hardlounge/client/js/types.d.ts
Max Leiter dd05ee3a65
TypeScript and Vue 3 (#4559)
Co-authored-by: Eric Nemchik <eric@nemchik.com>
Co-authored-by: Pavel Djundik <xPaw@users.noreply.github.com>
2022-06-18 17:25:21 -07:00

101 lines
2.5 KiB
TypeScript

import {defineComponent} from "vue";
import Chan from "../../server/models/chan";
import Network from "../../server/models/network";
import User from "../../server/models/user";
import Message from "../../server/models/msg";
import {Mention} from "../../server/client";
import {ClientConfiguration} from "../../server/server";
import {LinkPreview} from "../../server/plugins/irc-events/link";
interface LoungeWindow extends Window {
g_TheLoungeRemoveLoading?: () => void;
navigator: Window["navigator"] & {
setAppBadge?: (highlightCount: number) => void;
clearAppBadge?: () => void;
};
}
type ClientUser = User & {
//
};
type ClientMessage = Omit<Message, "users"> & {
time: number;
users: string[];
};
type ClientChan = Omit<Chan, "users" | "messages"> & {
moreHistoryAvailable: boolean;
editTopic: boolean;
users: ClientUser[];
messages: ClientMessage[];
// these are added in store/initChannel
pendingMessage: string;
inputHistoryPosition: number;
inputHistory: string[];
historyLoading: boolean;
scrolledToBottom: boolean;
usersOutdated: boolean;
};
type InitClientChan = ClientChan & {
// total messages is deleted after its use when init event is sent/handled
totalMessages?: number;
};
// We omit channels so we can use ClientChan[] instead of Chan[]
type ClientNetwork = Omit<Network, "channels"> & {
isJoinChannelShown: boolean;
isCollapsed: boolean;
channels: ClientChan[];
};
type NetChan = {
channel: ClientChan;
network: ClientNetwork;
};
type ClientConfiguration = ClientConfiguration;
type ClientMention = Mention & {
localetime: string;
channel: NetChan | null;
};
type ClientLinkPreview = LinkPreview & {
sourceLoaded?: boolean;
};
declare module "vue-router" {
import Vue from "./vue";
interface Router {
app: Vue.VueApp;
}
}
interface BeforeInstallPromptEvent extends Event {
/**
* Returns an array of DOMString items containing the platforms on which the event was dispatched.
* This is provided for user agents that want to present a choice of versions to the user such as,
* for example, "web" or "play" which would allow the user to chose between a web version or
* an Android version.
*/
readonly platforms: Array<string>;
/**
* Returns a Promise that resolves to a DOMString containing either "accepted" or "dismissed".
*/
readonly userChoice: Promise<{
outcome: "accepted" | "dismissed";
platform: string;
}>;
/**
* Allows a developer to show the install prompt at a time of their own choosing.
* This method returns a Promise.
*/
prompt(): Promise<void>;
}