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unrealircd/include/mempool.h

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2020-03-29 09:16:53 +00:00
/*
* Copyright (c) 2007-2012, The Tor Project, Inc.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* * Redistributions in binary form must reproduce the above
* copyright notice, this list of conditions and the following disclaimer
* in the documentation and/or other materials provided with the
* distribution.
*
* * Neither the names of the copyright owners nor the names of its
* contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
* OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
/* Imported from hybrid svn:
* \file mempool.h
* \brief Pooling allocator
* \version $Id: mempool.h 1662 2012-11-17 20:11:33Z michael $
*/
#ifndef TOR_MEMPOOL_H
#define TOR_MEMPOOL_H
#ifdef _WIN32
#define uint64_t unsigned __int64
#endif
/** A memory pool is a context in which a large number of fixed-sized
* objects can be allocated efficiently. See mempool.c for implementation
* details. */
typedef struct mp_pool_t mp_pool_t;
extern void mp_pool_init(void);
extern void *mp_pool_get(mp_pool_t *);
extern void mp_pool_release(void *);
extern mp_pool_t *mp_pool_new(size_t, size_t);
extern void mp_pool_clean(mp_pool_t *, int, int);
extern void mp_pool_destroy(mp_pool_t *);
extern void mp_pool_assert_ok(mp_pool_t *);
extern void mp_pool_log_status(mp_pool_t *);
extern void mp_pool_garbage_collect(void *);
#define MEMPOOL_STATS
struct mp_pool_t {
/** Next pool. A pool is usually linked into the mp_allocated_pools list. */
mp_pool_t *next;
/** Doubly-linked list of chunks in which no items have been allocated.
* The front of the list is the most recently emptied chunk. */
struct mp_chunk_t *empty_chunks;
/** Doubly-linked list of chunks in which some items have been allocated,
* but which are not yet full. The front of the list is the chunk that has
* most recently been modified. */
struct mp_chunk_t *used_chunks;
/** Doubly-linked list of chunks in which no more items can be allocated.
* The front of the list is the chunk that has most recently become full. */
struct mp_chunk_t *full_chunks;
/** Length of <b>empty_chunks</b>. */
int n_empty_chunks;
/** Lowest value of <b>empty_chunks</b> since last call to
* mp_pool_clean(-1). */
int min_empty_chunks;
/** Size of each chunk (in items). */
int new_chunk_capacity;
/** Size to allocate for each item, including overhead and alignment
* padding. */
size_t item_alloc_size;
#ifdef MEMPOOL_STATS
/** Total number of items allocated ever. */
uint64_t total_items_allocated;
/** Total number of chunks allocated ever. */
uint64_t total_chunks_allocated;
/** Total number of chunks freed ever. */
uint64_t total_chunks_freed;
#endif
};
#endif