCH1 macro_to_str(UNREAL_VERSION_GENERATION)
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#define PATCH2 "." macro_to_str(UNREAL_VERSION_MAJOR)
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#define PATCH3 "." macro_to_str(UNREAL_VERSION_MINOR)
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#define PATCH4 UNREAL_VERSION_SUFFIX
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#define PATCH5 ""
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#define PATCH6 ""
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#define PATCH7 ""
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#define PATCH8 COMPILEINFO
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#define PATCH9 ""
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/* release header */
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#define Rh BASE_VERSION
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#define VERSIONONLY PATCH1 PATCH2 PATCH3 PATCH4 PATCH5 PATCH6 PATCH7
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#endif /* __versioninclude */
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