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unrealircd/include/version.h

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2020-03-29 09:16:53 +00:00
/*
**
** version.h
** UnrealIRCd
** $Id$
*/
#ifndef __versioninclude
#define __versioninclude 1
/*
* Utility macros to convert version number constants to strings.
* Delayed expansion requires two macros to work. See:
*
* $ info '(cpp) Stringification'
*/
#define _macro_to_str(n) #n
#define macro_to_str(n) _macro_to_str(n)
/*
* Mark of settings
*/
#ifdef DEBUGMODE
#define DEBUGMODESET "+(debug)"
#else
#define DEBUGMODESET ""
#endif
/**/
#ifdef DEBUG
#define DEBUGSET "(Debug)"
#else
#define DEBUGSET ""
#endif
/**/
#define COMPILEINFO DEBUGMODESET DEBUGSET
/* Version info follows
* Please be sure to update ALL fields when changing the version.
* Also don't forget to bump the protocol version every release.
*/
/**
* The following code concerns UNREAL_VERSION_GENERATION,
* UNREAL_VERSION_MAJOR, and UNREAL_VERSION_MINOR.
*
* These UNREAL_VERSION_* macros can be used so (3rd party) modules
* can easily distinguish versions.
*
* They are set during ./configure, so update ./configure.ac's AC_INIT
* line upon a new release.
*/
/** Year + week of the year (ISO week number, with Monday as first day of week)
* Can be useful if the above 3 versionids are insufficient for you (eg: you want to support CVS).
* This is updated automatically on the CVS server every Monday. so don't touch it.
*/
#define UNREAL_VERSION_TIME 202001
#define UnrealProtocol 5002
#define PATCH1 macro_to_str(UNREAL_VERSION_GENERATION)
#define PATCH2 "." macro_to_str(UNREAL_VERSION_MAJOR)
#define PATCH3 "." macro_to_str(UNREAL_VERSION_MINOR)
#define PATCH4 UNREAL_VERSION_SUFFIX
#define PATCH5 ""
#define PATCH6 ""
#define PATCH7 ""
#define PATCH8 COMPILEINFO
#define PATCH9 ""
/* release header */
#define Rh BASE_VERSION
#define VERSIONONLY PATCH1 PATCH2 PATCH3 PATCH4 PATCH5 PATCH6 PATCH7
#endif /* __versioninclude */