mirror of
git://git.acid.vegas/unrealircd.git
synced 2024-11-10 18:16:52 +00:00
53 lines
1.6 KiB
C
53 lines
1.6 KiB
C
#ifndef FDLIST_H
|
|
#define FDLIST_H
|
|
|
|
/* $Id$ */
|
|
|
|
#define FD_DESC_SZ (100)
|
|
|
|
typedef void (*IOCallbackFunc)(int fd, int revents, void *data);
|
|
|
|
typedef struct fd_entry {
|
|
int fd;
|
|
char desc[FD_DESC_SZ];
|
|
IOCallbackFunc read_callback;
|
|
IOCallbackFunc write_callback;
|
|
void *data;
|
|
time_t deadline;
|
|
unsigned char is_open;
|
|
unsigned int backend_flags;
|
|
} FDEntry;
|
|
|
|
extern MODVAR FDEntry fd_table[MAXCONNECTIONS + 1];
|
|
|
|
extern int fd_open(int fd, const char *desc);
|
|
extern void fd_close(int fd);
|
|
extern int fd_unmap(int fd);
|
|
extern void fd_unnotify(int fd);
|
|
extern int fd_socket(int family, int type, int protocol, const char *desc);
|
|
extern int fd_accept(int sockfd);
|
|
extern void fd_desc(int fd, const char *desc);
|
|
extern int fd_fileopen(const char *path, unsigned int flags);
|
|
|
|
#define FD_SELECT_READ 0x1
|
|
#define FD_SELECT_WRITE 0x2
|
|
|
|
/* Socket buffer sizes for clients and servers
|
|
* Note that these have been carefully chosen so you shouldn't touch these.
|
|
* If you make these much higher then be aware that this means you loose
|
|
* send queue / receive queue protection, otherwise known as "Excess flood"
|
|
* and "SendQ Exceeded", since these queues are ON TOP of UnrealIRCd's
|
|
* own queueing mechanism, it uses the OS TCP Socket queue.
|
|
*/
|
|
#define USER_SOCKET_RECEIVE_BUFFER 8192
|
|
#define USER_SOCKET_SEND_BUFFER 32768
|
|
#define SERVER_SOCKET_RECEIVE_BUFFER 131072
|
|
#define SERVER_SOCKET_SEND_BUFFER 131072
|
|
|
|
extern void fd_setselect(int fd, int flags, IOCallbackFunc iocb, void *data);
|
|
extern void fd_select(time_t delay); /* backend-specific */
|
|
extern void fd_refresh(int fd); /* backend-specific */
|
|
extern void fd_fork(); /* backend-specific */
|
|
|
|
#endif
|