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unrealircd/include/channel.h
2020-03-29 05:16:53 -04:00

41 lines
1.5 KiB
C

/************************************************************************
* Unreal Internet Relay Chat Daemon, ircd/channel.h
* Copyright (C) 1990 Jarkko Oikarinen
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 1, or (at your option)
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*
* $Id$
*/
#ifndef __channel_include__
#define __channel_include__
#define CREATE 1 /* whether a channel should be
created or just tested for existance */
#define MODEBUFLEN 200
#define ChannelExists(n) (find_channel(n, NULL))
/* NOTE: Timestamps will be added to MODE-commands, so never make
* RESYNCMODES and MODEPARAMS higher than MAXPARA-3. DALnet servers
* before Dreamforge aren't safe with more than six. -Donwulff
*/
#include "msg.h"
#define MAXMODEPARAMS (MAXPARA-3) /* Maximum modes processed */
#define RESYNCMODES 12 /* Max modes per MODE in resync */
#define MODEPARAMS 6 /* Max modes from user */
#endif