hardlounge/client/js/socket-events/quit.js
2019-11-25 20:13:07 +02:00

25 lines
662 B
JavaScript

"use strict";
const socket = require("../socket");
const {switchToChannel, navigate} = require("../router");
const store = require("../store").default;
socket.on("quit", function(data) {
// If we're in a channel, and it's on the network that is being removed,
// then open another channel window
const isCurrentNetworkBeingRemoved =
store.state.activeChannel && store.state.activeChannel.network.uuid === data.network;
store.commit("removeNetwork", data.network);
if (!isCurrentNetworkBeingRemoved) {
return;
}
if (store.state.networks.length > 0) {
switchToChannel(store.state.networks[0].channels[0]);
} else {
navigate("Connect");
}
});