mirror of
git://git.acid.vegas/unrealircd.git
synced 2024-11-15 04:26:41 +00:00
102 lines
3.2 KiB
C
102 lines
3.2 KiB
C
|
/************************************************************************
|
||
|
* Unreal Internet Relay Chat Daemon, include/dbuf.h
|
||
|
* Copyright (C) 1990 Markku Savela
|
||
|
* Copyright (C) 2013 William Pitcock <nenolod@dereferenced.org>
|
||
|
*
|
||
|
* This program is free software; you can redistribute it and/or modify
|
||
|
* it under the terms of the GNU General Public License as published by
|
||
|
* the Free Software Foundation; either version 1, or (at your option)
|
||
|
* any later version.
|
||
|
*
|
||
|
* This program is distributed in the hope that it will be useful,
|
||
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||
|
* GNU General Public License for more details.
|
||
|
*
|
||
|
* You should have received a copy of the GNU General Public License
|
||
|
* along with this program; if not, write to the Free Software
|
||
|
* Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
|
||
|
*
|
||
|
* $Id$
|
||
|
*/
|
||
|
|
||
|
#ifndef __dbuf_include__
|
||
|
#define __dbuf_include__
|
||
|
|
||
|
#include "list.h"
|
||
|
|
||
|
/* 512 bytes -- 510 character bytes + \r\n, per rfc1459 */
|
||
|
#define DBUF_BLOCK_SIZE (512)
|
||
|
|
||
|
/*
|
||
|
** dbuf is a collection of functions which can be used to
|
||
|
** maintain a dynamic buffering of a byte stream.
|
||
|
** Functions allocate and release memory dynamically as
|
||
|
** required [Actually, there is nothing that prevents
|
||
|
** this package maintaining the buffer on disk, either]
|
||
|
*/
|
||
|
|
||
|
/*
|
||
|
** These structure definitions are only here to be used
|
||
|
** as a whole, *DO NOT EVER REFER TO THESE FIELDS INSIDE
|
||
|
** THE STRUCTURES*! It must be possible to change the internal
|
||
|
** implementation of this package without changing the
|
||
|
** interface.
|
||
|
*/
|
||
|
typedef struct dbuf {
|
||
|
u_int length; /* Current number of bytes stored */
|
||
|
// u_int offset; /* Offset to the first byte */
|
||
|
struct list_head dbuf_list;
|
||
|
} dbuf;
|
||
|
|
||
|
/*
|
||
|
** And this 'dbufbuf' should never be referenced outside the
|
||
|
** implementation of 'dbuf'--would be "hidden" if C had such
|
||
|
** keyword...
|
||
|
** If it was possible, this would compile to be exactly 1 memory
|
||
|
** page in size. 2048 bytes seems to be the most common size, so
|
||
|
** as long as a pointer is 4 bytes, we get 2032 bytes for buffer
|
||
|
** data after we take away a bit for malloc to play with. -avalon
|
||
|
*/
|
||
|
typedef struct dbufbuf {
|
||
|
struct list_head dbuf_node;
|
||
|
size_t size;
|
||
|
char data[DBUF_BLOCK_SIZE];
|
||
|
} dbufbuf;
|
||
|
|
||
|
/*
|
||
|
** dbuf_put
|
||
|
** Append the number of bytes to the buffer, allocating more
|
||
|
** memory as needed. Bytes are copied into internal buffers
|
||
|
** from users buffer.
|
||
|
*/
|
||
|
void dbuf_put(dbuf *, char *, size_t);
|
||
|
/* Dynamic buffer header */
|
||
|
/* Pointer to data to be stored */
|
||
|
/* Number of bytes to store */
|
||
|
|
||
|
void dbuf_delete(dbuf *, size_t);
|
||
|
/* Dynamic buffer header */
|
||
|
/* Number of bytes to delete */
|
||
|
|
||
|
/*
|
||
|
** DBufLength
|
||
|
** Return the current number of bytes stored into the buffer.
|
||
|
** (One should use this instead of referencing the internal
|
||
|
** length field explicitly...)
|
||
|
*/
|
||
|
#define DBufLength(dyn) ((dyn)->length)
|
||
|
|
||
|
/*
|
||
|
** DBufClear
|
||
|
** Scratch the current content of the buffer. Release all
|
||
|
** allocated buffers and make it empty.
|
||
|
*/
|
||
|
#define DBufClear(dyn) dbuf_delete((dyn),DBufLength(dyn))
|
||
|
|
||
|
extern int dbuf_getmsg(dbuf *, char *);
|
||
|
extern void dbuf_queue_init(dbuf *dyn);
|
||
|
extern void dbuf_init(void);
|
||
|
|
||
|
#endif /* __dbuf_include__ */
|