224 lines
6.2 KiB
JavaScript
224 lines
6.2 KiB
JavaScript
"use strict";
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const socket = require("../socket");
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const storage = require("../localStorage");
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const {router, switchToChannel, navigate} = require("../router");
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const store = require("../store").default;
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socket.on("init", function(data) {
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store.commit("networks", mergeNetworkData(data.networks));
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store.commit("isConnected", true);
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store.commit("currentUserVisibleError", null);
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if (data.token) {
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storage.set("token", data.token);
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}
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if (!store.state.appLoaded) {
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store.commit("appLoaded");
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if (window.g_TheLoungeRemoveLoading) {
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window.g_TheLoungeRemoveLoading();
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}
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// TODO: Review this code and make it better
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if (!router.currentRoute.name || router.currentRoute.name === "SignIn") {
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const channel = store.getters.findChannel(data.active);
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if (channel) {
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switchToChannel(channel.channel);
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} else if (store.state.networks.length > 0) {
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// Server is telling us to open a channel that does not exist
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// For example, it can be unset if you first open the page after server start
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switchToChannel(store.state.networks[0].channels[0]);
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} else {
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navigate("Connect");
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}
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}
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if ("URLSearchParams" in window) {
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handleQueryParams();
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}
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}
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});
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function mergeNetworkData(newNetworks) {
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const collapsedNetworks = new Set(JSON.parse(storage.get("thelounge.networks.collapsed")));
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for (let n = 0; n < newNetworks.length; n++) {
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const network = newNetworks[n];
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const currentNetwork = store.getters.findNetwork(network.uuid);
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// If this network is new, set some default variables and initalize channel variables
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if (!currentNetwork) {
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network.isJoinChannelShown = false;
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network.isCollapsed = collapsedNetworks.has(network.uuid);
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network.channels.forEach(store.getters.initChannel);
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continue;
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}
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// Merge received network object into existing network object on the client
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// so the object reference stays the same (e.g. for currentChannel state)
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for (const key in network) {
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if (!Object.prototype.hasOwnProperty.call(network, key)) {
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continue;
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}
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// Channels require extra care to be merged correctly
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if (key === "channels") {
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currentNetwork.channels = mergeChannelData(
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currentNetwork.channels,
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network.channels
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);
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} else {
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currentNetwork[key] = network[key];
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}
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}
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newNetworks[n] = currentNetwork;
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}
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return newNetworks;
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}
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function mergeChannelData(oldChannels, newChannels) {
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for (let c = 0; c < newChannels.length; c++) {
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const channel = newChannels[c];
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const currentChannel = oldChannels.find((chan) => chan.id === channel.id);
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// This is a new channel that was joined while client was disconnected, initialize it
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if (!currentChannel) {
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store.getters.initChannel(channel);
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continue;
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}
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// Merge received channel object into existing currentChannel
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// so the object references are exactly the same (e.g. in store.state.activeChannel)
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for (const key in channel) {
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if (!Object.prototype.hasOwnProperty.call(channel, key)) {
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continue;
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}
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// Server sends an empty users array, client requests it whenever needed
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if (key === "users") {
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if (channel.type === "channel") {
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if (
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store.state.activeChannel &&
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store.state.activeChannel.channel === currentChannel
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) {
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// For currently open channel, request the user list straight away
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socket.emit("names", {
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target: channel.id,
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});
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} else {
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// For all other channels, mark the user list as outdated
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// so an update will be requested whenever user switches to these channels
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currentChannel.usersOutdated = true;
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}
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}
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continue;
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}
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// Server sends total count of messages in memory, we compare it to amount of messages
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// on the client, and decide whether theres more messages to load from server
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if (key === "totalMessages") {
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currentChannel.moreHistoryAvailable =
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channel.totalMessages > currentChannel.messages.length;
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continue;
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}
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// Reconnection only sends new messages, so merge it on the client
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// Only concat if server sent us less than 100 messages so we don't introduce gaps
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if (key === "messages" && currentChannel.messages && channel.messages.length < 100) {
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currentChannel.messages = currentChannel.messages.concat(channel.messages);
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} else {
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currentChannel[key] = channel[key];
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}
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}
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newChannels[c] = currentChannel;
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}
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return newChannels;
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}
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function handleQueryParams() {
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const params = new URLSearchParams(document.location.search);
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const cleanParams = () => {
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// Remove query parameters from url without reloading the page
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const cleanUri = window.location.origin + window.location.pathname + window.location.hash;
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window.history.replaceState({}, document.title, cleanUri);
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};
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if (params.has("uri")) {
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// Set default connection settings from IRC protocol links
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const uri =
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params.get("uri") +
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(location.hash.startsWith("#/") ? `#${location.hash.substring(2)}` : location.hash);
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const queryParams = parseIrcUri(uri);
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cleanParams();
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router.router.push({name: "Connect", query: queryParams});
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} else if (document.body.classList.contains("public") && document.location.search) {
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// Set default connection settings from url params
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const queryParams = Object.fromEntries(params.entries());
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cleanParams();
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router.router.push({name: "Connect", query: queryParams});
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}
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}
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function parseIrcUri(stringUri) {
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const data = {};
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try {
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// https://tools.ietf.org/html/draft-butcher-irc-url-04
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const uri = new URL(stringUri);
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// Replace protocol with a "special protocol" (that's what it's called in WHATWG spec)
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// So that the uri can be properly parsed
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if (uri.protocol === "irc:") {
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uri.protocol = "http:";
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if (!uri.port) {
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uri.port = 6667;
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}
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data.tls = false;
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} else if (uri.protocol === "ircs:") {
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uri.protocol = "https:";
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if (!uri.port) {
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uri.port = 6697;
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}
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data.tls = true;
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} else {
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return;
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}
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data.host = data.name = uri.hostname;
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data.port = uri.port;
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data.username = window.decodeURIComponent(uri.username);
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data.password = window.decodeURIComponent(uri.password);
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let channel = (uri.pathname + uri.hash).substr(1);
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const index = channel.indexOf(",");
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if (index > -1) {
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channel = channel.substring(0, index);
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}
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data.join = channel;
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} catch (e) {
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// do nothing on invalid uri
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}
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return data;
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}
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